Para's VanillaTool [Rework]

04/22/2020 18:14 dlrjsajdi#10261
Just paid for scription, can you double check please?
04/23/2020 04:54 Paraly#10262
Quote:
Originally Posted by gozef2000 View Post
i wana create auto attack spam but what commnd should i use cuse the script try to use skill in CoolDown. <Sorc>

SmartSkill=1183,30000,0,300,False;
SmartSkill=1257,3000,1000,300,False;
SmartSkill=1383,6000,2500,False,False;
SmartSkill=4660,20000,1000,False,False;
Did you try the Short Script Bundle/Auto Attack spam script?

Quote:
Originally Posted by dlrjsajdi View Post
Just paid for scription, can you double check please?
All payments are activated
04/23/2020 05:05 gozef2000#10263
yes,, i try short script Auto attackSpam ,, didn't work lodaing from script editor and play Nothing happens

PHP Code:
#IF=%FirstTime,;
UseSpeed=1;
Command=;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Hold the key you've binded to Attack/Chat ingame;
#DO=999999999;
#EXECUTE=MapKey;
#UNTIL=%Var4,>0;
TrayInfo=Detected "%Var5"/nType "stop" to the chat to stop the script;
#ENDIF


#DO=999999999999;
_IFMemPtrRead=%TargetBase,%OffsetName,BYTE,>0; // if got target
SendKey=0x%Var4;
#ENDIF
_UNTILMemPtrRead=%AddrChat,0x510/0x370/0x0,WCHAR[32],=stop; // stops when writing "stop" to chat window








start_MapKey;

_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF

_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF

_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF

_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF

_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF

_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF

_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF

_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF

_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF

_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF

_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF

_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF

_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF

_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF

_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF

_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF

_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF

_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF

_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF

_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF

_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF

_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF

_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF

_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF

_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF

_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF

_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF

_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF

_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF

_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF

_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF

_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF

_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF

_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF

_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF

_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF

_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF

_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF

_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF

_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF

_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF

_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF

_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF

_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF

_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF

_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF

_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF

_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF

_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF

_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF

_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF

_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF

_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF

_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF

_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF

_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF

_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF

_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF

_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF

_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF

_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF

_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF

_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF

_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF

_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF

_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF

_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF

_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF

_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF

_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF

_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF

_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF

_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF

_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF

_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF

_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF

_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF

_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF


_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF

_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF

_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF

_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF

_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF

_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF

_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF

_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF


end_MapKey; 
04/23/2020 05:55 Paraly#10264
Quote:
Originally Posted by gozef2000 View Post
yes,, i try short script Auto attackSpam ,, didn't work lodaing from script editor and play Nothing happens

PHP Code:
#IF=%FirstTime,;
UseSpeed=1;
Command=;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Hold the key you've binded to Attack/Chat ingame;
#DO=999999999;
#EXECUTE=MapKey;
#UNTIL=%Var4,>0;
TrayInfo=Detected "%Var5"/nType "stop" to the chat to stop the script;
#ENDIF


#DO=999999999999;
_IFMemPtrRead=%TargetBase,%OffsetName,BYTE,>0; // if got target
SendKey=0x%Var4;
#ENDIF
_UNTILMemPtrRead=%AddrChat,0x510/0x370/0x0,WCHAR[32],=stop; // stops when writing "stop" to chat window








start_MapKey;

