[Release] ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

10/26/2016 23:05 Lumi#91
Laut Fehlermeldung kann der Editor das Objekt nicht Laden mit der Objekt ID 53. Was sagen denn die Logs im Log Ordner?
06/02/2017 10:47 ibenjimi#92
I don't know if some of you could help me, but I got this error when starting the exe


---------------------------------------------
02/06/2017 09:41:43
..\Common\Object3D.cpp line 43
bool __cdecl CObject3D::InitStaticDeviceObjects(struct IDirect3DDevice9 *)
Can't assemble skin vertex shader from resource. You must (re)install the lastest DirectX9 runtime on [Only registered and activated users can see links. Click Here To Register...]
06/03/2017 12:19 Lumi#93
Quote:
Originally Posted by ibenjimi View Post
I don't know if some of you could help me, but I got this error when starting the exe


---------------------------------------------
02/06/2017 09:41:43
..\Common\Object3D.cpp line 43
bool __cdecl CObject3D::InitStaticDeviceObjects(struct IDirect3DDevice9 *)
Can't assemble skin vertex shader from resource. You must (re)install the lastest DirectX9 runtime on [Only registered and activated users can see links. Click Here To Register...]
Can't assemble skin vertex shader from resource. You must (re)install the lastest DirectX9 runtime on
06/21/2017 18:16 RaXxIk#94
Hey
How to fix this :

21/06/2017 17:01:15
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_SYS_SYS_SCR_CANCELLATION_01 not found
---------------------------------------------
21/06/2017 17:01:15
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_ARM_LC_BEHEMOTH_CAP_F not found
---------------------------------------------
21/06/2017 17:01:16
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_SYS_SYS_SCR_GWANGYA not found
---------------------------------------------
21/06/2017 17:01:16
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_GEN_POT_ARTIFACT_NOSFERATU not found


????
06/21/2017 21:42 -Venom'#95
Quote:
Originally Posted by RaXxIk View Post
Hey
How to fix this :

21/06/2017 17:01:15
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_SYS_SYS_SCR_CANCELLATION_01 not found
---------------------------------------------
21/06/2017 17:01:15
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_ARM_LC_BEHEMOTH_CAP_F not found
---------------------------------------------
21/06/2017 17:01:16
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_SYS_SYS_SCR_GWANGYA not found
---------------------------------------------
21/06/2017 17:01:16
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_GEN_POT_ARTIFACT_NOSFERATU not found


????
Liegt an deiner Resource nicht am Tool.
08/25/2017 19:08 charmos#96
Hi, im using aTools world editor and add some npc and save it. My problem is where do I get the character ID of the NPC I add? and install to my character.txt. Help Appreciated thanks
08/26/2017 10:01 Aspire7730#97
When you set a npc in your world editor, you have to rightklick on him und choose properties. There you have to go to "mover" and choose what charakter your npc should be by choose something form "charakter" like "mafl_helper"

Then this Npc can do what "mafl_helper" in your char.inc can do
12/03/2017 04:42 Zeljian#98
the problem on this tools after you save the WdMadrigal.wld the WdMadrigal.txt text was missing. its not saving. how to fix that.
12/18/2017 21:51 Claan#99
reupload please
02/23/2018 16:45 Kakerou#100
Hi anyone knows this issue? I try a lot of times.
Terrain.Inc --> OK
mdlObj.inc --> OK
Model/Texture/default.Inc --> OK

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02/23/2018 22:46 Kinami#101
Quote:
Originally Posted by Kakerou View Post
Hi anyone knows this issue? I try a lot of times.
Terrain.Inc --> OK
mdlObj.inc --> OK
Model/Texture/default.Inc --> OK

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Is default.dds even in your Texture* folder?
02/24/2018 02:46 Kakerou#102
Quote:
Originally Posted by Kinami View Post
Is default.dds even in your Texture* folder?
Hi Sir thanks for reply, I already fix it, Im missing the Texture/TextureMid/TextureLow inside the World Folder. :)

My problem now is after I finish apply some models in my world, then execute my neuz I enconter this pop up error, I dont have Idea, I already put all the models in my client folder the same with my resource. And all the related files like mdlObj, mdldyna, spec_item, defineObj, defineItem. What do you think Im missing? Maybe I need to compile my source?
Quote:
2018/ 2/24 08:20:36 FileName mdlDyna.inc(42329) : MTI_GANGNAMDANCE Not Found. : MTI_GANGNAMDANCE



"AtkAtk1-01" MTI_ATK1 // ?? 01 ??

