it worker for me, but they added alot of stuffs, thx plox for ur best work
still getting packet error and and like others have said i cant get most of the stuff to workQuote:
Or is it being worked on and in the process of being updated at some point with an explination on how to get around the cvar file checking...
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;)
Please be patient, I'm trying to understand/learn how they're new checks are done and how I can squeeze around them but that screenshot is from me sitting in game since my last post til now looking at things in the client, so no problem there :)
I've updated the file contents and the readme aswell as the main post.Quote:
It says updated 4/29 does that mean stuff is working now? Thanks :D
nice work :) its working and no packet error for the zoom/fov/rendering stuff ^^Quote:
I've updated the file contents and the readme aswell as the main post.
Please read the readme on how to get the zoom/fov/rendering to work again under How to install / Bypass cvars:
I'am still trying to figure out the source of the script packet error since it seems some are being caught while others are not.
Yes all of the fov/zoom/rendering is fine with that and will function as intended with the mod.Quote:
nice work :) its working and no packet error for the zoom/fov/rendering stuff ^^
tho still happens and trying to norrow it down to what right now i know it happens after 5-10 mins and it only happens if i try and do the roll script part of the mod
seems to happen with oceanoutof.mtlQuote:
Yes all of the fov/zoom/rendering is fine with that and will function as intended with the mod.
In the scripts it seems chat and arena is fine but auction house will eventually get a hang with a packet error. It just looks like a client close, I see nothing sent to the server to flag users so any testing is Ok if anyone would like to themselves.
I will make a changelog here of what I have done so far.
Changelog:
- Removed agro meter ( non functional anymore )
- Removed animal/fish/tradepack rendering since the renderer for that is controlled different
- Reworking the view_dist_ratio since it is causing frame drops with new content
- Removed AFK tool, not needed anymore an is now detected by hackshield ( if want for mounting let me know I can bypass HS an reupload it )
- Removed the image changing tools since its detected an most didn't mind for it anywho.
- Removed cutscene skipping, detected.
- Removed tip removal, detected.
- Removed world selection tweaks for now, broken in new update.
- Removed vegetation blending changes, not functional at the moment.
- Updated the clock to current update.
- Updated chat for current update ( new collision logging ).
- Updated arena UI to match current update.
- Updated auction house to match current update.
- Removed enviroment changes, not functional at the moment.
Still working on this and have people testing and working with me and am doing best I can to get everything as functional as possible.
Quote:
Yes all of the fov/zoom/rendering is fine with that and will function as intended with the mod.
In the scripts it seems chat and arena is fine but auction house will eventually get a hang with a packet error. It just looks like a client close, I see nothing sent to the server to flag users so any testing is Ok if anyone would like to themselves.
I will make a changelog here of what I have done so far.
Changelog:
- Removed agro meter ( non functional anymore )
- Removed animal/fish/tradepack rendering since the renderer for that is controlled different
- Reworking the view_dist_ratio since it is causing frame drops with new content
- Removed AFK tool, not needed anymore an is now detected by hackshield ( if want for mounting let me know I can bypass HS an reupload it )
- Removed the image changing tools since its detected an most didn't mind for it anywho.
- Removed cutscene skipping, detected.
- Removed tip removal, detected.
- Removed world selection tweaks for now, broken in new update.
- Removed vegetation blending changes, not functional at the moment.
- Updated the clock to current update.
- Updated chat for current update ( new collision logging ).
- Updated arena UI to match current update.
- Updated auction house to match current update.
- Removed enviroment changes, not functional at the moment.
Still working on this and have people testing and working with me and am doing best I can to get everything as functional as possible.
The water .mtl files are being removed, I've found a working alternative method that does the same thing as them and those files are now obsolete, will post it when I can finish working on a few other things an update the time on main post for people to test.Quote:
seems to happen with oceanoutof.mtl
gonna try and do a fresh install of archeage to see if it maybe is something that is buggy with my game
Edit: tho i have little understanding of the coding myself i wanna offer my help in any way i can
Edit2: seems to happen with basefog.mtl as well but not with oceaninto.mtl or ocean.mtl
You need the cut scene skipping, the readme will explain why ( please do not post about it here ) it is helpful to have it.Quote:
2. the cutscene skipping will that be available again in the future ? or does detected mean u won't be able to add them anymore ?
Yes, test the update I put in tonite for the water please ;) .Quote:
3. and as last is there anyhting i could help with? got basic understanding with most languages although might have to dust off some of them
Unfortunately it has to be for the time being but with what I've begun doing with what you will see with the water files, there may be a suitable alternative once I dig a bit more.Quote:
and I guess the quetsion is.. is there any way around running this everytime u play the game or is that just how it has to be?