[Release]Automatic Cps in Inventory

08/04/2011 10:01 BaussHacker#91
Quote:
Originally Posted by szmassa27™ View Post
My english is bed, enyone help me whath is the very bottom put CPs=DropRate of your choice?????
Wherever your mob drop is.
03/29/2012 20:13 LiquidCoGaming#92
To the people that can't make it work...
Do this:
Under DropAnItem , write:

Code:
if (MyMath.ChanceSuccess(100))
                {
                    Char.CPs += 2000;

                    return;
                }
Press "Thanks" If I Helped! :)
04/01/2012 18:59 Yupmoh#93
Nice to see ya tryna help XD + thanks though i dun need itz ;)
06/24/2012 17:15 maroelprince#94
I made everything right but i have a problem when i kill monsters they don't give me the CPs but i get items like CPpacks and the item that gives +6blacksteed please help me in this please
06/24/2012 19:18 Zeroxelli#95
Quote:
Originally Posted by LiquidCoGaming View Post
To the people that can't make it work...
Do this:
Under DropAnItem , write:

Code:
if (MyMath.ChanceSuccess(100))
                {
                    Char.CPs += 2000;

                    return;
                }
Press "Thanks" If I Helped! :)
Using MyMath.ChanceSuccess(100) is useless, and a waste of computing power, since it will always return true... You can completely eradicate that whole if statement, and just leave the Char.CPs += 2000; and return;

Quote:
Originally Posted by maroelprince View Post
I made everything right but i have a problem when i kill monsters they don't give me the CPs but i get items like CPpacks and the item that gives +6blacksteed please help me in this please
Check your item usage handler. Obviously, the case for the ItemID of the CP Pack is incorrectly coded.
08/29/2012 22:50 SilverPowerPro#96
nice +