Official 5165 FAQ/Question thread

02/16/2010 18:17 Arcо#1006
Quote:
Originally Posted by mohammedbeh View Post
hi we need help about some thing in 5165

* i need full Dis City
**save for donation
*** itemlock no`t work
****Class PK Enovy full
***** i have more maps empty
******full guildwar
******* full qust moon box
********when i pk team i can kill frinds don`t want that
**********when i uesd hours i can kill any one by skill don`t need that

any way good luck for all
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**/exit on the console.
***Must code it in.
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02/16/2010 22:11 mAr1u$#1007
I got an bug, when a player is red name, and some1 attack him in capture mod, he get pkp... is there any fix for that? and how I can make team mode work fine... without killing friends and guild?
02/17/2010 01:37 gangsta119#1008
Hey guys remember me. Its Snow. Owner of Conquer 3.0. Im gonna start releasing my codes and NPC's for 5165. Here is my first. Now everybody with 5165 will have item upgrade bug. Gives peoples high attack rate unless they relog. Then it goes back to normal. So I coded WeaponMaster to disconnect you when you finished upgrading. But you have option to continue upgrade... So it will only disconnect when your completley finished. Its a fast way to get around the Attack Bug so here it is...

Code:
                            #region WeaponMaster
                            case 7050:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("I can upgrade your items here for a DB each time. But remember for changes to take effect you need to click Finish when done."));
                                        GC.AddSend(Packets.NPCLink("Upgrade.", 10));
                                        GC.AddSend(Packets.NPCLink("Hmmmmm.", 255)); 
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                        GC.Agreed = false;
                                    }
                                    else if (Control == 10)
                                    {
                                        GC.AddSend(Packets.NPCSay("Choose the equipment you want to upgrade."));
                                        GC.AddSend(Packets.NPCLink("Headgear", 1));
                                        GC.AddSend(Packets.NPCLink("Necklace/Bag", 2));
                                        GC.AddSend(Packets.NPCLink("Armor", 3));
                                        GC.AddSend(Packets.NPCLink("Weapon", 4));
                                        GC.AddSend(Packets.NPCLink("Shield", 5));
                                        GC.AddSend(Packets.NPCLink("Ring", 6));
                                        GC.AddSend(Packets.NPCLink("Boots", 8));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 65)
                                    {
                                        GC.Disconnect();
                                    }
                                    else if (Control >= 1 && Control <= 8)
                                    {
                                        Game.Item I = GC.MyChar.Equips.Get(Control);
                                        byte PrevLevel = I.DBInfo.LevReq;

                                        Game.ItemIDManipulation IMan = new NewestCOServer.Game.ItemIDManipulation(I.ID);
                                        IMan.IncreaseLevel();

                                        DatabaseItem Di = (DatabaseItem)Database.DatabaseItems[IMan.ToID()];

                                        byte NewLevel = Di.LevReq;
                                        if (NewLevel > PrevLevel)
                                        {
                                            if (GC.MyChar.Level >= NewLevel)
                                            {
                                                if (!GC.Agreed)
                                                {
                                                    GC.AddSend(Packets.NPCSay("You need a DragonBall. Are you ready?"));
                                                    GC.AddSend(Packets.NPCLink("Upgrade it.", Control));
                                                    GC.AddSend(Packets.NPCLink("Forget it.", 255)); 
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                    GC.Agreed = true;
                                                }
                                                else
                                                {
                                                    GC.Agreed = false;
                                                    if (GC.MyChar.InventoryContains(1088000, 1))
                                                    {

                                                        GC.MyChar.RemoveItem(GC.MyChar.NextItem(1088000));
                                                        I.ID = IMan.ToID();

                                                        GC.MyChar.Equips.Replace(Control, I, GC.MyChar);
                                                        GC.MyChar.EquipStats(Control, true);

                                                        GC.AddSend(Packets.NPCSay("If you are done upgrading click finish for attack changes to take effect!"));
                                                        GC.AddSend(Packets.NPCLink("Finished", 65));
                                                        GC.AddSend(Packets.NPCLink("Upgrade More First", 10));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());

                                                    }
                                                    else
                                                    {
                                                        GC.AddSend(Packets.NPCSay("You don't have a DragonBall."));
                                                        GC.AddSend(Packets.NPCLink("Oh hold on.", 255));  
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish()); 
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                GC.AddSend(Packets.NPCSay("You aren't high level enough to wear the item after upgrading."));
                                                GC.AddSend(Packets.NPCLink("Alright.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                            }
                                        }

                                    }
                                    else
                                    {
                                        GC.AddSend(Packets.NPCSay("The item cannot be upgraded anymore."));
                                        GC.AddSend(Packets.NPCLink("Alright.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    break;
                                }
                            #endregion
Just place it in NPC dialog replace your WeaponMaster or High Market Upgrade with this.. Dont need to hit thanks. I just wanna help.