_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF

_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF

_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF

_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF

_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF

_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF

_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF

_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF

_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF

_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF

_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF

_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF

_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF

_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF

_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF

_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF

_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF

_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF

_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF

_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF

_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF

_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF

_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF

_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF

_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF

_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF

_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF

_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF

_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF

_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF

_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF

_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF

_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF

_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF

_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF

_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF

_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF

_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF

_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF

_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF

_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF

_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF

_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF

_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF

_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF

_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF

_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF

_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF

_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF

_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF

_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF

_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF

_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF

_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF

_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF

_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF

_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF

_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF

_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF

_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF

_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF

_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF

_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF

_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF

_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF

_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF

_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF

_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF

_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF

_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF

_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF

_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF

_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF

_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF

_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF

_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF

_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF

_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF


_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF

_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF

_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF

_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF

_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF

_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF

_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF

_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF


end_MapKey; 
I guess you have windows notifications disabled while playing, the script would tell you to hold the key you've binded to Attack/Chat ingame, do that for a few seconds and then it should send auto attacks when ever you have a target
04/23/2020 11:04 gozef2000#10265
Quote:
Originally Posted by Paraly View Post
I guess you have windows notifications disabled while playing, the script would tell you to hold the key you've binded to Attack/Chat ingame, do that for a few seconds and then it should send auto attacks when ever you have a target
Can I edit to add my Skill?
04/23/2020 12:02 Paraly#10266
Quote:
Originally Posted by gozef2000 View Post
Can I edit to add my Skill?
I thought you just wanted to send auto attacks and not skills?

If you want it to automatically fight (including skill usage) use the "Short Script Bundle/Combat Assistant/Combat Assistant script"

it will fight what ever you target if you press "Delete"
04/23/2020 12:22 gozef2000#10267
_SearchChatLog=[text];

How to make the script keep searching in chat log for 4 seconds

wana use like move the skill cast time to search in chat log Until he finishes using the skill.

Quote:
Originally Posted by Paraly View Post
I thought you just wanted to send auto attacks and not skills?

If you want it to automatically fight (including skill usage) use the "Short Script Bundle/Combat Assistant/Combat Assistant script"

it will fight what ever you target if you press "Delete"


This is great, but why am I losing my target after trying kill


Code:
#IF=%FirstTime,;
#UseGravity
UseSpeed=1;
#UseLoop
#SetVar3=Enter the potion name you wanna use for sustain/n/nin case you don't wanna use any write 0;
#SetVar4=Wanna use NoAnimation while grinding?/n/nType 1 for yes or 0 for no;
#SetVar5=Wanna fight from mid air?/n/nType 1 for yes or 0 for no;
Command=;
#EXECUTE=CombatSort;
TrayInfo=Press "Delete" to kill your target;
#ENDIF


WaitForKey=2E,1; <-- Press/Hold Delete
#IF=%Var5,=1;
_AutoCombat=True;
#ELSE
_AutoCombat=;
#ENDIF



start_CombatSort;


;;;;;;;;BASIC SETTINGS;;;;;;;;;;;

_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,<80;
#SkillLevelAccurate
#ENDIF

#IF=%Var4,=1;
_ACUseAnimation=True;
#ENDIF

#IF=%Var3,>0;
_ACPotion=%Var3,HP/MP,50,66;
#ENDIF

_ACTimeout=900000;

;;;;;;;END BASIC SETTINGS;;;;;;;;





_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=0;
;;;;;;;;;Settings Warrior;;;;;;;;;

_ACInitialRange=4;

_ACSkills=517,2865,2890;

;;;;;;;End Settings Warrior;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=1;
;;;;;;;;;Settings Gladiator;;;;;;;;;

_ACRelyOnRace=662,Eylos;
_ACRelyOnRace=661,Asmo;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=5;

_ACHeals=781,544,571,620,648,4671,706,2932,553;
_ACBuffs=598,662,661,683,600;
_ACSkills=731,780,755,554,643,647,719,2902,2876,738,681,696,617,705,507;

;;;;;;;End Settings Gladiator;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=2;
;;;;;;;;;Settings Templar Greatsword;;;;;;;;;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=5;

_ACRelyOnPlayerHP=3127,<50;

_ACHeals=3129,2921,2931,2915,2922;
_ACBuffs=3127,3035,2932,2933,2918,2938,2966;
_ACSkills=3126,3123,3071,2967,2944,3064,2902,2876,2973,3154,2960,3181;

;;;;;;;End Settings Templar Greatsword;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=3;
;;;;;;;;;Settings Scout;;;;;;;;;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=4;

_ACBuffs=3235,3195;
_ACSkills=3197,3183;

;;;;;;;End Settings Scout;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=4;
;;;;;;;;;Settings Assassin;;;;;;;;; Rotation by JoshuaPL

