Quote:
Originally Posted by jw988
well Ents might be the easy one to make work but Im working on other things atm
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thats true but on the otherhand i only mentiioned e1 or 2 simply for skill packs and charts but did ether pet actly have skills? if not that leaves room for advancement down the road we could make anything a pet and add our own skills once we are full circle
Quote:
Originally Posted by Chaosnightmare
I use different clients and repacks to try different things, but aor client + JW988's guide stuff works like a charm. The command works fine but for some weird reason not for everyone. You can also use the insert item procedure to insert items.
Code:
USE [Telecaster]
GO
DECLARE @return_value int
EXEC @return_value = [dbo].[smp_insert_item]
@IN_SID = 5009, --Change this Per Item
@IN_OWNER_ID = 15, --Char ID
@IN_ACCOUNT_ID = 0,
@IN_SUMMON_ID = 0,
@IN_AUCTION_ID = 0,
@IN_KEEPING_ID = 0,
@IN_CODE = 2010258, --Item Code
@IN_IDX = 100, --Place in Inv (doesnt seem to matter)
@IN_FLAG = 0,
@IN_CNT = 1, --How Many you want
@IN_LEVEL = 1, --Item Level
@IN_ENHANCE = 0, -- Item +
@IN_ENDURANCE = 100,
@IN_GCODE = 1,
@IN_REMAIN_TIME = 0,
@IN_ELEMENTAL_EFFECT_TYPE = 0,
@IN_ELEMENTAL_EFFECT_EXPIRE_TIME = N'1970-01-01 11:00:00.000',
@IN_ELEMENTAL_EFFECT_ATTACK_POINT = 0,
@IN_ELEMENTAL_EFFECT_MAGIC_POINT = 0
SELECT 'Return Value' = @return_value
GO
Found this while back here.
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ok guys i got to playing with this and figure something out
u need a second char in this perferable not gm at least mine wasnt so im recreating this scene
USE [Telecaster]
GO
DECLARE @return_value int
EXEC @return_value = [dbo].[smp_insert_item]
@IN_SID = 2, --Change this Per Item
@IN_OWNER_ID = 1, --Char ID
@IN_ACCOUNT_ID = 1,
@IN_SUMMON_ID = 0,
@IN_AUCTION_ID = 0,
@IN_KEEPING_ID = 0,
@IN_CODE = your code here, --Item Code
@IN_IDX = 100, --Place in Inv (doesnt seem to matter)
@IN_FLAG = 0,
@IN_CNT = 100, --How Many you want
@IN_LEVEL = 1, --Item Level
@IN_ENHANCE = 0, -- Item +
@IN_ENDURANCE = 100,
@IN_GCODE = 1,
@IN_REMAIN_TIME = 0,
@IN_ELEMENTAL_EFFECT_TYPE = 0,
@IN_ELEMENTAL_EFFECT_EXPIRE_TIME = N'1970-01-01 11:00:00.000',
@IN_ELEMENTAL_EFFECT_ATTACK_POINT = 0,
@IN_ELEMENTAL_EFFECT_MAGIC_POINT = 0
SELECT 'Return Value' = @return_value
GO
what this does is the items will show up in wh if some doesnt show hop on alt then check wh and the rest shows
@IN_SID = 2, --Change this Per Item * seems to be asking not what char but how many u have and doesnt function right with out 2 at least in my case it actly waited till i made a second toon then dropped all on me at once.
if u enter it my way then it cant detect char from select screen so adds them via the wh
someitems like divine wings time out it seems there 30 days and remove on adding to inventory so im mess with this script and see if i cant make them perm
if you change your chart to reflect the numbers i changed and add the item code where needed well should work fine and plz leave feed back
Quote:
Originally Posted by nathanmuntz
nope no extra files needed
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well it doesnt work for me there removed in my db so that means the script doesnt work for me
game says lua function cant be read
Quote:
Originally Posted by TheStranger
I went looking through the db for a loot pet, all i could find were timed ones, and one non timed that wouldn't summon. Well i happened to find the Rain Drop event box so have fun with that ^.^
3600044 - Rain Drop Event Box
2010693 - Pirate Ship
3600044 - Rain Drop
3001702 - 30 ss bag
3600066 - 8gmfb bag
3600067 - 10gmfb bag
Btw, I found out how to get timed stuff to work ^.^
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what did u change? btw im check with a none aor client im thinking its missing alot of cs charts hince why i get a few cs items and they dont show or delete from inventory while others stay