Just paid for scription, can you double check please?
Did you try the Short Script Bundle/Auto Attack spam script?Quote:
i wana create auto attack spam but what commnd should i use cuse the script try to use skill in CoolDown. <Sorc>
SmartSkill=1183,30000,0,300,False;
SmartSkill=1257,3000,1000,300,False;
SmartSkill=1383,6000,2500,False,False;
SmartSkill=4660,20000,1000,False,False;
All payments are activatedQuote:
Just paid for scription, can you double check please?
#IF=%FirstTime,;
UseSpeed=1;
Command=;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Hold the key you've binded to Attack/Chat ingame;
#DO=999999999;
#EXECUTE=MapKey;
#UNTIL=%Var4,>0;
TrayInfo=Detected "%Var5"/nType "stop" to the chat to stop the script;
#ENDIF
#DO=999999999999;
_IFMemPtrRead=%TargetBase,%OffsetName,BYTE,>0; // if got target
SendKey=0x%Var4;
#ENDIF
_UNTILMemPtrRead=%AddrChat,0x510/0x370/0x0,WCHAR[32],=stop; // stops when writing "stop" to chat window
start_MapKey;
_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF
_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF
_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF
_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF
_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF
_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF
_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF
_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF
_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF
_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF
_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF
_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF
_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF
_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF
_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF
_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF
_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF
_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF
_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF
_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF
_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF
_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF
_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF
_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF
_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF
_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF
_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF
_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF
_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF
_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF
_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF
_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF
_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF
_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF
_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF
_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF
_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF
_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF
_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF
_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF
_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF
_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF
_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF
_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF
_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF
_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF
_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF
_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF
_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF
_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF
_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF
_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF
_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF
_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF
_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF
_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF
_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF
_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF
_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF
_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF
_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF
_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF
_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF
_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF
_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF
_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF
_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF
_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF
_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF
_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF
_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF
_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF
_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF
_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF
_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF
_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF
_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF
_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF
_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF
_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF
_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF
_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF
_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF
_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF
_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF
_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF
end_MapKey;
I guess you have windows notifications disabled while playing, the script would tell you to hold the key you've binded to Attack/Chat ingame, do that for a few seconds and then it should send auto attacks when ever you have a targetQuote:
yes,, i try short script Auto attackSpam ,, didn't work lodaing from script editor and play Nothing happens
PHP Code:#IF=%FirstTime,;
UseSpeed=1;
Command=;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Hold the key you've binded to Attack/Chat ingame;
#DO=999999999;
#EXECUTE=MapKey;
#UNTIL=%Var4,>0;
TrayInfo=Detected "%Var5"/nType "stop" to the chat to stop the script;
#ENDIF
#DO=999999999999;
_IFMemPtrRead=%TargetBase,%OffsetName,BYTE,>0; // if got target
SendKey=0x%Var4;
#ENDIF
_UNTILMemPtrRead=%AddrChat,0x510/0x370/0x0,WCHAR[32],=stop; // stops when writing "stop" to chat window
start_MapKey;
_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF
_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF
_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF
_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF
_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF
_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF
_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF
_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF
_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF
_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF
_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF
_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF
_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF
_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF
_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF
_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF
_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF
_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF
_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF
_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF
_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF
_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF
_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF
_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF
_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF
_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF
_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF
_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF
_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF
_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF
_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF
_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF
_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF
_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF
_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF
_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF
_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF
_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF
_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF
_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF
_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF
_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF
_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF
_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF
_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF
_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF
_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF
_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF
_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF
_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF
_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF
_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF
_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF
_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF
_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF
_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF
_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF
_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF
_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF
_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF
_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF
_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF
_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF
_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF
_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF
_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF
_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF
_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF
_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF
_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF
_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF
_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF
_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF
_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF
_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF
_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF
_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF
_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF
_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF
_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF
_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF
_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF
_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF
_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF
_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF
_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF
end_MapKey;
I thought you just wanted to send auto attacks and not skills?Quote:
Can I edit to add my Skill?
Quote:
I thought you just wanted to send auto attacks and not skills?