_ACRelyOnRace=3370,Eylos;
_ACRelyOnRace=3371,Asmo;

_ACRelyOnTargetDebuff=3414,8307;
_ACRelyOnTargetDebuff=5093,8307;
_ACRelyOnTargetDebuff=3311,8307;
_ACRelyOnTargetDebuff=3477,9100;

_ACHealPercentage=30;

_ACInitialRange=2;

_ACBuffs=3469,3320,3326,3195,4878;
_ACSkills=3194,3248,3395,3426,5093,3369,3414,4774,3477;

;;;;;;;End Settings Assassin;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=5;
;;;;;;;;;Settings Ranger;;;;;;;;; by widoxd02

_ACRelyOnBuff=813,813;
_ACRelyOnBuff=796,796;
_ACRelyOnBuff=1057,1057;
_ACRelyOnBuff=867,867;
_ACRelyOnBuff=3235,3235;

_ACIsActive=889,True;
_ACIsActive=4724,True;

_ACRelyOnDP=4881,4000;
_ACRelyOnDP=4875,4000;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=15;

_ACBuffs=985,1117,1065,889,813,796,1057,867,3235,4724,4881,4875;
_ACSkills=961,4722,795,871,825,1052,880,1026,1005,4723,1134;

;;;;;;;End Settings Ranger;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=6;
;;;;;;;;;Settings Mage;;;;;;;;;

_ACRelyOnBuff=1155,1155;

_ACInitialRange=25;

_ACBuffs=1155;
_ACSkills=1363,1447,1403,1282;

;;;;;;;End Settings Mage;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=7;
;;;;;;;;;Settings Sorcerer;;;;;;;;;

_ACRelyOnRace=1473,Eylos;
_ACRelyOnRace=1465,Asmo;

_ACRelyOnBuff=1166,1166;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=25;

_ACHeals=1269,1420;
_ACBuffs=1166,1402,1249,1270,1542,1307,1350;
_ACManaRecover=1393,1257;
_ACSkills=1539,1446,1459,1549,1191,1493,1336,1525,1326,1509,1548,4602,1215,1258,1383,1555,1356,1465,1473,1390,1225;

;;;;;;;End Settings Sorcerer;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=8;
;;;;;;;;;Settings Spiritmaster;;;;;;;;;ROTATION MADE BY Gianni (Petless)

_ACCustomCooldown=3780,25000;

_ACRelyOnBuff=1166,1166;

_ACRelyOnRace=3807,Eylos;
_ACRelyOnRace=3808,Asmo;

_ACManaPercentage=65;
_ACHealPercentage=50;

_ACInitialRange=25;

_ACHeals=4665;
_ACBuffs=1166,3543;
_ACSkills=4665,1459,3776,3847,1459,3588,4665,1459,3561,3776,1459,4665,3601;

;;;;;;;End Settings Spiritmaster;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=9;
;;;;;;;;;Settings Priest;;;;;;;;;

_ACRelyOnBuff=1684,1684;

_ACHealPercentage=30;

_ACInitialRange=5;

_ACHeals=1838;
_ACBuffs=1684;
_ACSkills=4012,1814,1615;
_ACRegenerate=1838;

;;;;;;;End Settings Priest;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=10;
;;;;;;;;;Settings Cleric;;;;;;;;;

_ACRelyOnRace=3990,Eylos;
_ACRelyOnRace=3991,Asmo;
_ACRelyOnRace=4125,Eylos;
_ACRelyOnRace=4126,Asmo;
_ACRelyOnRace=4162,Eylos;
_ACRelyOnRace=4163,Asmo;

_ACRelyOnBuff=4005,4005;
_ACRelyOnBuff=1684,1684;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=20;

_ACHeals=4192,3990,3931,3991,3959,3997,3934,4181,4219,4212,3977;
_ACBuffs=1684,3894,3921,4005,3888;
_ACManaRecover=3895,3917;
_ACSkills=4169,4166,4162,4163,4149,4151,4133,4135,4187,4143,4125,4126,4134,1825,1615,4024;
_ACRegenerate=4181,3997,4219;

