Today i tried for the first time the combat thing for my main sorc hoping to do some afk grinding to exchange coins to gems, but that _ACCheckMob=; combat routine is literally 90% slacking and 10% hitting skills that shouldn't.
Is there a way to put any parameters or do I just tell it what skills are my attacks and he uses them randomly?
Most of the times my character would start casting something and auto cancel, or move spasticaly around the target (I assume this is to make him look like a real char or something) and plenty of time my client would give me the message "too far from the target" although the target was in melee range or "cannot use that skill". And when I got stunned my char wouldn't remove it somehow.
I have the feeling that the skills are predetermined with 10 ping so before it stops casting, the script tries to cast another skill.
Am I doing something wrong here? Cause I think I will go back to the scripting method of using skills. Unless combat wizard is not good for sorc which is the only casting class.
It also seemed to have a problem with my drain multicast, it would only hit once and then hit another skill instead of cast it 3 times.
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Is there a way to put any parameters or do I just tell it what skills are my attacks and he uses them randomly?
Most of the times my character would start casting something and auto cancel, or move spasticaly around the target (I assume this is to make him look like a real char or something) and plenty of time my client would give me the message "too far from the target" although the target was in melee range or "cannot use that skill". And when I got stunned my char wouldn't remove it somehow.
I have the feeling that the skills are predetermined with 10 ping so before it stops casting, the script tries to cast another skill.
Am I doing something wrong here? Cause I think I will go back to the scripting method of using skills. Unless combat wizard is not good for sorc which is the only casting class.
It also seemed to have a problem with my drain multicast, it would only hit once and then hit another skill instead of cast it 3 times.
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