[Only registered and activated users can see links. Click Here To Register...] I have fixed 5165 source's and 5095
02/17/2010 01:46 gangsta119#1009
Ok so next we have voting NPC. Now this is a different kid on voting NPC. You.. the GM hit Vote on the NPC and it will make everyone online open up an internet explorer to type the code and vote. Its in a secret GM spot. So only u can activate it when your servers most busy.

Code:
                            #region Vote server
                            case 98275:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Load all accounts online with vote page"));
                                        GC.AddSend(Packets.NPCLink("Yep", 1));
                                        GC.AddSend(Packets.NPCLink("Nope not right now.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());

                                    }
                                    if (Control == 1)
                                    {
                                        if (GC.MyChar.Silvers >= 0)
                                        {
                                            GC.MyChar.Silvers += 1;
                                            Game.World.SendMsgToAll("SYSTEM", "http://www.xtremetop100.com/in.php?site=1132301192", 2105, 0);
                                        }
                                        else
                                        {
                                            GC.AddSend(Packets.NPCSay("...."));
                                            GC.AddSend(Packets.NPCLink("....", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    break;
                                }
                            #endregion
chat .cs add this
}
if (Cmd[0] == "/gmspot")
{
GC.MyChar.Teleport(1213, 400, 400);

then last NPC.txt in OLDCODB add this : 98275 5890 2 0 1213 395 393

Simply type the /gmspot command to appear at the npc and hit the vote link to open all players online up with the vote page. Remember to change your top 100 url to your own. Not mine.

Instead of hitting thanks vote for my server that opens friday [Only registered and activated users can see links. Click Here To Register...] =) Ill release another 2 codes tommorow. Add me [Only registered and activated users can see links. Click Here To Register...] if anyone need help or want fixed sources ($)
02/17/2010 03:36 mohammedbeh#1010
hello all

i need npc for make items for +9 to +12 by dbs
02/17/2010 04:03 [GM]#1011
WTF is this ????!



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.Arco how did u edit DBC files? u know we can't if u have a tool for it share it plz
02/17/2010 05:45 salem rey#1012
Quote:
Originally Posted by gangsta119 View Post
Hey guys remember me. Its Snow. Owner of Conquer 3.0. Im gonna start releasing my codes and NPC's for 5165. Here is my first. Now everybody with 5165 will have item upgrade bug. Gives peoples high attack rate unless they relog. Then it goes back to normal. So I coded WeaponMaster to disconnect you when you finished upgrading. But you have option to continue upgrade... So it will only disconnect when your completley finished. Its a fast way to get around the Attack Bug so here it is...

Code:
                            #region WeaponMaster
                            case 7050:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("I can upgrade your items here for a DB each time. But remember for changes to take effect you need to click Finish when done."));
                                        GC.AddSend(Packets.NPCLink("Upgrade.", 10));
                                        GC.AddSend(Packets.NPCLink("Hmmmmm.", 255)); 
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                        GC.Agreed = false;
                                    }
                                    else if (Control == 10)
                                    {
                                        GC.AddSend(Packets.NPCSay("Choose the equipment you want to upgrade."));
                                        GC.AddSend(Packets.NPCLink("Headgear", 1));
                                        GC.AddSend(Packets.NPCLink("Necklace/Bag", 2));
                                        GC.AddSend(Packets.NPCLink("Armor", 3));
                                        GC.AddSend(Packets.NPCLink("Weapon", 4));
                                        GC.AddSend(Packets.NPCLink("Shield", 5));
                                        GC.AddSend(Packets.NPCLink("Ring", 6));
                                        GC.AddSend(Packets.NPCLink("Boots", 8));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 65)
                                    {
                                        GC.Disconnect();
                                    }
                                    else if (Control >= 1 && Control <= 8)
                                    {
                                        Game.Item I = GC.MyChar.Equips.Get(Control);
                                        byte PrevLevel = I.DBInfo.LevReq;

                                        Game.ItemIDManipulation IMan = new NewestCOServer.Game.ItemIDManipulation(I.ID);
                                        IMan.IncreaseLevel();

                                        DatabaseItem Di = (DatabaseItem)Database.DatabaseItems[IMan.ToID()];

