Official V3n0M Thread

09/26/2007 05:04 nataro#946
They probably made Old/New servers different for a reason, make it harder, So new/old both need its own proxy type codes, making more work for Coders, i dunno, Just a guess... :confused:
09/26/2007 05:23 bone-you#947
Quote:
Originally Posted by high6 View Post
patch 4356 uses 41B.
0x041F*

Code:
		case 0x041C:
			{
				char oldip[16];
				memset(oldip, 0, 16);
				memcpy(oldip, pData+12, 16);
				memset(pData+12, 0, 16);
				memcpy(pData+12, G_cLocalBindIP, strlen(G_cLocalBindIP));
				wp = (WORD *)(pData+12+16);
				G_iRemoteGamePort = 5816;
				memcpy(G_cGameServerAddr, oldip, 16);
				wsprintf(G_cTxt, "Login type 2: Remote game ip <%s> port <%d>", G_cGameServerAddr, G_iRemoteGamePort);
				conadd(G_cTxt, DEF_VERBOSE_CRITICAL);
				break;
			}
		case 0x041F:
			{
				char oldip[16];
				memset(oldip, 0, 16);
				memcpy(oldip, pData+12, 16);
				memset(pData+12, 0, 16);
				memcpy(pData+12, G_cLocalBindIP, strlen(G_cLocalBindIP));
				wp = (WORD *)(pData+12+16);
				G_iRemoteGamePort = *wp;
				*wp = G_iLocalGamePort;
				memcpy(G_cGameServerAddr, oldip, 16);
				wsprintf(G_cTxt, "Login type 1: Remote game ip <%s> port <%d>", G_cGameServerAddr, G_iRemoteGamePort);
				conadd(G_cTxt, DEF_VERBOSE_CRITICAL);
				break;
			}
Every login attempt works for me if both are included.
09/26/2007 06:09 Cypherx#948
Quote:
Originally Posted by bone-you View Post
0x041F*

Code:
		case 0x041C:
			{
				char oldip[16];
				memset(oldip, 0, 16);
				memcpy(oldip, pData+12, 16);
				memset(pData+12, 0, 16);
				memcpy(pData+12, G_cLocalBindIP, strlen(G_cLocalBindIP));
				wp = (WORD *)(pData+12+16);
				G_iRemoteGamePort = 5816;
				memcpy(G_cGameServerAddr, oldip, 16);
				wsprintf(G_cTxt, "Login type 2: Remote game ip <%s> port <%d>", G_cGameServerAddr, G_iRemoteGamePort);
				conadd(G_cTxt, DEF_VERBOSE_CRITICAL);
				break;
			}
		case 0x041F:
			{
				char oldip[16];
				memset(oldip, 0, 16);
				memcpy(oldip, pData+12, 16);
				memset(pData+12, 0, 16);
				memcpy(pData+12, G_cLocalBindIP, strlen(G_cLocalBindIP));
				wp = (WORD *)(pData+12+16);
				G_iRemoteGamePort = *wp;
				*wp = G_iLocalGamePort;
				memcpy(G_cGameServerAddr, oldip, 16);
				wsprintf(G_cTxt, "Login type 1: Remote game ip <%s> port <%d>", G_cGameServerAddr, G_iRemoteGamePort);
				conadd(G_cTxt, DEF_VERBOSE_CRITICAL);
				break;
			}
Every login attempt works for me if both are included.
Good idea...

changed orginal code:
Code:
        try
        {
            if ((b[2] == 0x1c || b[2] == 0x1f) && b[3] == 0x04)
            {
                for(int i=12; i<28; i++)
                {
                    if(b[i]>0)
                        ip+=(char)b[i];
                    b[i]=proxip.getBytes()[i-12];
                }
            }
        }
09/26/2007 09:40 La3eb#949
So Aimbot is disabled ? O.o ,more than half of Venom's users are using the Aimbot feature , i even call it VenomAimbot :P
09/26/2007 11:46 ^ralii^#950
Im just using for hunt so i dont care bout the aim. :P
Hopefully it will work soon cuz im getting filthy rich with autohunt :D
09/26/2007 13:56 lovemehoney1#951
ty
09/26/2007 14:55 123kipper123#952
so.... can you get it working for 216.93.174.65 servers
09/26/2007 15:47 cuayxxx#953
hope also to work for 216.93.174.65 server plx :(
09/26/2007 16:01 Queen-Of-Evil#954
Quote:
Originally Posted by Cypherx View Post
Good idea...

changed orginal code:
Code:
        try
        {
            if ((b[2] == 0x1c || b[2] == 0x1f) && b[3] == 0x04)
            {
                for(int i=12; i<28; i++)
                {
                    if(b[i]>0)
                        ip+=(char)b[i];
                    b[i]=proxip.getBytes()[i-12];
                }
            }
        }
O.o you always impress me, But errr, what source code version are you using... cause thats defiently not how our nasty ASM file looks like :D :rolleyes: If you managed to make a better source code to use rather than the ASM itd be most appreciated if you could provide me with it :)
09/26/2007 19:51 ^ralii^#955
There was another acc server maint today btw. hopefully they didnt change something again.
09/26/2007 20:57 FeonDust#956
Quote:
Originally Posted by Queen-Of-Evil View Post
O.o you always impress me, But errr, what source code version are you using... cause thats defiently not how our nasty ASM file looks like :D :rolleyes: If you managed to make a better source code to use rather than the ASM itd be most appreciated if you could provide me with it :)
Granted, I know little coding language, but can't you just replace the line that has "0x1c" with "0x1f"?
09/26/2007 21:41 Queen-Of-Evil#957
Quote:
Originally Posted by FeonDust View Post
Granted, I know little coding language, but can't you just replace the line that has "0x1c" with "0x1f"?
There are 27 Refrences to 0x1c,
09/27/2007 01:27 Zandelin5#958
Ah Queen~of~Evil its been a while I see u can still post here having trouble with msn still?
09/27/2007 02:11 Queen-Of-Evil#959
Quote:
Originally Posted by Zandelin5 View Post
Ah Queen~of~Evil its been a while I see u can still post here having trouble with msn still?
Yeh its just gay so im not even trying to use msn again, i got it working for a few minutes, sent like 3 messages, got 1 back and the **ckin thing just freezes the computer up. I resolved the other "Issue" Though ;)

P.S> Hows the reading?
09/27/2007 02:18 pakisouljah#960
ok ive got many proxies to work before including yours, but there is a problem w/ this new update...Patach4356 build 3 version.
When i installed everything i could get into game and everything, and wen logging in i even got your modified message "logging into game..Venom proxie loading or w/e". Once i got it i typed in commands such as #bye, #dhcyclone, and nothing works =/..so i check site again and i see your fix 1 and fix 2, and i instal fix1 first followed by fix 2 like you said, but i still ahve the same old problem...
do u have any idea wuts going on :P :rolleyes: