this is the 5165 Character Spawn packet i used
Quote:
Packet Layout
Offset Type Value 0 ushort 138 + Character_Name 2 ushort 10014 4 uint Character_Model 8 uint Character_ID 12 ushort Character_GuildID 15 byte Character_GuildJob 16 ulong Character_Status 24 uint Character_HeadGear_ID 28 uint Character_Garment_ID 32 uint Character_Armour_ID 36 uint Character_LeftHand_ID 40 uint Character_RightHand_ID 44 uint Character_Steed_ID 56 ushort Character_HairStyle 58 ushort Character_CoordX 60 ushort Character_CoordY 62 byte Character_Direction 63 byte Character_Action 68 byte Character_Reborn_Count 69 ushort Character_Level 88 byte Character_NobilityRank 92 ushort Character_Armor_Color 94 ushort Character_LeftHand_Color 96 ushort Character_HeadGear_Color 98 uint Character_Quez_Points 102 ushort Extra Bower Points &Maybe Steed_Plus 108 uint Steed_Socket_Progress 136 byte Strings_Count 137 byte Character_Name_Length 138 string Character_Name