[Release] Muddy's D2NT

03/19/2011 22:31 MrDoener#931
Der bot geht immer direkt nach Andariel aus dem spiel , Habe Mehrere runs aktiviert ( andariel , alte tunnels , meppel , izu usw ..) , wen ich andariel deaktiviere , dan macht gamble und geht nach etwa 30 sec aus dem spiel.

kann mir jemand helfen thx schonma

ps hatte vohrer die ganze zeit den bluebird bot der leuft ganz normal
03/19/2011 22:48 Muddy Waters#932
Quote:
Originally Posted by MrDoener View Post
Der bot geht immer direkt nach Andariel aus dem spiel , Habe Mehrere runs aktiviert ( andariel , alte tunnels , meppel , izu usw ..) , wen ich andariel deaktiviere , dan macht gamble und geht nach etwa 30 sec aus dem spiel.

kann mir jemand helfen thx schonma

ps hatte vohrer die ganze zeit den bluebird bot der leuft ganz normal
Wäre schön, wenn du auch ein bisschen was handfestes dazu lieferst, hellsehen ist immer etwas schwierig.

Konkret denke ich an deine Char Config in einer [Code]-Box. ;)

Lg
Muddy
03/19/2011 23:31 MrDoener#933
Code:
 */

Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
    MW_LoadGlobalSettings();
    
    //------------------------------------------------------------------------------
    //
    // Run Configuration
    //
    //------------------------------------------------------------------------------
    
    // Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
    // ***************** Current schedule ******************
    //MWConfig_Script.push(["NTAndariel.ntj", 10]);
    //MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathToPitSpectype = 0; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearCountessRoomsSpectype = 0;
    //MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathToTunnelsSpectype = 0x01;
    //MWConfig_Script.push(["NTTravincal.ntj", 10]);
    //MWConfig_Script.push(["NTMephisto.ntj", 10]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
    //MWConfig_Script.push(["NTEldritch.ntj", 10]); NTConfig_ShenkExtension = true;
    // *****************************************************
    //------------------------------------------------------------------------------
    // Available Scripts
    //------------------------------------------------------------------------------
    /* 
    // *********************** Act I ***********************
    
    //MWConfig_Script.push(["NTMausoleum.ntj", 10]); NTConfig_KillBloodRaven = true;
    //MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
    //MWConfig_Script.push(["NTHole.ntj", 10]); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //MWConfig_Script.push(["NTTreehead.ntj", 10]);
    //MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearCountessRoomsSpectype = 0;
    //MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathToPitSpectype = 0; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
    MWConfig_Script.push(["NTAndariel.ntj", 10]);
    
    // *********************** Act II **********************
    
    //MWConfig_Script.push(["NTRadament.ntj", 10]);
    //MWConfig_Script.push(["NTColdworm.ntj", 10]);
    MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathToTunnelsSpectype = 0x01;
    MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathToSummonerSpectype = 0;
    //MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathToDurielSpectype = 0x01;
    
    // ********************** Act III **********************
    
    //MWConfig_Script.push(["MWFlayerJungle.ntj", 10]);
    MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathToKurastSewersSpectype = 0;
    //MWConfig_Script.push(["MWKurastTemples.ntj", 5])
    //MWConfig_Script.push(["NTTravincal.ntj", 5]);
    MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
    
    // *********************** Act IV **********************
    
    MWConfig_Script.push(["NTIzual.ntj", 5]);
    //MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]);
    MWConfig_Script.push(["NTHephasto.ntj", 10]);
    //MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; // false: start at entrance, true: start at star
    
    // *********************** Act V ***********************
    
    //MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
    //MWConfig_Script.push(["NTThreshSocket.ntj", 5]);
    //MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); NTConfig_ClearFrozenRiver = false;
    //MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); NTConfig_ClearGlacialTrail = false;
    //MWConfig_Script.push(["NTIcyCellar.ntj", 5]); NTConfig_ClearIcyCellar = false;
    //MWConfig_Script.push(["NTNihlathak.ntj", 5]); NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
    //MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
    //MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
    
    // *********************** Misc ************************
    
    //MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
    //MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true; MWConfig_ActiveQuestersName = ""; MWConfig_NumberOfCharsToRush = 1; MWConfig_GetHoradricCubesInNorm = true; MWConfig_QuestSchedule = ["A4Q1", "A5Q1"]; MWConfig_RushActs = [1, 2, 3, 4, 5]; 
    //MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false; 
    //MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
    //MWConfig_Script.push(["NTCows.ntj", 10]);
    //MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
    //MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
    //MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false;
    
    */
    //------------------------------------------------------------------------------
    // Misc Configuration
    //------------------------------------------------------------------------------
    
    NTConfig_SkipHealLife = 90;        // If you have more than this percent of life, you won't go to a healer.
    NTConfig_SkipHealMana = 70;        // If you have more than this percent of mana, you won't go to a healer
    NTConfig_UseMerc = true;        // Set to true if you use a mercenary, will revive merc at a reviver npc.
    MWConfig_ResetArmor = false;    // Set to true to reset your Enigma if Teleport skill is missing. WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk!

