Quote:
Originally Posted by Eckoro
When you say collaborate to a big project what do you mean exactly? Most stuff around here has been done to death, the best thing to come from it would be for learning purposes so people can develop their skills. Silkroad is a great game for this since everything is easily accessible and there is a lot of knowledge floating about. Although making it a hidden section would be contradictory to this.
What do people want this section for?
- Sharing information?
- Developing skills?
- Cataloguing Silkroad data (Packets, modules)?
- Projects?
I remember being in it briefly and it not being used much at all. There is a coding area which is pretty sparse. The community here has always been funny about sharing things, as people have always felt the need to claim they are the best, ahead of the game or want to profit from it. The best contributor the Silkroad community will ever have was Pushedx. Back in the day if more programmers collaborated on an emulator e.g. with Github, we could of achieved great things. Everyone was just too caught up woth profit, I've never known many to publish information to the degree Pushedx did. There was also users like [Only registered and activated users can see links. Click Here To Register...] (probably not many will know) who only ever lived on IRC, but he had a great wealth of information for the time.
I really don't think there is much left to discover with this game!
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I agree, almost everything has been done on the SRO scene, the only thing that would bring the Silkroad development scene back to life is the release of the source code of the server files. Damn, even I would come back if something like that happens.
Pushedx contribution was indeed invaluable, back then in 2008-2010 when I didnt know how to code, for me he was just a cool and mysterious guy who did hacking stuff on 0x33, but now that I have increased my knowledge I look back and I get amazed by the stuff he had done. Without him there wouldnt even exists a private SRO scene (or at least not until a few years since the release of the server files) and there wouldnt be the huge variety of tools, bots and other programs that there are currenly. Even the PK2 editing scene would be so undeveloped compared to how it is now (old players like me probably will remember PK2 edits were done by hex-editing directly the .pk2 file and its only purpose was to make my D6 armor look like D9 armor)
About the collaboration on emulators... its a great advice, but you had the chance to do that when you worked on Zelos, yet there was no intention from any of you to do so.
This is not a recrimination, and I understand why you didnt do it, the situation on the SRO scene has been always "3 persons research and develop, and 10 take monetary profit from that work, most of the times without credits". Open source projects on the sro scene are complicated because everything can be used to make money and no one cares about licenses (memories from sremu and pax come to my mind).
And Klevre was a funny guy, but also very talented, probably around the level of pushedx. I shared many hours with him on the IRC. He had many crazy ideas, but also a big problem that affects many great programmers: he was lazy as fu.ck
I remember the idea he had about creating a single-player version of Silkroad, with an actual plot and cinematics and shit. Thats how I meet him, I was supposed to create the cinematics for the quests, and there was also another guy who was writting the plot, Klevre was in charge of the local server emulator. So going to the IRC for months, discussing ideas and shit, and Klevre never progressed at all, he either got bored or he found something else to work on. He is the TODO guy, this comic fits him perfecly:
[Only registered and activated users can see links. Click Here To Register...]
He had a nice beard though