[WIP] Get SRO Source Code - by re-writing it

01/31/2020 15:51 #HB#106
Quote:
Originally Posted by concucu View Post
edit on resinfo -> your file

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Can you make an example of a list in the UI?
We can
- Display a list
- Select an object from the list

thank you
And how about you? U planning to make anything?

This guy released years of work, and even after the release you still asking for more, c'mon...
02/01/2020 02:28 concucu#107
Quote:
Originally Posted by #HB View Post
And how about you? U planning to make anything?

This guy released years of work, and even after the release you still asking for more, c'mon...
Look back at the articles you need help with. Those things I knew and I myself felt it was silly to ask such questions.
So, what you already know, maybe not others know. If you feel like it, reply.Dont like, skip it
02/02/2020 13:49 #HB#108
Quote:
Originally Posted by concucu View Post
Look back at the articles you need help with. Those things I knew and I myself felt it was silly to ask such questions.
I do not ask for help with other releases. If I needed help in the past, it was most likely likely about something of my work. That doesn't mean you don't have the right not to ask, but do you realize what you're asking before asking? The guy released it so you can do your own windows & parse other windows, and now you're asking him to a parse window for you.

Pretty sure you still don't realize, because you just wanna get what you want.

Quote:
Originally Posted by concucu View Post
Dont like, skip it
I do not skip, but I am gonna skip because I don't wanna ruin his awesome release for such stupid arguments.
02/02/2020 14:45 concucu#109
Quote:
Originally Posted by #HB View Post
I do not ask for help with other releases. If I needed help in the past, it was most likely likely about something of my work. That doesn't mean you don't have the right not to ask, but do you realize what you're asking before asking? The guy released it so you can do your own windows & parse other windows, and now you're asking him to a parse window for you.

Pretty sure you still don't realize, because you just wanna get what you want.



I do not skip, but I am gonna skip because I don't wanna ruin his awesome release for such stupid arguments.
You have knowledge, you are good. But others are not.
I just asked a few suggestions in this release, you know that and you don't share, it's good that you're smarter.

Nobody wants to ruin this great release, neither do I.

Why do you know other people don't use their brains and just come here to ask.
02/19/2020 22:49 florian0#110
Quote:
Originally Posted by concucu View Post
Bro. How to fix the position, even if the screen size is changed?
Quote:
Originally Posted by #HB View Post
You shall trigger the function after changing resolution.
Lets solve this one first. There's one issue with positioning the icons by yourself. You need to stay away from the auto-positioning area or your icon will collide with another icon. As I said earlier, there's a function that positions the guide icons all on its own. It's actually a class.
I've now reversed the class so we can make use of the positioning and don't have to hook some reset stuff somewhere.

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How to use CAlramMgrWnd? (typo intended)

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1. Make your Guide Icon class (see CIFflorian0Guide as a reference).
1.1 Don't forget to register your class: [Only registered and activated users can see links. Click Here To Register...]
2. Add your class to CAlramMgrWnd like this: [Only registered and activated users can see links. Click Here To Register...]
3. Make a function in CGInterface that instanciates your guide icon using CAlramMgrWnd: [Only registered and activated users can see links. Click Here To Register...]
4. Call the function in CGInterface::AfterOnCreate to make the icon visible from the beginning: [Only registered and activated users can see links. Click Here To Register...]

DO NOT ADD YOUR GUIDE ICON TO GINTERFACE.TXT!
02/20/2020 13:06 Laag#82#111
Quote:
Originally Posted by florian0 View Post
Lets solve this one first. There's one issue with positioning the icons by yourself. You need to stay away from the auto-positioning area or your icon will collide with another icon. As I said earlier, there's a function that positions the guide icons all on its own. It's actually a class.
I've now reversed the class so we can make use of the positioning and don't have to hook some reset stuff somewhere.

[Only registered and activated users can see links. Click Here To Register...]

How to use CAlramMgrWnd? (typo intended)

[Only registered and activated users can see links. Click Here To Register...]

1. Make your Guide Icon class (see CIFflorian0Guide as a reference).
1.1 Don't forget to register your class: [Only registered and activated users can see links. Click Here To Register...]
2. Add your class to CAlramMgrWnd like this: [Only registered and activated users can see links. Click Here To Register...]
3. Make a function in CGInterface that instanciates your guide icon using CAlramMgrWnd: [Only registered and activated users can see links. Click Here To Register...]
4. Call the function in CGInterface::AfterOnCreate to make the icon visible from the beginning: [Only registered and activated users can see links. Click Here To Register...]

DO NOT ADD YOUR GUIDE ICON TO GINTERFACE.TXT!

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02/20/2020 19:41 concucu#112
thanks [Only registered and activated users can see links. Click Here To Register...]
02/21/2020 20:37 ZeonNETWORK#113
Quote:
Originally Posted by florian0 View Post
Lets solve this one first. There's one issue with positioning the icons by yourself. You need to stay away from the auto-positioning area or your icon will collide with another icon. As I said earlier, there's a function that positions the guide icons all on its own. It's actually a class.
I've now reversed the class so we can make use of the positioning and don't have to hook some reset stuff somewhere.

[Only registered and activated users can see links. Click Here To Register...]

How to use CAlramMgrWnd? (typo intended)

[Only registered and activated users can see links. Click Here To Register...]

1. Make your Guide Icon class (see CIFflorian0Guide as a reference).
1.1 Don't forget to register your class: [Only registered and activated users can see links. Click Here To Register...]
2. Add your class to CAlramMgrWnd like this: [Only registered and activated users can see links. Click Here To Register...]
3. Make a function in CGInterface that instanciates your guide icon using CAlramMgrWnd: [Only registered and activated users can see links. Click Here To Register...]
4. Call the function in CGInterface::AfterOnCreate to make the icon visible from the beginning: [Only registered and activated users can see links. Click Here To Register...]

DO NOT ADD YOUR GUIDE ICON TO GINTERFACE.TXT!
finally you could reverse that bloody class :D i really had bad times on that particular class, you know that i gave it up precisely

awesome like always florian :: the mighty master of sro reversing industry
02/21/2020 21:48 b0ykoe#114
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Well.. I did it.. Kinda?

Quote:
Originally Posted by concucu View Post
thanks [Only registered and activated users can see links. Click Here To Register...]
Out of curiosity how did you get the two icons in the next row?
02/22/2020 00:18 florian0#115
Can anyone confirm that the icons, by default, stack downwards (y axis) first, and after 4 icons a new row to the left is started?

I think my implementation somehow messed up X and Y since I've never seen 4 icons in one row in the official client ...
02/22/2020 00:38 #HB#116
It completes a full row of 4 icons first.

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02/22/2020 03:55 concucu#117
Quote:
Originally Posted by b0ykoe View Post
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Well.. I did it.. Kinda?



Out of curiosity how did you get the two icons in the next row?
this customize position
02/22/2020 10:42 b0ykoe#118
Quote:
Originally Posted by concucu View Post
this customize position
Yeah but how did you do it? Did you do it over the ginterface? over some code in the devkit?
02/22/2020 14:09 concucu#119
Quote:
Originally Posted by b0ykoe View Post
Yeah but how did you do it? Did you do it over the ginterface? over some code in the devkit?
Yes. I add in ginterface
02/22/2020 19:50 Laag#82#120
Quote:
Originally Posted by concucu View Post
thanks [Only registered and activated users can see links. Click Here To Register...]
Hello,

How to add a square in the second row