Hi...is my dialog for Sunjeweler wrong?? i have 15 ref gems and he won't give me a super one... see my screenshot
Try this for starters:Quote:
@adz06676
nice work, the rb thing i was able to do the same but i noticed yours has same prob as
as mine. Other people cant c the effect of sum1 that is 2nd rb or 3rb, only u can c the effect on urself. did ne1 ever find a way to make the effect visible to every1?
Quote:
public static void SpawnMeToOthers(Client Me, bool Check)
{
IDictionaryEnumerator en = AllClients.GetEnumerator();
if (Check == true)
{
while (en.MoveNext())
{
Client CClient = (Client)en.Value;
if (CClient.Online)
if (Me.Online)
if (Me.MyChar.PosMap == CClient.MyChar.PosMap)
if (MyMath.PointDistance(Me.MyChar.PrevX, Me.MyChar.PrevY, CClient.MyChar.PosX, CClient.MyChar.PosY) + 0.01 > 14)
if (MyMath.PointDistance(Me.MyChar.PosX, Me.MyChar.PosY, CClient.MyChar.PosX, CClient.MyChar.PosY) + 0.01 < 14)
{
byte[] Pack;
if (Me.MyChar.Alive == true)
{
Pack = Me.ThePackets.SpawnEntity(Me.MyChar);
}
else
{
Pack = CClient.ThePackets.SpawnDead(Me.MyChar);
}
CClient.SendPacket(Pack);
if (Me.MyChar.Rb == 3)
{
WorldHandler.Effect(Me.MyChar, "curse");
}
if (Me.MyChar.Rb == 2)
{
WorldHandler.Effect(Me.MyChar, "2NDMetempsychosis");
}
}
}
}
Yeh i never took any notice to it reallyQuote:
@adz06676
nice work, the rb thing i was able to do the same but i noticed yours has same prob as
as mine. Other people cant c the effect of sum1 that is 2nd rb or 3rb, only u can c the effect on urself. did ne1 ever find a way to make the effect visible to every1?
^His idea may work can't say i've really tried.Quote:
Try this for starters:
WorldHandler.cs, line 344:
npc has to be like this rew=reborn3troQuote:
@adz06676
I was wondering because i click reborn to reborn and it doesn't do anything have any ideas?
I have to type /reborn1 to reborn it wont let me use the npc to reborn
Currently, we are looking into this, (Myself and Sam)Quote:
No luck making monsters respawn properly at the same time, without crashing the client?`..
Anyone ? =(
Once the server is complete, the /dc and /prof commands would not be needed, it is my aim to make a CO replication server with all features working, with the easy ability for someone who does not know coding, to make their server work and change rates (Drop rates, exp rates and so on) But the server will have the ability to be made into a FunServ or Custom Server.Quote:
Originally Posted by husebyU sude let the commands /dc and /prof working fore all players sens plays may lose ther prof and /dc works as a debug or just a fast way to change char
MonsterSpawnPacket;Quote:
Currently, we are looking into this, (Myself and Sam)
The issue only happens with the official client, as Sam uses QO client, he did not know about this, I use the official client version 4348 and I get disconnected when a monster spawns. The issue, I believe, is a malformed packet, or a packet that is being sent to the CO client that was made for the QO client, causing unexpected termination of the CO client. Hopefully we will have that fixed some time soon. We really need the packet for Mob Spawn for the CO client to make it happen, but I am working to find it.