;;;;;;;End Settings Cleric;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=11;
;;;;;;;;;Settings Chanter;;;;;;;;; by widoxd02

_ACRelyOnPlayerHP=4868,<50;
_ACRelyOnPlayerHP=1606,<90;
_ACRelyOnPlayerHP=1813,<35;
_ACRelyOnPlayerHP=1862,<50;
_ACRelyOnPlayerHP=1734,<45;
_ACRelyOnPlayerHP=1857,<50;

_ACRelyOnDP=1638,4000;
_ACRelyOnDP=1810,2000;

_ACRelyOnBuff=1579,1579;
_ACRelyOnBuff=4642,4642;
_ACRelyOnBuff=1809,1809;
_ACRelyOnBuff=1666,1666;
_ACRelyOnBuff=1689,1689;
_ACRelyOnBuff=4731,4731;
_ACRelyOnBuff=4868,4868;
_ACRelyOnBuff=1813,1813;
_ACRelyOnBuff=1758,1758;
_ACRelyOnBuff=1656,1656;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=1;

_ACHeals=1734,1606,1862,1857;
_ACBuffs=4642,1809,1666,1689,4731,4868,1813,1656,1810,1638,1579;
_ACRegenerate=1862,1734;
_ACSkills=1789,1626,1906,4629,1767,1600,1837,1868,1767,1647,4730,1874,1903;

;;;;;;;End Settings Chanter;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=12;
;;;;;;;;;Settings Technist;;;;;;;;;

_ACInitialRange=25;

_ACBuffs=2169;
_ACSkills=2220,1942,1958;

;;;;;;;End Settings Technist;;;;;;;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=14;
;;;;;;;;;Settings Gunslinger Pistols;;;;;;;;;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACIsActive=4787,True;

_ACRelyOnDP=2007,2000;

_ACInitialRange=20;

_ACHeals=2349,2380,2367,2124,1923;
_ACBuffs=2046,4787,2273,2052,2046,2273,2370;
_ACManaRecover=2367;
_ACSkills=1953,2179,2053,2179,2054,2231,2263,2166,2007,1981,2123,2068,2090;

;;;;;;;End Settings Gunslinger Pistols;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=15;
;;;;;;;;;Settings Artist;;;;;;;;;

_ACManaPercentage=30;

_ACInitialRange=25;

_ACHeals=4339;
_ACSkills=4300,4409,4222;

;;;;;;;End Settings Artist;;;;;;;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=16;
;;;;;;;;;Settings Songweaver;;;;;;;;;

_ACRelyOnBuff=4449,4449;
_ACRelyOnBuff=4442,4442;

_ACIsActive=4590,True;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=25;

_ACHeals=4351,4518,4367,4537,4486;
_ACBuffs=4442,4449,4590;
_ACManaRecover=4383,4391;
_ACSkills=4296,4480,4489,4471,4233,4272,4424,4405,4523,4420,4529,4550,4542,4579;
_ACRegenerate=4351,4518,4537,4383,4391,4486;

;;;;;;;End Settings Songweaver;;;;;;;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17;
;;;;;;;;;Settings Painter;;;;;;;;;

_ACHealPercentage=70;

_ACIsAimable=5669,2;
_ACRelyOnRace=5669,Elyos;
_ACRelyOnRace=5674,Asmodean;

_ACBuffs=5594,5573;
_ACSkills=5669,5674,5440,5534,5515,5452,5509,5479,5541,5476,5428;
_ACHeals=5384;

;;;;;;;End Settings Painter;;;;;;;
#ENDIF

#IF=%Var9,=1;
_ACExperimentalCooldown=True; --- Please wait...
#ENDIF

end_CombatSort;
04/23/2020 13:15 Paraly#10268
Quote:
Originally Posted by gozef2000 View Post
_SearchChatLog=[text];

How to make the script keep searching in chat log for 4 seconds

wana use like move the skill cast time to search in chat log Until he finishes using the skill.





This is great, but why am I losing my target after trying kill


Code:
#IF=%FirstTime,;
#UseGravity
UseSpeed=1;
#UseLoop
#SetVar3=Enter the potion name you wanna use for sustain/n/nin case you don't wanna use any write 0;
#SetVar4=Wanna use NoAnimation while grinding?/n/nType 1 for yes or 0 for no;
#SetVar5=Wanna fight from mid air?/n/nType 1 for yes or 0 for no;
Command=;
#EXECUTE=CombatSort;
TrayInfo=Press "Delete" to kill your target;
#ENDIF


WaitForKey=2E,1; <-- Press/Hold Delete
#IF=%Var5,=1;
_AutoCombat=True;
#ELSE
_AutoCombat=;
#ENDIF



start_CombatSort;


;;;;;;;;BASIC SETTINGS;;;;;;;;;;;

_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,<80;
#SkillLevelAccurate
#ENDIF

#IF=%Var4,=1;
_ACUseAnimation=True;
#ENDIF

#IF=%Var3,>0;
_ACPotion=%Var3,HP/MP,50,66;
#ENDIF

_ACTimeout=900000;

;;;;;;;END BASIC SETTINGS;;;;;;;;





_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=0;
;;;;;;;;;Settings Warrior;;;;;;;;;

_ACInitialRange=4;

_ACSkills=517,2865,2890;

;;;;;;;End Settings Warrior;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=1;
;;;;;;;;;Settings Gladiator;;;;;;;;;

_ACRelyOnRace=662,Eylos;
_ACRelyOnRace=661,Asmo;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=5;

_ACHeals=781,544,571,620,648,4671,706,2932,553;
_ACBuffs=598,662,661,683,600;
_ACSkills=731,780,755,554,643,647,719,2902,2876,738,681,696,617,705,507;

;;;;;;;End Settings Gladiator;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=2;
;;;;;;;;;Settings Templar Greatsword;;;;;;;;;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=5;

_ACRelyOnPlayerHP=3127,<50;

_ACHeals=3129,2921,2931,2915,2922;
_ACBuffs=3127,3035,2932,2933,2918,2938,2966;
_ACSkills=3126,3123,3071,2967,2944,3064,2902,2876,2973,3154,2960,3181;

;;;;;;;End Settings Templar Greatsword;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=3;
;;;;;;;;;Settings Scout;;;;;;;;;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=4;

_ACBuffs=3235,3195;
_ACSkills=3197,3183;

;;;;;;;End Settings Scout;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=4;
;;;;;;;;;Settings Assassin;;;;;;;;; Rotation by JoshuaPL

_ACRelyOnRace=3370,Eylos;
_ACRelyOnRace=3371,Asmo;

_ACRelyOnTargetDebuff=3414,8307;
_ACRelyOnTargetDebuff=5093,8307;
_ACRelyOnTargetDebuff=3311,8307;
_ACRelyOnTargetDebuff=3477,9100;

_ACHealPercentage=30;

_ACInitialRange=2;

_ACBuffs=3469,3320,3326,3195,4878;
_ACSkills=3194,3248,3395,3426,5093,3369,3414,4774,3477;

;;;;;;;End Settings Assassin;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=5;
;;;;;;;;;Settings Ranger;;;;;;;;; by widoxd02

_ACRelyOnBuff=813,813;
_ACRelyOnBuff=796,796;
_ACRelyOnBuff=1057,1057;
_ACRelyOnBuff=867,867;
_ACRelyOnBuff=3235,3235;

_ACIsActive=889,True;
_ACIsActive=4724,True;

_ACRelyOnDP=4881,4000;
_ACRelyOnDP=4875,4000;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=15;

_ACBuffs=985,1117,1065,889,813,796,1057,867,3235,4724,4881,4875;
_ACSkills=961,4722,795,871,825,1052,880,1026,1005,4723,1134;

;;;;;;;End Settings Ranger;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=6;
;;;;;;;;;Settings Mage;;;;;;;;;

_ACRelyOnBuff=1155,1155;

_ACInitialRange=25;

_ACBuffs=1155;
_ACSkills=1363,1447,1403,1282;