                                        byte NewLevel = Di.LevReq;
                                        if (NewLevel > PrevLevel)
                                        {
                                            if (GC.MyChar.Level >= NewLevel)
                                            {
                                                if (!GC.Agreed)
                                                {
                                                    GC.AddSend(Packets.NPCSay("You need a DragonBall. Are you ready?"));
                                                    GC.AddSend(Packets.NPCLink("Upgrade it.", Control));
                                                    GC.AddSend(Packets.NPCLink("Forget it.", 255)); 
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                    GC.Agreed = true;
                                                }
                                                else
                                                {
                                                    GC.Agreed = false;
                                                    if (GC.MyChar.InventoryContains(1088000, 1))
                                                    {

                                                        GC.MyChar.RemoveItem(GC.MyChar.NextItem(1088000));
                                                        I.ID = IMan.ToID();

                                                        GC.MyChar.Equips.Replace(Control, I, GC.MyChar);
                                                        GC.MyChar.EquipStats(Control, true);

                                                        GC.AddSend(Packets.NPCSay("If you are done upgrading click finish for attack changes to take effect!"));
                                                        GC.AddSend(Packets.NPCLink("Finished", 65));
                                                        GC.AddSend(Packets.NPCLink("Upgrade More First", 10));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());

                                                    }
                                                    else
                                                    {
                                                        GC.AddSend(Packets.NPCSay("You don't have a DragonBall."));
                                                        GC.AddSend(Packets.NPCLink("Oh hold on.", 255));  
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish()); 
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                GC.AddSend(Packets.NPCSay("You aren't high level enough to wear the item after upgrading."));
                                                GC.AddSend(Packets.NPCLink("Alright.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                            }
                                        }

                                    }
                                    else
                                    {
                                        GC.AddSend(Packets.NPCSay("The item cannot be upgraded anymore."));
                                        GC.AddSend(Packets.NPCLink("Alright.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    break;
                                }
                            #endregion
Just place it in NPC dialog replace your WeaponMaster or High Market Upgrade with this.. Dont need to hit thanks. I just wanna help.

[Only registered and activated users can see links. Click Here To Register...] I have fixed 5165 source's and 5095
This is a little usefull thing. thanks
02/17/2010 07:57 xSynthesis#1013
Quote:
Originally Posted by [GM] View Post
WTF is this ????!



[Only registered and activated users can see links. Click Here To Register...]


.Arco how did u edit DBC files? u know we can't if u have a tool for it share it plz
I guess it's just a 130 level sword edit.
02/17/2010 11:09 [GM]#1014
Quote:
Originally Posted by xSynthesis View Post
I guess it's just a 130 level sword edit.
oh so he didn't add new weapons
02/17/2010 15:04 mohammedbeh#1015
hello all i need some thing in 5165
1- i need npc froe change boy to girl and gril to boy for cps

and i have problem

2- when i play pk team i kill my friends
3- i have maps empty in qust moonbox
4- i need guild war fixed
02/17/2010 17:17 paralyzer2#1016
Quote:
Originally Posted by xSynthesis View Post
I guess it's just a 130 level sword edit.

OMFG .Arco World of warcraft CAN sue ur ass for that everyone that is a high level weapon on the Massive game World Of Warcraft

How do i know: I played it for 1 year and owned my own p-server on wow for 2 years soooo..... yea .Arco #Reported to wow Customer Service!!!
02/17/2010 17:38 Korvacs#1017
Quote:
Originally Posted by paralyzer2 View Post
OMFG .Arco World of warcraft CAN sue ur ass for that everyone that is a high level weapon on the Massive game World Of Warcraft

How do i know: I played it for 1 year and owned my own p-server on wow for 2 years soooo..... yea .Arco #Reported to wow Customer Service!!!
They cant sue him for that, calm down -.-.

It might well be the graphical representation of an object inside WoW, but thats not something you can sue someone for, otherwise anyone who did any form of fan art would be in the firing line wouldnt they.
02/17/2010 22:05 Arcо#1018
Quote:
Originally Posted by paralyzer2 View Post
OMFG .Arco World of warcraft CAN sue ur ass for that everyone that is a high level weapon on the Massive game World Of Warcraft

How do i know: I played it for 1 year and owned my own p-server on wow for 2 years soooo..... yea .Arco #Reported to wow Customer Service!!!
They can't sue me for using their design unless I was profiting off of it.
And you really reported me to WoW customer Service.
Lmao....
02/17/2010 22:25 ~Yuki~#1019
i lolīd soo much now^^
02/17/2010 22:51 babydan123#1020
i get to createing the char i put char name small char or big and it says faild please try again please help dont rly no whats wrrong add [Only registered and activated users can see links. Click Here To Register...] or reply to help me please thanks so much for all that help =D