Whi you would ever count the votes everybody its pleased with the ideia anyway it can be easily be a corrupted vote by multiple account its like stopping ur work for few votes ...Quote:
You may be surprised. C'mon guys we have already over 100 votes and almost 80 for yes!
Probability its verry low to run an emulator on a tablet take a example of psp emulator personaly i own a ''powerful'' tablet which can do a decent job to emulate psp games but theres still problems in rendering the smooth gameplay there few games that i can run it perfectly without a single lagg if its optimized corectly.Quote:
Would be a waste of time. You still need a client to play SRO. And you still need a PC to run a client. So why should someone host a server on a weak smartphone if you can simply run a server on your PC?
Nah his capable to do amazing things with his skills, but this project will take a while to be made in anycase will be beta for few months and then he will start the hard workQuote:
Paxe, if you do it for fun and improve skills its ok but if you think people will use this.. you are wrong :/
I am about making it easy to run for everyone but it will be partially open source for those who wants something more. And i released some stuff in the past ;)Quote:
you din't release a thing in ur hole career again i don't seek a flame war but common make it public this time,or at least make it like in matter of not every kid can run it if you know what i mean.
Yeah, you did release some stuff in the past. I guess everyone saw quality of your code ; DQuote:
I am about making it easy to run for everyone but it will be partially open source for those who wants something more. And i released some stuff in the past ;)
No you dont, sro community isnt fault of anything bad, sro emulation in a completly open source failed cause of lack of help from the starters( jmerlin and clrscreen), they basically didnt gave a shit about open source, it was just a way to develop thier commercial c++ emulator, they needs vb6 sremu only for "clearing sperm tank" like jmerlin says about sniffing and parsing packets.Quote:
Maybe if sro community would be more "open" then i could start open source sro server emulator project but we all know sro community :D
You blame them for developing their own commercial emulator, yet you make one yourself :confused::confused::confused::confused:Quote:
No you dont, sro community isnt fault of anything bad, sro emulation in a completly open source failed cause of lack of help from the starters( jmerlin and clrscreen), they basically didnt gave a shit about open source, it was just a way to develop thier commercial c++ emulator, they needs vb6 sremu only for "clearing sperm tank" like jmerlin says about sniffing and parsing packets.
What happens when peoples didnt received any help from main developers? when peoples archieved anything by thier own they never released it, just showing movies how "pro" they were (killercorporation, betamax etc), there are not many who remember that times.After some time i joined comunity and started coding patches then i quitted for a year or more. During that time
one turk (lyzerk) started to develop D-sremu based on sremu with my patches(autospawn, walking with timer and so on). When i was back i started next patch to sremu(dsremu source wasnt released yet) and realized that its not possible to make sremu to multiplayer so i started coding almost from 0. I was long time after lyzerk dsremu with functions, my only advantage was multiplayer which actually worked nice. After almost a year of work i get first "donators" and i was able to develop emulator futher. Thats how all started.
Sro emulation are fucking hard but there is another reason behind, that reason is sremu team which didnt gave a fuck about vb version.Thats why wy dont have an emulator which is open source.
Thats a little lesson of history for those who forget it or didnt knew it.
Thank you all for attention.