;;;;;;;End Settings Mage;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=7;
;;;;;;;;;Settings Sorcerer;;;;;;;;;

_ACRelyOnRace=1473,Eylos;
_ACRelyOnRace=1465,Asmo;

_ACRelyOnBuff=1166,1166;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=25;

_ACHeals=1269,1420;
_ACBuffs=1166,1402,1249,1270,1542,1307,1350;
_ACManaRecover=1393,1257;
_ACSkills=1539,1446,1459,1549,1191,1493,1336,1525,1326,1509,1548,4602,1215,1258,1383,1555,1356,1465,1473,1390,1225;

;;;;;;;End Settings Sorcerer;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=8;
;;;;;;;;;Settings Spiritmaster;;;;;;;;;ROTATION MADE BY Gianni (Petless)

_ACCustomCooldown=3780,25000;

_ACRelyOnBuff=1166,1166;

_ACRelyOnRace=3807,Eylos;
_ACRelyOnRace=3808,Asmo;

_ACManaPercentage=65;
_ACHealPercentage=50;

_ACInitialRange=25;

_ACHeals=4665;
_ACBuffs=1166,3543;
_ACSkills=4665,1459,3776,3847,1459,3588,4665,1459,3561,3776,1459,4665,3601;

;;;;;;;End Settings Spiritmaster;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=9;
;;;;;;;;;Settings Priest;;;;;;;;;

_ACRelyOnBuff=1684,1684;

_ACHealPercentage=30;

_ACInitialRange=5;

_ACHeals=1838;
_ACBuffs=1684;
_ACSkills=4012,1814,1615;
_ACRegenerate=1838;

;;;;;;;End Settings Priest;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=10;
;;;;;;;;;Settings Cleric;;;;;;;;;

_ACRelyOnRace=3990,Eylos;
_ACRelyOnRace=3991,Asmo;
_ACRelyOnRace=4125,Eylos;
_ACRelyOnRace=4126,Asmo;
_ACRelyOnRace=4162,Eylos;
_ACRelyOnRace=4163,Asmo;

_ACRelyOnBuff=4005,4005;
_ACRelyOnBuff=1684,1684;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=20;

_ACHeals=4192,3990,3931,3991,3959,3997,3934,4181,4219,4212,3977;
_ACBuffs=1684,3894,3921,4005,3888;
_ACManaRecover=3895,3917;
_ACSkills=4169,4166,4162,4163,4149,4151,4133,4135,4187,4143,4125,4126,4134,1825,1615,4024;
_ACRegenerate=4181,3997,4219;

;;;;;;;End Settings Cleric;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=11;
;;;;;;;;;Settings Chanter;;;;;;;;; by widoxd02

_ACRelyOnPlayerHP=4868,<50;
_ACRelyOnPlayerHP=1606,<90;
_ACRelyOnPlayerHP=1813,<35;
_ACRelyOnPlayerHP=1862,<50;
_ACRelyOnPlayerHP=1734,<45;
_ACRelyOnPlayerHP=1857,<50;

_ACRelyOnDP=1638,4000;
_ACRelyOnDP=1810,2000;

_ACRelyOnBuff=1579,1579;
_ACRelyOnBuff=4642,4642;
_ACRelyOnBuff=1809,1809;
_ACRelyOnBuff=1666,1666;
_ACRelyOnBuff=1689,1689;
_ACRelyOnBuff=4731,4731;
_ACRelyOnBuff=4868,4868;
_ACRelyOnBuff=1813,1813;
_ACRelyOnBuff=1758,1758;
_ACRelyOnBuff=1656,1656;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=1;

_ACHeals=1734,1606,1862,1857;
_ACBuffs=4642,1809,1666,1689,4731,4868,1813,1656,1810,1638,1579;
_ACRegenerate=1862,1734;
_ACSkills=1789,1626,1906,4629,1767,1600,1837,1868,1767,1647,4730,1874,1903;

;;;;;;;End Settings Chanter;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=12;
;;;;;;;;;Settings Technist;;;;;;;;;

_ACInitialRange=25;

_ACBuffs=2169;
_ACSkills=2220,1942,1958;