If you want it to automatically fight (including skill usage) use the "Short Script Bundle/Combat Assistant/Combat Assistant script"
it will fight what ever you target if you press "Delete"
#IF=%FirstTime,; #UseGravity UseSpeed=1; #UseLoop #SetVar3=Enter the potion name you wanna use for sustain/n/nin case you don't wanna use any write 0; #SetVar4=Wanna use NoAnimation while grinding?/n/nType 1 for yes or 0 for no; #SetVar5=Wanna fight from mid air?/n/nType 1 for yes or 0 for no; Command=; #EXECUTE=CombatSort; TrayInfo=Press "Delete" to kill your target; #ENDIF WaitForKey=2E,1; <-- Press/Hold Delete #IF=%Var5,=1; _AutoCombat=True; #ELSE _AutoCombat=; #ENDIF start_CombatSort; ;;;;;;;;BASIC SETTINGS;;;;;;;;;;; _IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,<80; #SkillLevelAccurate #ENDIF #IF=%Var4,=1; _ACUseAnimation=True; #ENDIF #IF=%Var3,>0; _ACPotion=%Var3,HP/MP,50,66; #ENDIF _ACTimeout=900000; ;;;;;;;END BASIC SETTINGS;;;;;;;; _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=0; ;;;;;;;;;Settings Warrior;;;;;;;;; _ACInitialRange=4; _ACSkills=517,2865,2890; ;;;;;;;End Settings Warrior;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=1; ;;;;;;;;;Settings Gladiator;;;;;;;;; _ACRelyOnRace=662,Eylos; _ACRelyOnRace=661,Asmo; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=5; _ACHeals=781,544,571,620,648,4671,706,2932,553; _ACBuffs=598,662,661,683,600; _ACSkills=731,780,755,554,643,647,719,2902,2876,738,681,696,617,705,507; ;;;;;;;End Settings Gladiator;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=2; ;;;;;;;;;Settings Templar Greatsword;;;;;;;;; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=5; _ACRelyOnPlayerHP=3127,<50; _ACHeals=3129,2921,2931,2915,2922; _ACBuffs=3127,3035,2932,2933,2918,2938,2966; _ACSkills=3126,3123,3071,2967,2944,3064,2902,2876,2973,3154,2960,3181; ;;;;;;;End Settings Templar Greatsword;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=3; ;;;;;;;;;Settings Scout;;;;;;;;; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=4; _ACBuffs=3235,3195; _ACSkills=3197,3183; ;;;;;;;End Settings Scout;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=4; ;;;;;;;;;Settings Assassin;;;;;;;;; Rotation by JoshuaPL _ACRelyOnRace=3370,Eylos; _ACRelyOnRace=3371,Asmo; _ACRelyOnTargetDebuff=3414,8307; _ACRelyOnTargetDebuff=5093,8307; _ACRelyOnTargetDebuff=3311,8307; _ACRelyOnTargetDebuff=3477,9100; _ACHealPercentage=30; _ACInitialRange=2; _ACBuffs=3469,3320,3326,3195,4878; _ACSkills=3194,3248,3395,3426,5093,3369,3414,4774,3477; ;;;;;;;End Settings Assassin;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=5; ;;;;;;;;;Settings Ranger;;;;;;;;; by widoxd02 _ACRelyOnBuff=813,813; _ACRelyOnBuff=796,796; _ACRelyOnBuff=1057,1057; _ACRelyOnBuff=867,867; _ACRelyOnBuff=3235,3235; _ACIsActive=889,True; _ACIsActive=4724,True; _ACRelyOnDP=4881,4000; _ACRelyOnDP=4875,4000; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=15; _ACBuffs=985,1117,1065,889,813,796,1057,867,3235,4724,4881,4875; _ACSkills=961,4722,795,871,825,1052,880,1026,1005,4723,1134; ;;;;;;;End Settings Ranger;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=6; ;;;;;;;;;Settings Mage;;;;;;;;; _ACRelyOnBuff=1155,1155; _ACInitialRange=25; _ACBuffs=1155; _ACSkills=1363,1447,1403,1282; ;;;;;;;End