Laut Fehlermeldung kann der Editor das Objekt nicht Laden mit der Objekt ID 53. Was sagen denn die Logs im Log Ordner?
Can't assemble skin vertex shader from resource. You must (re)install the lastest DirectX9 runtime onQuote:
I don't know if some of you could help me, but I got this error when starting the exe
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02/06/2017 09:41:43
..\Common\Object3D.cpp line 43
bool __cdecl CObject3D::InitStaticDeviceObjects(struct IDirect3DDevice9 *)
Can't assemble skin vertex shader from resource. You must (re)install the lastest DirectX9 runtime on [Only registered and activated users can see links. Click Here To Register...]
Liegt an deiner Resource nicht am Tool.Quote:
Hey
How to fix this :
21/06/2017 17:01:15
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_SYS_SYS_SCR_CANCELLATION_01 not found
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21/06/2017 17:01:15
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_ARM_LC_BEHEMOTH_CAP_F not found
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21/06/2017 17:01:16
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_SYS_SYS_SCR_GWANGYA not found
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21/06/2017 17:01:16
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_GEN_POT_ARTIFACT_NOSFERATU not found
????
Is default.dds even in your Texture* folder?Quote:
Hi anyone knows this issue? I try a lot of times.
Terrain.Inc --> OK
mdlObj.inc --> OK
Model/Texture/default.Inc --> OK
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Hi Sir thanks for reply, I already fix it, Im missing the Texture/TextureMid/TextureLow inside the World Folder. :)Quote:
Is default.dds even in your Texture* folder?
Quote:
2018/ 2/24 08:20:36 FileName mdlDyna.inc(42329) : MTI_GANGNAMDANCE Not Found. : MTI_GANGNAMDANCE
"AtkAtk1-01" MTI_ATK1 // ?? 01 ??
"AtkAtk2-01" MTI_
2018/ 2/24 08:20:36 FileName mdlDyna.inc(42382) : MTI_TESTANIMATION Not Found. : MTI_TESTANIMATION
"GenFDmg1-D" MTI_FDMG1_D
"GenFStand1-E" MTI_GENF
2018/ 2/24 08:20:36 FileName mdlDyna.inc(42485) : MTI_SAMUSKILL1 Not Found. : MTI_SAMUSKILL1
"pieeeeeeppp" MTI_GREAT
"SklBldDblCross" MTI_BLD_DOUBLE_CROS
2018/ 2/24 08:20:36 FileName mdlDyna.inc(42486) : MTI_GREAT Not Found. : MTI_GREAT
"SklBldDblCross" MTI_BLD_DOUBLE_CROSSSTRIKE01
"SklBldDswSilent" M
2018/ 2/24 08:20:36 FileName mdlDyna.inc(43309) : MTI_GANGNAMDANCE Not Found. : MTI_GANGNAMDANCE
"AtkAtk1-01" MTI_ATK1 // ?? 01 ?? ; ?? ????, ??? ?? ???
2018/ 2/24 08:20:36 FileName mdlDyna.inc(43362) : MTI_TESTANIMATION Not Found. : MTI_TESTANIMATION
"GenFDmg1-D" MTI_FDMG1_D
"GenFStand1-E" MTI_GENF
2018/ 2/24 08:20:36 FileName propMover.txt(1202) : MI_MAFL_TELEPORTER_2 Not Found. : MI_MAFL_TELEPORTER_2 IDS_PROPMOVER_TXT_002134 AII_NONE 15 20 39 33 24 20 = BEL
2018/ 2/24 08:20:36 LoadPropMover : bIfParts엔 -1을 넣으면 안된다. 0
컬럼이 밀렸거나 워킹폴더를 잘못지정했을수도있음
2018/ 2/24 08:20:36 LoadPropMover : bIfParts엔 -1을 넣으면 안된다. 20
컬럼이 밀렸거나 워킹폴더를 잘못지정했을수도있음
2018/ 2/24 08:20:36 FileName propMover.txt(1206) : MI_MAHE_RAELRA Not Found. : MI_MAHE_RAELRA IDS_PROPMOVER_TXT_002138 AII_NONE 15 20 39 33 24 20 = BELLI_PEAC
2018/ 2/24 08:20:36 Last read:20, ID:15 is duplicated. 컬럼이 밀려도 이런에러가 �*다. FILE:propMover.txt
no, sorryQuote:
1.) Just Download this Beast Editor: [Only registered and activated users can see links. Click Here To Register...]
2.) Extract the following folder/file only into your Resource and in your Client is Only Letter "" a.) ""
a.) Folder: World, SFX and Model.
b.) File: terrain.inc , atlas.h
c.) atlas_fran�ais.exe, atlas_english.exe, atlas_deutsch.exe (OPTIONAL),
cause you were using WorldEditor.exe....
3.) Run now your WorldEditor.exe :mofo: :mofo: :mofo:
and Now your Chances in Editing the Map is so Cool :)
Hit me with thanks :pimp: If It gives you right...