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Originally Posted by ♊ ᏤᏆᏢᎬᏒ ♊
Pretty basic Presentation but i'm not really too bothered about that, rates seemed pretty low ''25% Rates & Official EXP'', which is kind of an turn off because who knows how long this Server will survive or if enough players will start etc., but then you say Players can get level 30 within a couple of hours without an exp ring from the IS. So i'm not sure wether the Rates are ridiculously low or too high for an Oldschool Server.
Not having an Offline shop is unacceptable, who tf wants to have the PC open just to open a Shop, i'm not going back to that anymore and back when i did, it was on the an Official Server where Thousands of players played daily and Map1 was full Shops and people searching for Items. Idk why people would be against it, maybe in fear of too many Offline shops popping up? There must be ways to fix that, like restricting 1 Offline shop per Account or IP, idk if that's doable though.
I currently play on Ancient2, decent OS Server but even though their Offline shop system isn't that great and easy going you're still able to sell alot of your stuff, even cheaper/easier items you'll be able to sell here which helps massively. I personally don't like the idea of farming literally everything i need.
But i always liked the idea of having max. Lv75 Weapons, which also gives a bit more value and use to the Lv70 weapons and here with no Sd2 etc. it will need alot of time to get from 80 to 99, which is a very good thing.
Since the Presentation is not very long and people questioning the motives behind this project it might have been smarter to be open and transparent about the Itemshop, the prices of the items, how much people can get through V4C, where the IS Items are droppable, at what rate and more.
I guess we will see later, good luck.
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Hello,
Thank you for your replay.
We are looking into the offlineshop system situation but i cannot say if it will be available at the opening or not.
Well, even on the official you can make 30 in couple of hours (even more if you have already somekind of items). Beta players tested the rates and they were ok with them ( beta was open to everybody so cannot be biased here ).
Same history for the item-shop, it was already open in beta so people can give us ideas on how to adjust it and we did, we remove everything the players asked us as the goal is not to make fortune but to keep the server paid. I will post some photos of it if you really want to see tonight.
98% of the items are droppable as alternative drop from bosses and metin stones.
The only two items that are in item-shop and are not dropable in game are the compass for metin stones and the magic stone (which costs DM and not DC).
You cannot have more transparency
Kind regards,
NooBStyle