Settings Mage;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=7; ;;;;;;;;;Settings Sorcerer;;;;;;;;; _ACRelyOnRace=1473,Eylos; _ACRelyOnRace=1465,Asmo; _ACRelyOnBuff=1166,1166; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=25; _ACHeals=1269,1420; _ACBuffs=1166,1402,1249,1270,1542,1307,1350; _ACManaRecover=1393,1257; _ACSkills=1539,1446,1459,1549,1191,1493,1336,1525,1326,1509,1548,4602,1215,1258,1383,1555,1356,1465,1473,1390,1225; ;;;;;;;End Settings Sorcerer;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=8; ;;;;;;;;;Settings Spiritmaster;;;;;;;;;ROTATION MADE BY Gianni (Petless) _ACCustomCooldown=3780,25000; _ACRelyOnBuff=1166,1166; _ACRelyOnRace=3807,Eylos; _ACRelyOnRace=3808,Asmo; _ACManaPercentage=65; _ACHealPercentage=50; _ACInitialRange=25; _ACHeals=4665; _ACBuffs=1166,3543; _ACSkills=4665,1459,3776,3847,1459,3588,4665,1459,3561,3776,1459,4665,3601; ;;;;;;;End Settings Spiritmaster;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=9; ;;;;;;;;;Settings Priest;;;;;;;;; _ACRelyOnBuff=1684,1684; _ACHealPercentage=30; _ACInitialRange=5; _ACHeals=1838; _ACBuffs=1684; _ACSkills=4012,1814,1615; _ACRegenerate=1838; ;;;;;;;End Settings Priest;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=10; ;;;;;;;;;Settings Cleric;;;;;;;;; _ACRelyOnRace=3990,Eylos; _ACRelyOnRace=3991,Asmo; _ACRelyOnRace=4125,Eylos; _ACRelyOnRace=4126,Asmo; _ACRelyOnRace=4162,Eylos; _ACRelyOnRace=4163,Asmo; _ACRelyOnBuff=4005,4005; _ACRelyOnBuff=1684,1684; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=20; _ACHeals=4192,3990,3931,3991,3959,3997,3934,4181,4219,4212,3977; _ACBuffs=1684,3894,3921,4005,3888; _ACManaRecover=3895,3917; _ACSkills=4169,4166,4162,4163,4149,4151,4133,4135,4187,4143,4125,4126,4134,1825,1615,4024; _ACRegenerate=4181,3997,4219; ;;;;;;;End Settings Cleric;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=11; ;;;;;;;;;Settings Chanter;;;;;;;;; by widoxd02 _ACRelyOnPlayerHP=4868,<50; _ACRelyOnPlayerHP=1606,<90; _ACRelyOnPlayerHP=1813,<35; _ACRelyOnPlayerHP=1862,<50; _ACRelyOnPlayerHP=1734,<45; _ACRelyOnPlayerHP=1857,<50; _ACRelyOnDP=1638,4000; _ACRelyOnDP=1810,2000; _ACRelyOnBuff=1579,1579; _ACRelyOnBuff=4642,4642; _ACRelyOnBuff=1809,1809; _ACRelyOnBuff=1666,1666; _ACRelyOnBuff=1689,1689; _ACRelyOnBuff=4731,4731; _ACRelyOnBuff=4868,4868; _ACRelyOnBuff=1813,1813; _ACRelyOnBuff=1758,1758; _ACRelyOnBuff=1656,1656; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=1; _ACHeals=1734,1606,1862,1857; _ACBuffs=4642,1809,1666,1689,4731,4868,1813,1656,1810,1638,1579; _ACRegenerate=1862,1734; _ACSkills=1789,1626,1906,4629,1767,1600,1837,1868,1767,1647,4730,1874,1903; ;;;;;;;End Settings Chanter;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=12; ;;;;;;;;;Settings Technist;;;;;;;;; _ACInitialRange=25; _ACBuffs=2169; _ACSkills=2220,1942,1958; ;;;;;;;End Settings Technist;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=14; ;;;;;;;;;Settings Gunslinger Pistols;;;;;;;;; _ACManaPercentage=66; _ACHealPercentage=50; _ACIsActive=4787,True; _ACRelyOnDP=2007,2000; _ACInitialRange=20; _ACHeals=2349,2380,2367,2124,1923; _ACBuffs=2046,4787,2273,2052,2046,2273,2370; _ACManaRecover=2367; _ACSkills=1953,2179,2053,2179,2054,2231,2263,2166,2007,1981,2123,2068,2090; ;;;;;;;End