Right now, ELSE jumps too slow even with anti stuck at 1. There is still a delay before the next jump because bot needs to scan for monsters. It works fine on an empty map. As a result, noobs who jumps along with FolllowMe slows down and starts to walk a bit. This gives the birdmen chance to hit the noobs and causing them to die. If archer jumps faster, this problem will be eliminated.
If you take off default melee, the bot will only do the path, making it possible to jump without delay on every jump.
The other way is to make mouse click with the bot, like in ArcherBounce.
Sorry if I'm not clear on this..kinda hard to explain lol..add me on msn if you can:
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EDIT (by friend):
In other words...
-An Archer bot that has a customizable path but does not use control click to scatter but moves the mouse cursor instead.
-Possible counter for the number of scatter/right clicks before next jump? Or a set amount of time (changeable at runtime)? So you don't get stuck at mobs that are un scatterable. For example, if 2 monsters spawn in 1 point, only 1 can be killed by scatter.
-I don't think the speed of the bot will be a problem, not sure how you program the pixel reader for HP bars but reduced mobs size should keep the FollowMe bot from making noobs click and melee on the mobs (if the one above is possible).
Hmm.. on second thought, I think the first idea is useless...
I should learn ahk and help my friend instead of bothering you with these things, I'm pretty sure these can all be found in your open sources.
Anyways, love all the useful bots you've been making so far.