Archeage Mod Pack

10/22/2014 13:04 mysticalmavy#106
This shit is amazing. Absolutely well worth the money. Thanks Plox!
10/22/2014 13:54 lackie2k4#107
Will the mod be detected with the new archeage client update that was just released
10/22/2014 13:54 Ploxasarus#108
Quote:
Originally Posted by lackie2k4 View Post
Will the mod be detected with the new archeage client update that was just released
Definitely not.
10/22/2014 15:04 sgTetra#109
Sent a reply PM with my details this time plox.
Added you on skype as well
10/22/2014 15:57 PassiveFist#110
Hey Plox, my oceans are all invisible now, any idea about how to fix it?
10/22/2014 16:41 lackie2k4#111
sweet thanks. quick question, would it be possible for an automated or live auction house ending countdown timer to be added - instead of keep clicking refrsh to get the time.
10/22/2014 17:36 Shivas#112
Quote:
Originally Posted by Ploxasarus View Post
While burning was contained in a different lua an they changed something in the client I'm looking into and also seeing if the distance check is client sided or not.

Because you need to right click & extract to mod\ , which using winrar works fine for me @ v5.10 64-bit. Also need to set your proper game_pak directory.
Please find out fast :D and dont include distance. It's better this way. I want to get plots and finally able because the bots won't stay alive and are close :-)

I never extracted it somewhere or moved it somewhere specific. I don't even knoiw where this mod\ folder should be :D

I just extracted everytime and ran the script. It crawled the correct location to the game_pak by itself.

I changed the installer.bat to
Code:
.\repacker -r -w .\pickles.run "C:\ArcheAge\Working\game_pak" .\Mods\
and it worked flawlessly again
10/22/2014 17:53 AngryMustache#113
Just a heads up, I love this and the afk tool.

Had the tool crash the game on me with this error message after about an hour.

Quote:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at AFK.Form1.timer3_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndPr oc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
AFK
Assembly Version: 0.0.0.6
Win32 Version: 0.0.0.6
CodeBase: file:///C:/Users/Username/Downloads/Mod/AFK.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
10/22/2014 17:56 Heaten#114
Ye , Ocean is invisible now , dont see water what about it ?
10/22/2014 18:24 Shivas#115
Oh and plox, could you please check again the confirmation window for uprooting? To make it easier to steal on illegal farms :-)

EDIT: Maybe appellation.alb ?
Ocean/Water is invisible

EDIT2: Maybe more simple interaction.alb

EDIT3: Oh, seems like you found it already. Please bring it :D [Only registered and activated users can see links. Click Here To Register...]
10/22/2014 18:53 Von Rosa#116
Got it thanks! :) Now going to have to test it
10/22/2014 18:59 Placebo5#117
Donated & sent email. Cheers bud.
10/22/2014 19:50 Rhareg#118
how do i get rid of the water bug? i want to deinstall water fog removal, but can't find it :(
And can someone explain me where the aggro meter is?

Other than that, works as intended! Thanks mate!
10/22/2014 21:17 Von Rosa#119
Yes only issue I have is the water, if anyone can tell me how to fix the invisible water, that'd be appreciated! Unless it's an actual feature. In which case a toggle would be nice.

Besides the invisible water, I am loving it!
10/22/2014 21:31 Ploxasarus#120
Quote:
Originally Posted by PassiveFist View Post
Hey Plox, my oceans are all invisible now, any idea about how to fix it?
Quote:
Ye , Ocean is invisible now , dont see water what about it ?
Quote:
Yes only issue I have is the water, if anyone can tell me how to fix the invisible water, that'd be appreciated! Unless it's an actual feature. In which case a toggle would be nice.
Fixed, redownload & run the uninstaller real fast then reinstall, my apoligies.


Quote:
I don't even knoiw where this mod\ folder should be
It creates it when you right click and extract to mod\ using winrar just to keep everything neat and tight in its own folder.


Quote:
Had the tool crash the game on me with this error message after about an hour.
Thank you, looking at it now.


Quote:
And can someone explain me where the aggro meter is?
Read the readme.


People were asking me about the banwave that has happened. It was all auction based bots, nothing more. There is several plugin's out there that spam/buy an ect in the auction house an they would run 24/7.