Settings Gunslinger Pistols;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=15; ;;;;;;;;;Settings Artist;;;;;;;;; _ACManaPercentage=30; _ACInitialRange=25; _ACHeals=4339; _ACSkills=4300,4409,4222; ;;;;;;;End Settings Artist;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=16; ;;;;;;;;;Settings Songweaver;;;;;;;;; _ACRelyOnBuff=4449,4449; _ACRelyOnBuff=4442,4442; _ACIsActive=4590,True; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=25; _ACHeals=4351,4518,4367,4537,4486; _ACBuffs=4442,4449,4590; _ACManaRecover=4383,4391; _ACSkills=4296,4480,4489,4471,4233,4272,4424,4405,4523,4420,4529,4550,4542,4579; _ACRegenerate=4351,4518,4537,4383,4391,4486; ;;;;;;;End Settings Songweaver;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17; ;;;;;;;;;Settings Painter;;;;;;;;; _ACHealPercentage=70; _ACIsAimable=5669,2; _ACRelyOnRace=5669,Elyos; _ACRelyOnRace=5674,Asmodean; _ACBuffs=5594,5573; _ACSkills=5669,5674,5440,5534,5515,5452,5509,5479,5541,5476,5428; _ACHeals=5384; ;;;;;;;End Settings Painter;;;;;;; #ENDIF #IF=%Var9,=1; _ACExperimentalCooldown=True; --- Please wait... #ENDIF end_CombatSort;
You would put the _SearchChatLog in a 4 second loopQuote:
_SearchChatLog=[text];
How to make the script keep searching in chat log for 4 seconds
wana use like move the skill cast time to search in chat log Until he finishes using the skill.
This is great, but why am I losing my target after trying kill
Code:#IF=%FirstTime,; #UseGravity UseSpeed=1; #UseLoop #SetVar3=Enter the potion name you wanna use for sustain/n/nin case you don't wanna use any write 0; #SetVar4=Wanna use NoAnimation while grinding?/n/nType 1 for yes or 0 for no; #SetVar5=Wanna fight from mid air?/n/nType 1 for yes or 0 for no; Command=; #EXECUTE=CombatSort; TrayInfo=Press "Delete" to kill your target; #ENDIF WaitForKey=2E,1; <-- Press/Hold Delete #IF=%Var5,=1; _AutoCombat=True; #ELSE _AutoCombat=; #ENDIF start_CombatSort; ;;;;;;;;BASIC SETTINGS;;;;;;;;;;; _IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,<80; #SkillLevelAccurate #ENDIF #IF=%Var4,=1; _ACUseAnimation=True; #ENDIF #IF=%Var3,>0; _ACPotion=%Var3,HP/MP,50,66; #ENDIF _ACTimeout=900000; ;;;;;;;END BASIC SETTINGS;;;;;;;; _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=0; ;;;;;;;;;Settings Warrior;;;;;;;;; _ACInitialRange=4; _ACSkills=517,2865,2890; ;;;;;;;End Settings Warrior;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=1; ;;;;;;;;;Settings Gladiator;;;;;;;;; _ACRelyOnRace=662,Eylos; _ACRelyOnRace=661,Asmo; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=5; _ACHeals=781,544,571,620,648,4671,706,2932,553; _ACBuffs=598,662,661,683,600; _ACSkills=731,780,755,554,643,647,719,2902,2876,738,681,696,617,705,507; ;;;;;;;End Settings Gladiator;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=2; ;;;;;;;;;Settings Templar Greatsword;;;;;;;;; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=5; _ACRelyOnPlayerHP=3127,<50; _ACHeals=3129,2921,2931,2915,2922; _ACBuffs=3127,3035,2932,2933,2918,2938,2966; _ACSkills=3126,3123,3071,2967,2944,3064,2902,2876,2973,3154,2960,3181; ;;;;;;;End Settings Templar