;;;;;;;End Settings Technist;;;;;;;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=14;
;;;;;;;;;Settings Gunslinger Pistols;;;;;;;;;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACIsActive=4787,True;

_ACRelyOnDP=2007,2000;

_ACInitialRange=20;

_ACHeals=2349,2380,2367,2124,1923;
_ACBuffs=2046,4787,2273,2052,2046,2273,2370;
_ACManaRecover=2367;
_ACSkills=1953,2179,2053,2179,2054,2231,2263,2166,2007,1981,2123,2068,2090;

;;;;;;;End Settings Gunslinger Pistols;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=15;
;;;;;;;;;Settings Artist;;;;;;;;;

_ACManaPercentage=30;

_ACInitialRange=25;

_ACHeals=4339;
_ACSkills=4300,4409,4222;

;;;;;;;End Settings Artist;;;;;;;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=16;
;;;;;;;;;Settings Songweaver;;;;;;;;;

_ACRelyOnBuff=4449,4449;
_ACRelyOnBuff=4442,4442;

_ACIsActive=4590,True;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=25;

_ACHeals=4351,4518,4367,4537,4486;
_ACBuffs=4442,4449,4590;
_ACManaRecover=4383,4391;
_ACSkills=4296,4480,4489,4471,4233,4272,4424,4405,4523,4420,4529,4550,4542,4579;
_ACRegenerate=4351,4518,4537,4383,4391,4486;

;;;;;;;End Settings Songweaver;;;;;;;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=17;
;;;;;;;;;Settings Painter;;;;;;;;;

_ACHealPercentage=70;

_ACIsAimable=5669,2;
_ACRelyOnRace=5669,Elyos;
_ACRelyOnRace=5674,Asmodean;

_ACBuffs=5594,5573;
_ACSkills=5669,5674,5440,5534,5515,5452,5509,5479,5541,5476,5428;
_ACHeals=5384;

;;;;;;;End Settings Painter;;;;;;;
#ENDIF

#IF=%Var9,=1;
_ACExperimentalCooldown=True; --- Please wait...
#ENDIF

end_CombatSort;
You would put the _SearchChatLog in a 4 second loop

Code:
_SetVar=temp,0;
#DO=4000;
_SearchChatLog=[text];
_SetVar=temp,1;
#ENDIF
#UNTIL=%Var[temp],=1;
however that's not necessary at SmartSkill you define the casttime / animationtime for each skill and the _AC combat system detects when a cast / animation has been finished.
04/24/2020 17:16 fabricioaion#10269
can someone explain to me why when i edit the script aion gets all crazy,,,,can you help me
04/25/2020 16:13 Paraly#10270
Quote:
Originally Posted by fabricioaion View Post
can someone explain to me why when i edit the script aion gets all crazy,,,,can you help me
You probably do some syntax mistakes at coding?
04/28/2020 15:57 raphaell90#10271
Hello Paraly,

Do you have a trial for test?
04/28/2020 22:17 gozef2000#10272
Is there anything that helps to stabilize the character in the same place?

i use many script like Short script>>Combat Assist - Script ver. 1.09

character Some time get runing to the mob or boss

i think the problem in Ram Command cuse evry time character get runing i see target uses the same skill
04/29/2020 10:58 Paraly#10273
Quote:
Originally Posted by gozef2000 View Post
Is there anything that helps to stabilize the character in the same place?

i use many script like Short script>>Combat Assist - Script ver. 1.09

character Some time get runing to the mob or boss

i think the problem in Ram Command cuse evry time character get runing i see target uses the same skill
Combat Assist just fights your target when ever you press Delete, for your use case you rather should use the Farmspot script (it's in the same folder), this script fights everything nearby and always returns to the position it got started at
04/29/2020 12:35 ronkan0813#10274
Hi Paraly,

I wanna buy 30 days the hack but when I click the paypal link it only allows to buy for 365 days, how can I just buy 30 days?
04/29/2020 18:34 crazymonkey84#10275
Hi Paraly

with this new version of starter class script, where do I need to put: 1115,838 (its the number for male gunner)

Ty