Take in consideration DN can be debuffed. So no class benefits that skill especially except Templars. If Templars are just balanced and not overpowered then it's fine for me.
That's just making Temps Reflect a copy past of Warlocks Magic Mirror ><Quote:
Example: Negate all negative effects for 35 seconds on lvl 7
My Example: Negate 7 negative effects on level 7 ( One Minute or until 7 effects are negated)
I agree, which is why i believe Chronos will be the best rohan to come out seeing as they have a 99 cap server and their boss drops are not OP AND they capped Artisan rings max to +8 or +9.Quote:
LOL I am reading and cant stop laughing are u srly thinking of removing/chaning the DN? That's skill is part of the game and that's game is called rohan changing that changing that bla bla and bla LOL. You guys cried about that Fix was too op , Agi dhans crit was too op , Vit Dekans were too op , Str Dhans were too op , Warlocks were too op and so on , are u guys that blind to see the reason why they were too op is their fucking GEAR? It's true that templar can stack more but give it to him some pathetic gear and u can stay afk and watch the so "OP"class is useless as fuck . You guys focus on changing skills which is truly useless because people will always cry that something is stronger than something . Yeah put those costumes (that include hat , costume , ears , and googles ) which total give 100 all stats 200 atack and cry templars hit too much are u for real? Xor was successful not just because it was the only 1 private server it was successful because +ing rings was taking much longer that these money leech servers I dont want to write any names but u know which server i mean . On the 2nd day ring +15 that shit didnt happen in xor for over 2 years LOL , ARS is the shit that donators spend the most of their points on and because of the making rings 12++ everything else needs a change and starting again boss drops , skills and bla bla . If u want a successful server focus on the rings fuck the rest make the crafters happy the guilds happy what do they need more? If the boss rly worth it there will be wars for sure and if crafting is worth maybe we can see those epic fights for gems LOL . If the templar scale from the mele/magic is it that hard to stay the scrols at 20%? not fucking 30% or 40% or even 50% LOL ofc they will hit harder . Its Rohan guys the game has been made good just the money leechers destroyed this game and every random private server out there .
..If it's come out...so much wait, so much wait...Quote:
I agree, which is why i believe Chronos will be the best rohan to come out seeing as they have a 99 cap server and their boss drops are not OP AND they capped Artisan rings max to +8 or +9.
So just like this guy said, no room for super stacking
hahah we should form a waiting for chronos rohan server lol <3Quote:
..If it's come out...so much wait, so much wait...
Out of curiosity.. Why do Templars have 90% boost in Mace Damage and Defenders have 25% boost in mace damage... That's a bit stupid -_-''Quote:
The problem lies in the fact that Templars become more and more OP as their gear and stats improve. BM has to be reworked. The Int multiplier HAS to be removed, and the Melee that is produced may have to be made completely inflated (except for the 90% boost in Mace damage of course). As long as the Int Multiplier is gone, the only question left would be how much % of your Magic Att should be converted into Melee Attack.
Temp-lovers on Irohan always bitched about the Reflection nerf. They complained about how everybody targeted them, and that they needed the maximum duration. The reason why people target Templars is because they are the BIGGEST threat. Let's say that you have a Guardian and a Templar, and that they both did equal regular hit damage. Let's say the Guardian used OS and is going to attack your party member. You'd be stupid not to go for him first. On Irohan, the roles are switched. Templars are ALWAYS the biggest threat. Just nerf their damn damage and be done with it.
How to nerf their damage?
Change how BM works like Old Rohan.
NO MACES with Magic Attack + Melee Attack. Make it so that they DO NOT drop. If there are crafted weapons, the % Attack stone should be changed to only give ONE type of Attack.
No Gladiator + Mage License. It should be either one or the other, not both.
Not really...defenders get fixation. Its not bad if templars have the hardest hitting regular attacks...but its bad when a templar can go blow for blow with a str defender using fixation and the templar does more damage.Quote:
Out of curiosity.. Why do Templars have 90% boost in Mace Damage and Defenders have 25% boost in mace damage... That's a bit stupid -_-''
Well someone on YNK thought that adding more pure melee to temps damage was good even thought they had a shit ton of pure damage from magic to melee convertion. Without fixing BM and just removing that 90% mace damage boost that said templar will loose like 2-3k pure melee damage wise its not even 5-10k if I'm not wrong prob way less. On DarkGamerz Ish nerfed that mace damage % and some dumb kids started crying about it like if it was the end of days. Was funny as hell actually :PQuote:
Out of curiosity.. Why do Templars have 90% boost in Mace Damage and Defenders have 25% boost in mace damage... That's a bit stupid -_-''