Greatsword;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=3; ;;;;;;;;;Settings Scout;;;;;;;;; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=4; _ACBuffs=3235,3195; _ACSkills=3197,3183; ;;;;;;;End Settings Scout;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=4; ;;;;;;;;;Settings Assassin;;;;;;;;; Rotation by JoshuaPL _ACRelyOnRace=3370,Eylos; _ACRelyOnRace=3371,Asmo; _ACRelyOnTargetDebuff=3414,8307; _ACRelyOnTargetDebuff=5093,8307; _ACRelyOnTargetDebuff=3311,8307; _ACRelyOnTargetDebuff=3477,9100; _ACHealPercentage=30; _ACInitialRange=2; _ACBuffs=3469,3320,3326,3195,4878; _ACSkills=3194,3248,3395,3426,5093,3369,3414,4774,3477; ;;;;;;;End Settings Assassin;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=5; ;;;;;;;;;Settings Ranger;;;;;;;;; by widoxd02 _ACRelyOnBuff=813,813; _ACRelyOnBuff=796,796; _ACRelyOnBuff=1057,1057; _ACRelyOnBuff=867,867; _ACRelyOnBuff=3235,3235; _ACIsActive=889,True; _ACIsActive=4724,True; _ACRelyOnDP=4881,4000; _ACRelyOnDP=4875,4000; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=15; _ACBuffs=985,1117,1065,889,813,796,1057,867,3235,4724,4881,4875; _ACSkills=961,4722,795,871,825,1052,880,1026,1005,4723,1134; ;;;;;;;End Settings Ranger;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=6; ;;;;;;;;;Settings Mage;;;;;;;;; _ACRelyOnBuff=1155,1155; _ACInitialRange=25; _ACBuffs=1155; _ACSkills=1363,1447,1403,1282; ;;;;;;;End Settings Mage;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=7; ;;;;;;;;;Settings Sorcerer;;;;;;;;; _ACRelyOnRace=1473,Eylos; _ACRelyOnRace=1465,Asmo; _ACRelyOnBuff=1166,1166; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=25; _ACHeals=1269,1420; _ACBuffs=1166,1402,1249,1270,1542,1307,1350; _ACManaRecover=1393,1257; _ACSkills=1539,1446,1459,1549,1191,1493,1336,1525,1326,1509,1548,4602,1215,1258,1383,1555,1356,1465,1473,1390,1225; ;;;;;;;End Settings Sorcerer;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=8; ;;;;;;;;;Settings Spiritmaster;;;;;;;;;ROTATION MADE BY Gianni (Petless) _ACCustomCooldown=3780,25000; _ACRelyOnBuff=1166,1166; _ACRelyOnRace=3807,Eylos; _ACRelyOnRace=3808,Asmo; _ACManaPercentage=65; _ACHealPercentage=50; _ACInitialRange=25; _ACHeals=4665; _ACBuffs=1166,3543; _ACSkills=4665,1459,3776,3847,1459,3588,4665,1459,3561,3776,1459,4665,3601; ;;;;;;;End Settings Spiritmaster;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=9; ;;;;;;;;;Settings Priest;;;;;;;;; _ACRelyOnBuff=1684,1684; _ACHealPercentage=30; _ACInitialRange=5; _ACHeals=1838; _ACBuffs=1684; _ACSkills=4012,1814,1615; _ACRegenerate=1838; ;;;;;;;End Settings Priest;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=10; ;;;;;;;;;Settings Cleric;;;;;;;;; _ACRelyOnRace=3990,Eylos; _ACRelyOnRace=3991,Asmo; _ACRelyOnRace=4125,Eylos; _ACRelyOnRace=4126,Asmo; _ACRelyOnRace=4162,Eylos; _ACRelyOnRace=4163,Asmo; _ACRelyOnBuff=4005,4005; _ACRelyOnBuff=1684,1684; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=20; _ACHeals=4192,3990,3931,3991,3959,3997,3934,4181,4219,4212,3977; _ACBuffs=1684,3894,3921,4005,3888; _ACManaRecover=3895,3917; _ACSkills=4169,4166,4162,4163,4149,4151,4133,4135,4187,4143,4125,4126,4134,1825,1615,4024; _ACRegenerate=4181,3997,4219; ;;;;;;;End Settings