[PK2 TOOL] BMS Model converter

05/27/2012 02:22 IceAmStiel#91
Quote:
Originally Posted by tamer15 View Post
already posted by English but maybe u didn't understand .

anywhere nvm ......
Cud you at least show some appreciation for his work? It's driving me crazy when I read your posts
05/27/2012 20:39 tamer15#92
Well , thank you perrytje.

@IceAMSteil i don't need ur fail posts .
05/28/2012 11:36 Singa#93
Quote:
Originally Posted by vorosmihaly View Post
you don't even need this to change a mob's color. you just have to edit the .ddj file with photoshop and that's it
Yeah that actually worked. Pretty sweet. And my bot is pretty stable, I'm quite surprised.

There is one problem though. After a mob is dead there's the stupid death animation and the mob remains on screen for couple more seconds. And the bot can't make heads or tails whether the pink blob is alive or dead.

Some mobs have death models/animations or stuff. Would it be possible to turn these into "null" models? An empty file? A 100% transparent model? I don't know. Ideas how to eliminate death animation?
05/28/2012 11:42 perrytje#94
From what I've seen some mobs in fact do have death models, you could try remapping the texture coordinates on those to a little transparent part you put on the ddj.
05/29/2012 20:22 new2121#95
place the link to edit project please
05/31/2012 17:16 kadir21010#96
it was reading mangyang as srobj but after i formatted pc this error occurs and it dont read any srobj whats the problem ?

Blender Versiyon : 2.63a
Python Versiyon : 3.2

File Name : Mangnyang_die01.srobj

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File Name : mangnyang_part1.srobj

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05/31/2012 18:46 perrytje#97
This is probably a problem with your version of blender, I realised that my version is 2.5 and you are using 2.6, which is probably also the reason it isn't working for TheSeaHacker. I'm doing some testing and will let you know when I update the files.

Scripts updated, happy editing everybody!
06/01/2012 15:42 Sun#98
How did people get the Aion items?
Can someone explain to me?
06/03/2012 00:45 31ci#99
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What is the problem ? Help please.
06/03/2012 12:13 perrytje#100
Quote:
Originally Posted by 31ci View Post
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What is the problem ? Help please.
I can't read turkish, but there is probably something wrong with the object file. You should probably check if you saved with normals and UV coords. Go into the .obj file and look for f 8/2/3 or any other numbers. If it looks like 8/2 or 8//3 you used the wrong exporter settings.
06/03/2012 22:02 31ci#101
Yes thank you i fixed this problem but my new problem is here,

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Actually model is like this

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06/03/2012 22:33 qoaway#102
click triangulate before export
06/03/2012 22:46 31ci#103
Quote:
Originally Posted by qoaway View Post
click triangulate before export
Where is it , can you show it with a pic ?
06/04/2012 13:43 perrytje#104
It's in the first post, read it. It's an option while exporting.

Other possibility is triangulating before export like this:
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06/04/2012 23:53 31ci#105
Thank you for all.