NFSW private server project

05/25/2016 13:50 Nilzao#106
Quote:
Originally Posted by AnonymousEVPV View Post
Thanks you.with rand.exe now this work, but (i know why i see the post of Nilzao) i can't race with 2 players because sync problème, and chat broadcast to all players no work to, do you have idea ?

Sorry for my bad english and sorry for my "see error here" ^^
Chat broadcast is from url with any browser, not in game, i willl put it into Readme.

2 players with soapbox-race-udp project, but the player with the lowest personaId have to create lobby.

Need a cracked nfsw.exe too
05/25/2016 19:13 berkay2578#107
Quote:
Originally Posted by Nilzao View Post
Chat broadcast is from url with any browser, not in game, i willl put it into Readme.

2 players with soapbox-race-udp project, but the player with the lowest personaId have to create lobby.

Need a cracked nfsw.exe too
I removed the RaceResultGadget chat announce "%personaName% just finished %eventId% in %time%." after the DB sync fix. I should re-add it back though, fyi.

Others, chat announce works like this: http://server.url:port/nfsw/Engine.svc/sendChatAnnouncement?messageText=YOURMESSAGETEXT&u serVar=TYPEOFMESSAGE

server.url is your server hostname, it is localhost if you're hosting the server.
port number is the port server is hosted on, by default it's 1337.
messageText is where you put the text you message you want to be announced. Doesn't have to be all caps, it also supports XML Line Break, which is:
HTML Code:


userVar is a switch that changes the way the message is announced:
  • userVar=session will send the message to all of the active HTTP sessions.
  • userVar=xmpp will send the message to all of the active XMPP sessions.
I'd suggest using xmpp.
05/26/2016 06:31 Nilzao#108
fail test over internet

05/26/2016 08:43 Hypercycle#109
Working "chat announcer" example

Code:
http://localhost:1337/soapbox/nothing/sendChatAnnouncement?messageText=vk.com/nfsw_offline&userVar=xmpp
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Here we go!
05/26/2016 11:05 fabx24#110
How you have played onlime? Please make a tutorial
05/26/2016 11:58 nfs_fan#111
Quiet interesting. Nice to see, that it really works to see another real player in the game.
But I think it needs a bunch of internal tests to make sure, the server is steady and all the functions are working properly, including the full economy of the game.
To be honest: I'm also looking forward to race with my friends again, but I can wait - and must - like anyone else. :)

I would help, but programming is only for "Kings" (you need years to learn that shit). - If you can program something than you have the World in your hands.
05/26/2016 14:14 Nilzao#112
Quote:
Originally Posted by fabx24 View Post
How you have played onlime? Please make a tutorial
It's not online, only local tests.

Worked for 2 players loccally (2 nfsw instances same machine), and a cracked version of nfsw.
05/26/2016 14:17 AnonymousEVPV#113
Hi, thanks for you help

Now i try to work udp serv,

after i'm connected with
nc -u localhost 9998
hello! sidx:1 ncli:2 sid:333
hello! sidx:2 ncli:2 sid:333

any text with "gogogo!"
any text with "gogogo!"

i can talk, cool but how play now ? because if i go to the race, udp server give new Client port (XXXXX) and finally i have Error timeout.

If you can help me ^^
Thanks

EDIT : you can see message by UDP server here : [Only registered and activated users can see links. Click Here To Register...]
05/26/2016 14:19 Nilzao#114
Quote:
Originally Posted by nfs_fan View Post
But I think it needs a bunch of internal tests to make sure, the server is steady and all the functions are working properly, including the full economy of the game.
If just works the races multi player, will be fine to me for now.

All other eye candy stuff and MMO experience can be made later by anyone.

Quote:
Originally Posted by AnonymousEVPV View Post
Hi, thanks for you help

Now i try to work udp serv,

after i'm connected with
nc -u localhost 9998
hello! sidx:1 ncli:2 sid:333
hello! sidx:2 ncli:2 sid:333

any text with "gogogo!"
any text with "gogogo!"

i can talk, cool but how play now ? because if i go to the race, udp server give new Client port (XXXXX) and finally i have Error timeout.

If you can help me ^^
Thanks

EDIT : you can see message by UDP server here : [Only registered and activated users can see links. Click Here To Register...]
This string talk with netcat (nc) is for learning purpose of how upd server works, don't need to play.

Only start udp jar server and let the nfsw.exe (cracked version) do the job.
05/26/2016 14:37 AnonymousEVPV#115
Ah okay, so nice jobs !

but i think i no have nfsw.exe cracked version*, i can find this where ? (sorry bad english ?)
thanks
05/26/2016 14:52 Nilzao#116
Quote:
Originally Posted by AnonymousEVPV View Post
Ah okay, so nice jobs !

but i think i no have nfsw.exe cracked version*, i can find this where ? (sorry bad english ?)
thanks
here (link expires in 30 days)

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@[Only registered and activated users can see links. Click Here To Register...] a gift for you (to add the nfsw fixed post with all things)

with this file, don't need the rand.exe to work powerups, the exe is already patched.
05/26/2016 18:08 AnonymousEVPV#117
Quote:
Originally Posted by Nilzao View Post
fail test over internet

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Quote:
Originally Posted by Nilzao View Post
here (link expires in 30 days)

[Only registered and activated users can see links. Click Here To Register...]

@[Only registered and activated users can see links. Click Here To Register...] a gift for you (to add the nfsw fixed post with all things)

with this file, don't need the rand.exe to work powerups, the exe is already patched.
Thanks you, this work, but sycn problem ^^
05/26/2016 20:24 Gustingorriz#118
Just the fact of seeing 2 real players in the same place is truly exciting for me!!

You are very close for sure! Keep it up! :handsdown:
05/26/2016 22:24 tuaprimadd#119
Quote:
Originally Posted by Nilzao View Post
fail test over internet

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Se algum dia precisar de alguma ajuda para testar algo, é só pedir :)

Keep up the good work guys, you're doing a fantastic job. Greetings from Portugal.
05/27/2016 17:49 berkay2578#120
Works online but sync issues are still present, progress is progress though.