    //------------------------------------------------------------------------------
    // Potion Configuration
    //------------------------------------------------------------------------------
    
    NTConfig_LifeThresh = 70;        // Drink a normal potion if under this percent of life.
    NTConfig_LifeRejuvThresh = 50;    // Drink a rejuvenation potion if under this percent of life.
    NTConfig_ManaThresh = 40;        // Drink a normal potion if under this percent of mana.
    NTConfig_ManaRejuvThresh = 0;    // Drink a rejuvenation potion if under this percent of mana.
    
    NTConfig_MercLifeThresh = 70;    // This is the threshold to use a life potion on your merc in percent.
    NTConfig_MercRejuvThresh = 30;    // This is the threshold to use a rejuv potion on your merc in percent.
    
    //------------------------------------------------------------------------------
    // Chicken Configuration
    //------------------------------------------------------------------------------
    
    // This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
    NTConfig_LifeChicken = 23;
    // This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
    NTConfig_ManaChicken = 0;
    // This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
    NTConfig_MercChicken = 0;
    
    //------------------------------------------------------------------------------
    // Inventory Configuration
    //------------------------------------------------------------------------------
    
    // Number of free columns. If less full columns are free stashing is set.
    NTConfig_FreeSpace = 5;

    // Each number represents a slot in your inventory.
    // Set to 0 if the slot and its content must not be touched.
    // Set to 1 to allow access to this slot.
    // Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
    NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
    NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
    NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
    NTConfig_Columns[3] = [1,1,1,1,2,0,0,0,0,0];

    // Maximum gold amount carried before going to stash.
    NTConfig_MinGoldToStash = 250000;
    
    // Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
    MWConfig_CarryKeys = true;

    //------------------------------------------------------------------------------
    // Belt Configuration
    //------------------------------------------------------------------------------
    
    // Determine how many columns for each type of potion are used.
    // Available types : "hp" = health | "mp" = mana | "rv" = rejuvenation
    // The first number indicates how many columns will be used for this type of potion.
    // The second number indicates the minimum amount of potions in one column. If there are less potions in a single column when your char is in town, he will is visit a merchant in order to buy potions.
    // Unlike in vanilla D2NT, there is no need to specify which column is used for certain type of potion, this will be chosen automatically!
    MWConfig_BeltTypeColQuantity["hp"] = [1, 3];
    MWConfig_BeltTypeColQuantity["mp"] = [1, 3];
    MWConfig_BeltTypeColQuantity["rv"] = [2, 0];
    
    // Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
    MWConfig_BuyPotionsOnLackOfMana = true;
    
    // Set to true to replace low quality potions with higher quality potions that just dropped.
    MWConfig_ReplaceLowQualityPotions = true;

    //-----------------------------------------------------------------------------------
    // NipFile Configuration
    //-----------------------------------------------------------------------------------
    
    NTConfig_NIPFilePath.push("private/normal.nip");
    NTConfig_NIPFilePath.push("private/magic_rare.nip");
    NTConfig_NIPFilePath.push("private/set.nip");
    NTConfig_NIPFilePath.push("private/unique.nip");
    NTConfig_NIPFilePath.push("private/craft.nip");
    NTConfig_NIPFilePath.push("private/temp.nip");
    
    //------------------------------------------------------------------------------
    // Pickit Configuration
    //------------------------------------------------------------------------------
    
    // Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
    NTConfig_SnagRange = 70;
    
    // Set to true to check for dropped items whenever you kill a monster.
    MWConfig_PickItemsInstantly = false;
    
    //------------------------------------------------------------------------------
    // Chest Configuration
    //------------------------------------------------------------------------------
    
    // Set to true to open chests. NOTE: This only affects some super unique chests in certain boss scripts.
    NTConfig_OpenChest = true;
    
    // Set to true to open almost any type of container.
    MWConfig_OpenAllNearbyChests = true;
    
    // Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
    MWConfig_PickChestLootsInstantly = false;
    
    // This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
    MWConfig_OpenChestsRange = 30;
    
    // If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
    // MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);

    //------------------------------------------------------------------------------
    // Cubing Configuration
    //------------------------------------------------------------------------------
    
    // Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
    NTConfig_Cubing = true;
    
    //------------------------------------------------------------------------------
    // General Configuration
    //------------------------------------------------------------------------------
    
    // Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
    NTConfig_PublicMode = false;

    // Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
    MWConfig_ExitGameOnMissingPassword = false;
    
    // Set to true to exit the game when another player expresses hostility towards you.
    me.quitonhostile = false;
    
    // This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
    me.maxgametime = 0;    
    
    // This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
    me.mingametime = 0;
        
    // Set to true to use Telekinesis to interact tih certain objects
    MWConfig_UseTelekinesis = true;

    //------------------------------------------------------------------------------
    // Shrine Configuration
    //------------------------------------------------------------------------------
    
    // Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
    MWConfig_ActivateNearbyShrines = true;
    
    // If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
    // MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
    
