Quote:
Originally Posted by fudgeebar
server down
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Triumph is online now. Seems as though there was a fatal windows error that forced the server down.
Quote:
Originally Posted by Xio.
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So far so good. Let's see how the server is... extracting takes 3 min... fml.
Edit:
Bug:
- When you level thunder and then hit "Learn basic Spells" at the Promo NPC, your Skill level gets reset to Elementary. That sucks :(
- If your inventory is full, you don't get the squama reward.
- Monster hunter Quest not finishing properly. (See screenshot)
- You can't level medidation in TG
- City War event timer seems to block the server thread. The countdown does appear in a batch, ping spikes and server becomes unresponsive for ~3 seconds
- Fire Circle skill won't activate if you walk while casting. It should though. Only running/jumping should abort casting
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Negative:
- I don't like that it has CPS and the shopping mall. I'm not a fan of the new maps either but I don't mind those. Playing is really fun, already 80... way too fast for me honestly but meh.
- Fire Meteor is a AoE attack?? Surely helps leveling even faster... kinda like it but would rather not have it. Especially since it hits 100% and never misses.
- Unique starting items that level with your level automatically made my warehouses filled with meteor's lool.
- In-game player economy appears to be using cps heavily. I can't even get an exp pot for gold :(
- Bugs like the reset in level when you re-learn spells are really frustrating
Positive: - Quite complete from what I can tell so far & quite bug free. You can play without issues.
- Decent drop rates, found 2 elite items during my leveling from 1-80 as tao, many +1's
- Monster Hunter quest helps leveling faster when it works
- Santa's stolen presents drop occasionally giving you further exp when you deliver them
- Quest items like rat fangs drop, quests associated with work.
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Thanks for the very detailed review.
Elementary skills: Well... not sure how no one reported that. I'll do some tests and make sure it's fixed for next patch.
Edit: Strange... the code specifically only teaches if you don't already have the skill. Will debug it for next patch regardless.
Edit 2: I tested... it's not overriding my cure/thunder skills. Is it a specific other skill it's happened on? I'll do a quick read through of the (messy) promotion npcs just to be sure its not using a different set of checks elsewhere but it's definitely not overriding cure/thunder from the promo npc.
Squama: Squamas can no longer be picked up if full inventory (that way you dont waste them and can make room in inventory first. Hurrah!
Monster hunter: If you right click the jar itself does it delete it or give you any message? Was there anything in particular that happens before the quest bugs out for you?
I'd suggest deleting the quest, relogging, checking if you can delete it again. I've seen VERY rare cases where someone ends up with two quests causing none of them to be able to be completed. Deleting and relogging seems to fix the issue. If you can give a bit more info on what's being done right before it happens I'm sure we can get that all patched up for you.
City War/Spike: What is it you mean by countdown? Do you mean announcing the start of city war or announcing the end of the event?
Meditation in Tg: Skills like meditation/spirit healing could never be leveled in tg. They needed to actually restore hp/mana to level up. Leveling in TG would be a bug, not how it is now.
Walking + Fire Circle: Known. The way the combat engine is written in this source is very strict about canceling combat on movement. It'd require a lot of hackish code to allow it so we kinda just removed it.
------Concerns/Complaints------
CPs: Yah most ppl use CPs. It's an unfortunate but just kinda how things go. Gold really has very few uses on our server. We may expand on them but most ppl just seem really un-inclined to use gold for anything.
Mall: You don't like it, that's cool and I kinda agree. Worth pointing out (more to other readers than yourself) that there's NO gear in mall. No + stones, no equipment, no tools to socket, etcetc. It's all priced way, way above market value so pretty much the only thing that ever gets bought from mall is our mega arrow packs, heaven bless and maybe some garments. Everything else is way cheaper to buy from players (and it's specifically designed that way)
Fire Meteor: We changed how fire meteor works as a way to help re-balance the classes. Tornado is still stronger/more reliable in 1v1 situations but fire meteor is now a skillshot alternative for group events. This makes fires MUCH stronger at things like controlling tight areas (eg: gates at guild war). It also creates a completely different style of gameplay for fires who wish to play that way as it's a ground targeted skillshot. I can totally respect not liking it but that's the reasoning behind why we changed it (it's a situationally strong/fun skill instead of just something no one uses)
Leveling Speed: During December all self leveling is actually much faster. This is to combine with our significantly boosted advertising and holiday events to help pull new players into the server. It's worth noting that reborns and 2nd reborns have reduced exp gain so you'll prob find they are closer to scratching that leveling itch of yours :)
After working on something this long it's pretty hard to take a step back and view it as a new player would so thanks a ton for your feedback. Hopefully some of my replies will help clear things up.
<edit>
I didn't see any feedback on events. Have you signed up for any yet? It's worth mentioning that the majority (around 75 percent) of our events are not based on gear so anyone can join them to earn extra exp and rewards based on performance.
During weekdays they start 2x hour at XX:15 and XX:45.