Hello beloved, greedy, dead, click-baited community,
i've been playing with this for a while now and I think its ready for you to play with it. This simple task required only 10000 lines of code and roughly 5 years of my life. Hopefully @[Only registered and activated users can see links. Click Here To Register...] won't find it as "[Only registered and activated users can see links. Click Here To Register...]" as my other releases.
What is it?
SRO_DevKit is a recreation of the source code of Silkroad Online. It aims to be binary compatible, meaning all code being written can be directly hooked into the game. It's far from being complete, but it already allows a lot of modifications.
Main features are:
The code also contains the full source code of the chat.
Other features are:
Help wanted!
This project is explicit marked as "work in progress". It's not finished. It requires a lot of work. But you can help. By contributing your time. Your precious time you would usually spend on trying to convince people (including me) to do your stuff instead of learning how to do it yourself. Your precious time you would otherwise spend on making excuses on how you don't have time to learn and do things yourself. Stop complaining! Start doing!
You don't have to contribute great code or awesome features. You can also write guides on how to get started with certain features. Describe how to solve a certain issue. Help others getting started with the project.
The source code fairly clean. No scary assembly shit. No dirty hooks. Every method has a comment describing where to find it in the binary using a debugger. You can debug the code in Visual Studio.
I'm sorry to tell you that I'm still using Visual Studio 2005 for compiling. You can use newer Visual Studio Versions to edit the code, but using 2005 is a hard dependency and I wont help you if you're using a different compiler.
Lets be honest: None of you is going to contribute anyways.
Where is the download, bro?
Before diving right in: READ THE DOCUMENTATION!
Documentation: [Only registered and activated users can see links. Click Here To Register...]
Source Code: [Only registered and activated users can see links. Click Here To Register...]
Don't be a dick
I finally found a license that fits this community just perfectly.
That being said: Merry christmas <3
i've been playing with this for a while now and I think its ready for you to play with it. This simple task required only 10000 lines of code and roughly 5 years of my life. Hopefully @[Only registered and activated users can see links. Click Here To Register...] won't find it as "[Only registered and activated users can see links. Click Here To Register...]" as my other releases.
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What is it?
SRO_DevKit is a recreation of the source code of Silkroad Online. It aims to be binary compatible, meaning all code being written can be directly hooked into the game. It's far from being complete, but it already allows a lot of modifications.
Main features are:
- Create new windows
- Create new controls
- Create icons in the notification-panel on the right
- Send packets
The code also contains the full source code of the chat.
Other features are:
- Contains the Interface Analysis tool shown in some of my screenshots
- Contains my QuickStart release
- Contains my NavMesh Explorer
- Contains my Entity Explorer
- Comes with a lot of addresses for free (import them into your x32dbg, Ghidra, IDA, etc)
- Offers many ways to crash the game
Help wanted!
This project is explicit marked as "work in progress". It's not finished. It requires a lot of work. But you can help. By contributing your time. Your precious time you would usually spend on trying to convince people (including me) to do your stuff instead of learning how to do it yourself. Your precious time you would otherwise spend on making excuses on how you don't have time to learn and do things yourself. Stop complaining! Start doing!
You don't have to contribute great code or awesome features. You can also write guides on how to get started with certain features. Describe how to solve a certain issue. Help others getting started with the project.
The source code fairly clean. No scary assembly shit. No dirty hooks. Every method has a comment describing where to find it in the binary using a debugger. You can debug the code in Visual Studio.
I'm sorry to tell you that I'm still using Visual Studio 2005 for compiling. You can use newer Visual Studio Versions to edit the code, but using 2005 is a hard dependency and I wont help you if you're using a different compiler.
Lets be honest: None of you is going to contribute anyways.
Where is the download, bro?
Before diving right in: READ THE DOCUMENTATION!
Documentation: [Only registered and activated users can see links. Click Here To Register...]
Source Code: [Only registered and activated users can see links. Click Here To Register...]
Don't be a dick
I finally found a license that fits this community just perfectly.
Code:
DON'T BE A DICK PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 1. Do whatever you like with the original work, just don't be a dick. Being a dick includes - but is not limited to - the following instances: 1a. Outright copyright infringement - Don't just copy this and change the name. 1b. Selling the unmodified original with no work done what-so-ever, that's REALLY being a dick. 1c. Modifying the original work to contain hidden harmful content. That would make you a PROPER dick. 2. If you become rich through modifications, related works/services, or supporting the original work, share the love. Only a dick would make loads off this work and not buy the original work's creator(s) a pint. 3. Code is provided with no warranty. Using somebody else's code and bitching when it goes wrong makes you a DONKEY dick. Fix the problem yourself. A non-dick would submit the fix back.