[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code

07/24/2009 06:20 gawdin#1036
Quote:
Originally Posted by n0mansland View Post
When you're in Navicat make sure you name the new databse conqueremu because that's what it checks..

For GamServer are you using original CoEmuV2? If you are it's probably same thing as the loginserver + make sure the IP you are using is valid..
You sir are Awesome, no errors this time, so i built the solution and it says both were compiled successfully.

ok and now it sticks at the logging into account server, the server just says i am logging in

Edit: ok actually it was a typo on my part in the packetprocessor.cs, logged in right away this time
07/24/2009 06:30 n0mansland#1037
Good glad you got it working have fun :)
07/24/2009 06:54 gawdin#1038
one last thing before i go have fun, does anyone have a list of the hair styles for the char table, i can't stand being bald.


Thanks!:mofo: to both Andy for the files and setup, and n0mansland for troubleshooting and configuration.
07/24/2009 15:18 n0mansland#1039
You can add barber easily there's already a guide on how to do it. Use search and you will find it *One works for me and one doesn't*
07/24/2009 22:43 felipeboladao#1040
I coded the ItemLock,things have one problem need the Window of ItemLock when Login..

Help??
07/24/2009 22:44 n0mansland#1041
What do you mean, The window? Where you put your items in? That's already in there.. Sorry I don't understand what you're trying to say.
07/24/2009 22:50 felipeboladao#1042
For example, when we have a Trade Partner, and we log in char a window appears to confirm the progress ...
07/25/2009 22:18 danielachraf#1043
Quote:
Originally Posted by n0mansland View Post
What do you mean, The window? Where you put your items in? That's already in there.. Sorry I don't understand what you're trying to say.
he means the window of Unlock , Trade partner confirm every login
07/25/2009 22:44 felipeboladao#1044
yes..
07/26/2009 07:27 Arcotemple:)#1045
ooooh nice
07/26/2009 21:40 vgcman1500#1046
This source dont got any stuff added but nice source ill give u thanks any wayz
07/26/2009 21:47 gawdin#1047
is quality (ref, uni, eli, sup) suppose to work on this server?
07/26/2009 21:49 jegosu#1048
Quote:
Originally Posted by gawdin View Post
is quality (ref, uni, eli, sup) suppose to work on this server?
logik ca merge bah:))

lolz,sure it works
07/26/2009 22:01 gawdin#1049
Quote:
Originally Posted by jegosu View Post
logik ca merge bah:))

lolz,sure it works
ok i seem not to be able to get it then? anyone know what the case is and what file it is in so i can see if it is in there?
07/27/2009 00:03 gawdin#1050
Quote:
Originally Posted by gawdin View Post
ok i seem not to be able to get it then? anyone know what the case is and what file it is in so i can see if it is in there?
Ok i was taking a look through my iteminfo.cs and I noticed that it actually doesn't contain a quality modifier
Code:
public static byte[] ItemInfo(int UID, int itemid, int Plus, int Progress, int Minus, int Enchant, int soc1, int soc2, int currentdura, int maxdura, int Location, int Color)
so unless I am mistaken there actually aren't any links to it to change the quality