Darkorbit Remix 3D Version 5

08/26/2013 16:15 Faustiii#1111
pls make a status update, but you make nice work :awesome:
08/26/2013 23:59 samu.cami#1112
new release???? :confused::D:pimp:
08/27/2013 04:12 cesar9#1113
yes , and the new version ?
08/27/2013 06:59 Tobalex#1114
Stop spamming now. The new version comes when the new version comes.
08/27/2013 07:04 crazyjames#1115
Wow the amount of people who have asked the same think over and over again hmmmmm gets boring after a while.

Quote:
Originally Posted by cesar9 View Post
yes , and the new version ?

Quote:
Originally Posted by samu.cami View Post
new release???? :confused::D:pimp:

Quote:
Originally Posted by Faustiii View Post
pls make a status update, but you make nice work :awesome:

Quote:
Originally Posted by fushi23 View Post
waiting for project ;)
Please don't spam the same thing over and over again.
08/27/2013 08:29 Average e*g enjoyer#1116
when i start the game my lasers dont make damage
08/27/2013 13:09 Rawr♥#1117
Quote:
Originally Posted by fushi23 View Post
waiting for project ;)

the projekt is long time finished
08/28/2013 22:58 DaVecton#1118
Quote:
Originally Posted by rider735 View Post
There's not been a lot of progress on 5.2, because it's a bit more difficult to get the AI to use RSB.

Sorry, but It is just easy.
The tick function of alarm can solve that, so as the one you used for the firing delay. (Don't ask how I found that out...)

Anyways, just use the same you did but with 4x more ticks (if you put 12 ticks, do in 48)...

And for smb and ish the same...

The sprite limit is easy to solve, delete some designs that nobody uses, for example the original Centaur and the green Venom.

And finally for the pet combo repair and autoloot, you can do the following:

Try to get the image for the sprite of repair (aegis or pet) and use the variable repair by (x) every tick.

For autoloot, do a determinated path or timeline that will find an (box) object, as I found out that if your pet already gets the bonus when it touches it...

For the pet level:

Check if variable "pet_exp"(or whatever) is a determinated amount, adding the sprites and a dmg bonus for it...
and make it win (x) amount of exp for every (x) killed object.

It sounds hard, but it's quite easy, so as the Skylab model I already own in GM 8.1 Pro.
08/29/2013 05:22 cesar9#1119
new version please
08/29/2013 08:11 crazyjames#1120
Quote:
Originally Posted by cesar9 View Post
new version please
Be patient and wait
Spam
#Reported
08/29/2013 08:54 rider735#1121
Quote:
Originally Posted by DaVecton View Post
Sorry, but It is just easy.
The tick function of alarm can solve that, so as the one you used for the firing delay. (Don't ask how I found that out...)

Anyways, just use the same you did but with 4x more ticks (if you put 12 ticks, do in 48)...

And for smb and ish the same...

The sprite limit is easy to solve, delete some designs that nobody uses, for example the original Centaur and the green Venom.

And finally for the pet combo repair and autoloot, you can do the following:

Try to get the image for the sprite of repair (aegis or pet) and use the variable repair by (x) every tick.

For autoloot, do a determinated path or timeline that will find an (box) object, as I found out that if your pet already gets the bonus when it touches it...

For the pet level:

Check if variable "pet_exp"(or whatever) is a determinated amount, adding the sprites and a dmg bonus for it...
and make it win (x) amount of exp for every (x) killed object.

It sounds hard, but it's quite easy, so as the Skylab model I already own in GM 8.1 Pro.
Firing delay isn't in alarm, it's in the step event.

And also, I have to add cooldown on rsb for AI, I have to adjust parts of the actual RSB code so it will actually do something when the AI uses it.

I still have to actually code the SMB. And I already finished the ISH part.

The original centaur isn't included in the executable, and removing 1 design isn't going to fix anything.

I already know how to code the P.E.T., But it's just not a top priority.
08/29/2013 09:57 stars093#1122
ciao rider, un po di tempo fa mi hai detto che nn avresti mai fatto diventare questo gioco un multiplayer... io vorrei propore una piccola cosa... perche non aggiungi una sola mappa es: ( una come la jack pot battle ) perņ in connessione con una persona sola per divertirsi a far 1vs1 con un amico tramite i tunnel diretti di hamachi =)
08/29/2013 15:18 Madatek#1123
Quote:
Originally Posted by stars093 View Post
ciao rider, un po di tempo fa mi hai detto che nn avresti mai fatto diventare questo gioco un multiplayer... io vorrei propore una piccola cosa... perche non aggiungi una sola mappa es: ( una come la jack pot battle ) perņ in connessione con una persona sola per divertirsi a far 1vs1 con un amico tramite i tunnel diretti di hamachi =)
E' predator quello italiano, non rider
To rider: make predator read it, he will understand
08/29/2013 15:26 kimboy600#1124
Hi rider , time ago you said this game won't be multyplayer .. i'd like to ask a little thing..
Why don't you add a big map (Like jackpot battle) but you can connect with 1 person trough Hamachi's tunnels to have fun doing 1vs1? (Stars093 traduction)
08/29/2013 15:31 Rawr♥#1125
Quote:
Originally Posted by kimboy600 View Post
Hi rider , time ago you said this game won't be multyplayer .. i'd like to ask a little thing..
Why don't you add a big map (Like jackpot battle) but you can connect with 1 person trough Hamachi's tunnels to have fun doing 1vs1? (Stars093 traduction)


A: Will the game ever be online?
Q: NO. The game will NEVER be online.
NEVER
!!!!
and over hamachi i think this is a shit hard work, dont ask more for multiplayer DARKORBIT REMIX --- will ever vs bots --- when "darkorbit remix" go online is it not more "darkorbit remix"

the dislike for ur question. ^^

@rider please make a new preview video i need something to masturbate. ^^