[Planetside 2 CertBot] 30k xp per h

02/27/2014 15:18 butter123#91
@thalim90: sorry i wont update this bot anymore. testing the bot with my 4gb ram pc is really a pain... if you want to change things, you would have to learn autoit and edit the script (is in first post)
some delays are there to reduce risk of error, if the computer has a lag.
you can boost it further more by opening a squad. then you get a squad bonus.

@xAnihilatorx: what do you mean with level? i boosted my charactr up to lvl 50 some time ago.
02/27/2014 15:48 Samme7#92
Is anyone able to confirm that this bot works right now and if you've been able to use it with care without getting banned?
02/27/2014 16:26 butter123#93
Quote:
Originally Posted by xAnihilatorx View Post
Works perfectly!!
and

Quote:
Originally Posted by xAnihilatorx View Post
I think someone reported me, but i'm not sure, when i looked to the bot it was someone whit the plane near me, i think he was recording LOL
I will try it again and i will post here :D
02/27/2014 20:27 thalim90#94
I know you said something about not updating bot but its a quick issue (I think?) and major problem - the healer doesn't heal to all 3 ticks. Tested this at revive speed 4 and 5, but I think other speeds are bugged too. Lose about 33% of xp, anyway to fix this? Thanks

Because of this the bot stops and never afkable for more than 5-8 mins due to slow death of health percentage from not being fully healed. I know the health pointers are right too


--> I think I figured it out, do I need to equip a certain level of nanoweave? or does bot adjust?

-> No I dont think thats it now. The engineer fires off an extra shot and kills off the dummy NOT healer at random intervals anywhere from 5 to 10 rotations in after this patch wtf?
02/27/2014 21:03 butter123#95
the healer heals until the dummy has >=48 health after each time he gets shot. 50 is the max health. so no loss there.
since the goal of the bot is to give the healer the xp, the dummy doesnt heal the healer up when the healer got killed.
02/27/2014 21:31 thalim90#96
1) EDIT: Confirmed, did 200 rotations on revive speed 1 and revive speed 5 -> both get 1 extra tick of XP ONLY at 50 Value full health. Anyway to set this? Thanks Huge xp boost


2) The engineer also randomly kills off both healer and dummy no reason I can tell. Weird
02/27/2014 21:52 Samme7#97
Am I able to use a VM with Windows XP SP3?
02/27/2014 22:16 butter123#98
@thalim: you mean, you want the healer to stop at 50 and not at 48?
the reason why i did this is: it takes some small time for the health to be recognized (ping etc...), so when the bot reads 48 health it is in reallity a little bit more. if you want to change it, download autoit, copy the code and replace
ElseIf $healing = True And _MemoryRead(GUICtrlRead($InputMemDummyHealth),$hPr ocessDummy) >= 48 Then
with
ElseIf $healing = True And _MemoryRead(GUICtrlRead($InputMemDummyHealth),$hPr ocessDummy) = 50 Then
but i also think that if the healer does heal to short to get a reward, it gets stored and the next time he has to heal a shorter time to get it. but i also may be wrong^^

@samme: ive got a 2.6ghz quadcore and 4gb ram. and i can barely run 3 games. for 3 vms you would need a high end pc. a new cpu and 8-16gb ram i guess.
02/27/2014 23:30 thalim90#99
K, testing compile

1) BIGGEST PROBLEM: Shooter kills the dummy every 3-4 rotations up to a maximum of 20 but consistently kills him. With 1 extra bullet by mistake sometimes? How do I fix this?

2) Ok compiled and ran it, so it isnt specifically the 50 value, its just healing from 5 value rather than say 9 value (nanoweave on) gives one more tick of XP or 50% more xp.
02/28/2014 00:51 butter123#100
sorry i dont understand exactly, what ur problem is.

if the dummy gets killed by accident you have to play with this line
ElseIf $shooting = True and $shots < 3 and TimerDiff($lastshot) >100 Then
and this line
ElseIf $shots = 3 and $shooting = True Then
to fire on shot less replace 3 with 2
02/28/2014 01:56 thalim90#101
Quote:
Originally Posted by butter123 View Post
sorry i dont understand exactly, what ur problem is.

if the dummy gets killed by accident you have to play with this line
ElseIf $shooting = True and $shots < 3 and TimerDiff($lastshot) >100 Then
and this line
ElseIf $shots = 3 and $shooting = True Then
to fire on shot less replace 3 with 2

Okay did that but now getting half the XP and certs per hour because 1 less tick. Any other work arounds while still keeping 3 shots?

What does
ElseIf $shooting = True and $shots < 3 and TimerDiff($lastshot) >100 Then

do exactly?

====================

How many ticks of heals do YOU usually get? 3?

Only getting 15k xp hour no world bonuses and just squad bonus. Half the 30k
02/28/2014 02:12 butter123#102
the line checks if the gunner should shoot, if he has shot less than 3 times and if 100milliseconds passed since the last shot. if all is true then he shoots.

hmm. my healing pistol is at maximum lvl. i remember getting 22xp per tick. but i think i also had world bonus. in the video i got 20xp.
also dont use the xp/h value which is displayed when you press tab. note the xp you had when the bot started and when you stopped it. for me setting up the bot took ~15min, so the displayed xp/h value was always lower than the real value.
02/28/2014 02:38 thalim90#103
How many ticks do you get? per heal from value 5~ to 50
02/28/2014 07:34 xAnihilatorx#104
Quote:
Originally Posted by thalim90 View Post
How many ticks do you get? per heal from value 5~ to 50

I usually get 18-20 xp lol
02/28/2014 12:24 butter123#105
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15 is basic + world bonus


edit:
new idea for a bot:
overload and stabilise generators.
pro: roughly up to 2x more xp
con: you would have to be at a generator, where more often enemies are...
have to download 8bg patch... so cant test this this weekend^^
what do you think?