Stell doch bei dir mal folgendes ein:
Sollte damit eigentlich klappen wenn er über
nicht will.
Best regards
Code:
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [0, 1];
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster, use static field if the monster is not immune to lightning.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = [B][COLOR=DarkRed]3[/COLOR][/B];
NTConfig_AttackSkill[8] = [COLOR=DarkRed][B]MWS_STATIC_FIELD[/B][/COLOR]; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = 0; // Untimed Skill to be used against user defined immunes.
Code:
NTConfig_BehaviourOnImmuneMonster = [B][COLOR=DarkRed]1[/COLOR][/B];
Best regards