Cleric;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=11; ;;;;;;;;;Settings Chanter;;;;;;;;; by widoxd02 _ACRelyOnPlayerHP=4868,<50; _ACRelyOnPlayerHP=1606,<90; _ACRelyOnPlayerHP=1813,<35; _ACRelyOnPlayerHP=1862,<50; _ACRelyOnPlayerHP=1734,<45; _ACRelyOnPlayerHP=1857,<50; _ACRelyOnDP=1638,4000; _ACRelyOnDP=1810,2000; _ACRelyOnBuff=1579,1579; _ACRelyOnBuff=4642,4642; _ACRelyOnBuff=1809,1809; _ACRelyOnBuff=1666,1666; _ACRelyOnBuff=1689,1689; _ACRelyOnBuff=4731,4731; _ACRelyOnBuff=4868,4868; _ACRelyOnBuff=1813,1813; _ACRelyOnBuff=1758,1758; _ACRelyOnBuff=1656,1656; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=1; _ACHeals=1734,1606,1862,1857; _ACBuffs=4642,1809,1666,1689,4731,4868,1813,1656,1810,1638,1579; _ACRegenerate=1862,1734; _ACSkills=1789,1626,1906,4629,1767,1600,1837,1868,1767,1647,4730,1874,1903; ;;;;;;;End Settings Chanter;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=12; ;;;;;;;;;Settings Technist;;;;;;;;; _ACInitialRange=25; _ACBuffs=2169; _ACSkills=2220,1942,1958; ;;;;;;;End Settings Technist;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=14; ;;;;;;;;;Settings Gunslinger Pistols;;;;;;;;; _ACManaPercentage=66; _ACHealPercentage=50; _ACIsActive=4787,True; _ACRelyOnDP=2007,2000; _ACInitialRange=20; _ACHeals=2349,2380,2367,2124,1923; _ACBuffs=2046,4787,2273,2052,2046,2273,2370; _ACManaRecover=2367; _ACSkills=1953,2179,2053,2179,2054,2231,2263,2166,2007,1981,2123,2068,2090; ;;;;;;;End Settings Gunslinger Pistols;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=15; ;;;;;;;;;Settings Artist;;;;;;;;; _ACManaPercentage=30; _ACInitialRange=25; _ACHeals=4339; _ACSkills=4300,4409,4222; ;;;;;;;End Settings Artist;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=16; ;;;;;;;;;Settings Songweaver;;;;;;;;; _ACRelyOnBuff=4449,4449; _ACRelyOnBuff=4442,4442; _ACIsActive=4590,True; _ACManaPercentage=66; _ACHealPercentage=50; _ACInitialRange=25; _ACHeals=4351,4518,4367,4537,4486; _ACBuffs=4442,4449,4590; _ACManaRecover=4383,4391; _ACSkills=4296,4480,4489,4471,4233,4272,4424,4405,4523,4420,4529,4550,4542,4579; _ACRegenerate=4351,4518,4537,4383,4391,4486; ;;;;;;;End Settings Songweaver;;;;;;; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17; ;;;;;;;;;Settings Painter;;;;;;;;; _ACHealPercentage=70; _ACIsAimable=5669,2; _ACRelyOnRace=5669,Elyos; _ACRelyOnRace=5674,Asmodean; _ACBuffs=5594,5573; _ACSkills=5669,5674,5440,5534,5515,5452,5509,5479,5541,5476,5428; _ACHeals=5384; ;;;;;;;End Settings Painter;;;;;;; #ENDIF #IF=%Var9,=1; _ACExperimentalCooldown=True; --- Please wait... #ENDIF end_CombatSort;
_SetVar=temp,0; #DO=4000; _SearchChatLog=[text]; _SetVar=temp,1; #ENDIF #UNTIL=%Var[temp],=1;
Combat Assist just fights your target when ever you press Delete, for your use case you rather should use the Farmspot script (it's in the same folder), this script fights everything nearby and always returns to the position it got started atQuote:
Is there anything that helps to stabilize the character in the same place?
i use many script like Short script>>Combat Assist - Script ver. 1.09
character Some time get runing to the mob or boss
i think the problem in Ram Command cuse evry time character get runing i see target uses the same skill