Currently, 3 times per week(Tuesday, Thursday, and Saturday).Quote:
The features of your server sounds quite great. But I have a question,
how frequently there are guild siege on your server?
Greetz,
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[Class Update] Mentalist HP per STA point has been slightly reduced.
[Class Update] Psykeeper Hero skill, Stone Feet, now has a 60 second cooldown, 80% success rate, and 2 second duration.
[Class Update] Crackshooters deal less damage with fully charged shot than before.
[Class Update] Billposter skill, Asalralaikum, cannot go above 70% decreasing magic motion time.
[Improvement] Player channel can now be selected in map for ticket worlds, also allowing you to see party members in each channel.
[Improvement] Various performance improvements have been made to the core of the client and server.
[Improvement] Damage reflection is no longer applied in Player-vs-Player combat.
[Improvement] Some font colors on tooltips changed to improve visibility.
[Improvement] Azria monster spawns have been increased.
[Improvement] Azria map(M button) now matches the world geography.
[Bug Fix] Amp scrolls now retain time when stacked. Before, if you stacked 2nd 1hour amp after 30minutes of first amp, both would expire after 30minutes. Now the 2nd will last the full hour and the 1st will expire after 30minutes.
[Bug Fix] Ticket channel preview mode is now functioning properly.
[Bug Fix] Guild siege is now only 3 times per week.
Isn't that a bad patch for knights/psy? ;oQuote:
[Improvement] Damage reflection is no longer applied in Player-vs-Player combat.
The knight damage reflection skill already had been changed. We felt Crucio was too overpowered for Psykeepers in PVP as they are very powerful tanks.Quote:
Isn't that a bad patch for knights/psy? ;o
Server is nice, some of the "last one's" with many active players.
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R4.1 patch will be implemented on the 30th(this month). It'll include:Quote:
How far is the R4.1 patch? We wait with tension on it!
Is there more detailed information to the content?