"AtkAtk2-01" MTI_

2018/ 2/24 08:20:36 FileName mdlDyna.inc(42382) : MTI_TESTANIMATION Not Found. : MTI_TESTANIMATION

"GenFDmg1-D" MTI_FDMG1_D





"GenFStand1-E" MTI_GENF

2018/ 2/24 08:20:36 FileName mdlDyna.inc(42485) : MTI_SAMUSKILL1 Not Found. : MTI_SAMUSKILL1

"pieeeeeeppp" MTI_GREAT

"SklBldDblCross" MTI_BLD_DOUBLE_CROS

2018/ 2/24 08:20:36 FileName mdlDyna.inc(42486) : MTI_GREAT Not Found. : MTI_GREAT

"SklBldDblCross" MTI_BLD_DOUBLE_CROSSSTRIKE01

"SklBldDswSilent" M

2018/ 2/24 08:20:36 FileName mdlDyna.inc(43309) : MTI_GANGNAMDANCE Not Found. : MTI_GANGNAMDANCE



"AtkAtk1-01" MTI_ATK1 // ?? 01 ?? ; ?? ????, ??? ?? ???

2018/ 2/24 08:20:36 FileName mdlDyna.inc(43362) : MTI_TESTANIMATION Not Found. : MTI_TESTANIMATION

"GenFDmg1-D" MTI_FDMG1_D





"GenFStand1-E" MTI_GENF

2018/ 2/24 08:20:36 FileName propMover.txt(1202) : MI_MAFL_TELEPORTER_2 Not Found. : MI_MAFL_TELEPORTER_2 IDS_PROPMOVER_TXT_002134 AII_NONE 15 20 39 33 24 20 = BEL

2018/ 2/24 08:20:36 LoadPropMover : bIfParts엔 -1을 넣으면 안된다. 0

컬럼이 밀렸거나 워킹폴더를 잘못지정했을수도있음

2018/ 2/24 08:20:36 LoadPropMover : bIfParts엔 -1을 넣으면 안된다. 20

컬럼이 밀렸거나 워킹폴더를 잘못지정했을수도있음

2018/ 2/24 08:20:36 FileName propMover.txt(1206) : MI_MAHE_RAELRA Not Found. : MI_MAHE_RAELRA IDS_PROPMOVER_TXT_002138 AII_NONE 15 20 39 33 24 20 = BELLI_PEAC

2018/ 2/24 08:20:36 Last read:20, ID:15 is duplicated. 컬럼이 밀려도 이런에러가 �*다. FILE:propMover.txt


09/12/2018 18:56 naomouynaomi#103
Anyone could provide a compiled v1.0~v1.2? The download links of the older versions are dead. The v1.2 alone has critical errors.
Greetings.
09/13/2018 11:05 aeralakas21#104
1.) Just Download this Beast Editor: [Only registered and activated users can see links. Click Here To Register...]

2.) Extract the following folder/file only into your Resource and in your Client is Only Letter "" a.) ""
a.) Folder: World, SFX and Model.
b.) File: terrain.inc , atlas.h

c.) atlas_fran�ais.exe, atlas_english.exe, atlas_deutsch.exe (OPTIONAL),
cause you were using WorldEditor.exe....

3.) Run now your WorldEditor.exe :mofo: :mofo: :mofo:

and Now your Chances in Editing the Map is so Cool :)


Hit me with thanks :pimp: If It gives you right...
09/14/2018 06:33 naomouynaomi#105
Quote:
Originally Posted by aeralakas21 View Post
1.) Just Download this Beast Editor: [Only registered and activated users can see links. Click Here To Register...]

2.) Extract the following folder/file only into your Resource and in your Client is Only Letter "" a.) ""
a.) Folder: World, SFX and Model.
b.) File: terrain.inc , atlas.h

c.) atlas_fran�ais.exe, atlas_english.exe, atlas_deutsch.exe (OPTIONAL),
cause you were using WorldEditor.exe....

3.) Run now your WorldEditor.exe :mofo: :mofo: :mofo:

and Now your Chances in Editing the Map is so Cool :)


Hit me with thanks :pimp: If It gives you right...
no, sorry