    //------------------------------------------------------------------------------
    // Precast Configuration
    //------------------------------------------------------------------------------
    
    // Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
    MWConfig_PrecastSkills = [MWS_CHILLING_ARMOR, MWS_ENCHANT];
    
    // Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
    MWConfig_SwitchSlotsAfterBoPrecast = true;
    
    //------------------------------------------------------------------------------
    // Attack Configuration
    //------------------------------------------------------------------------------
    
    // Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
    NTConfig_AttackSkill[0] = MWS_BLIZZARD = 59;        // This skill is used once whenever attacking a new target. Set to 0 to deactivate.
    NTConfig_AttackSkill[1] = MWS_BLIZZARD = 59;    // Primary skill to bosses.
    NTConfig_AttackSkill[2] = MWS_ICE_BLAST = 45;    // Primary untimed skill to boss. Set to 0 to deactivate.
    NTConfig_AttackSkill[3] = MWS_BLIZZARD = 59;    // Primary skill to others.
    NTConfig_AttackSkill[4] = MWS_ICE_BLAST = 45;    // Primary untimed skill to others. Set to 0 to deactivate.
    NTConfig_AttackSkill[5] = MWS_BLIZZARD = 59;        // Secondary skill in case monster is immune to primary skill. Set to 0 to deactivate.
    NTConfig_AttackSkill[6] = MWS_FIRE_BALL = 0;    // Secondary untimed skill. Set to 0 to deactivate.
    NTConfig_AttackSkill[7] = MWS_ICE_BLAST = 0;    // Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to 0 to deactivate.

    // Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
    NTConfig_ClearPosition = false;
    
    // Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
    MWConfig_ClearBossPosition = false;
    
    // This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
    MWConfig_AttacksBeforeRepositioning = 20;

    // Define a time limit for your attacks for each type of monster.
    MWConfig_AttackTimeLimit[0] = 20;    // Maximum time in seconds to attack a normal monster
    MWConfig_AttackTimeLimit[1] = 120;    // Maximum time in seconds to attack a super unique monster
    MWConfig_AttackTimeLimit[2] = 30;    // Maximum time in seconds to attack a champion
    MWConfig_AttackTimeLimit[3] = 120;    // Maximum time in seconds to attack a bosse
    MWConfig_AttackTimeLimit[4] = 30;    // Maximum time in seconds to attack a minion
    
    // Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
    MWConfig_CheckImmunitySkills = [0, 1];
    
    // Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
    // 0: Don't do anything. (D2NT default)
    // 1: Get close to the monster, use static field if the monster is not immune to lightning.
    // 2: Skip the monster.
    // 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
    NTConfig_BehaviourOnImmuneMonster = 0;
    
    NTConfig_AttackSkill[8] = 0;    // Skill to be used against user defined immunes.
    NTConfig_AttackSkill[9] = 0;    // Untimed Skill to be used against user defined immunes.
    
    // Always check if monsters are closing in and back off, in case they get too close. NOTE: You should at least have 105FCR in order to make this work smoothly.
    MWConfig_KeepDistanceToMonsters = true;
    // If you don't wish to evade monsters in a certain area, add it's areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
    // MWConfig_EvasionExceptions.push(<areaid1>, <areaid2>, <areaidn>);
    
    // Check self safe in field (NOT in town). Set to 0 if you won't.
    // 0x01 : Potion
    // 0x02 : Poison
    // 0x04 : Amplify Damage
    // 0x08 : Weaken
    // 0x10 : Iron Maiden
    // 0x20 : Decrepify
    // 0x40 : Lower Resist
    NTConfig_CheckSelfSafe = 0;
    
    // Check merc's safe in field (NOT in town). Set to 0 if you won't.
    // 0x01 : Death
    // 0x02 : Poison
    // 0x04 : Amplify Damage
    // 0x08 : Weaken
    // 0x10 : Iron Maiden
    // 0x20 : Decrepify
    // 0x40 : Lower Resist
    NTConfig_CheckMercSafe = 0x01;

    // Cast Static Field until monster's HP lower below this percentage. Set to 100 not to use static field.
    NTConfig_CastStatic = 100;
    
    // Select the monsters you with to attack using static field. NOTE: If you do not add any monsters, static will be used against all monsters.
    //MWConfig_StaticTargets.push(156); // Andariel
    //MWConfig_StaticTargets.push(211); // Duriel
    //MWConfig_StaticTargets.push(242); // Mephisto
    //MWConfig_StaticTargets.push(243); // Diablo
    //MWConfig_StaticTargets.push(544); // Baal
    //MWConfig_StaticTargets.push(GetLocaleString(22500)); // Eldritch The Rectifier
    //MWConfig_StaticTargets.push(GetLocaleString(22435)); // Shenk The Overseer
}
03/19/2011 23:41 kal_el#934
Quote:
// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
// ***************** Current schedule ******************
//MWConfig_Script.push(["NTAndariel.ntj", 10]);
//MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathToPitSpectype = 0; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearCountessRoomsSpectype = 0;
//MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathToTunnelsSpectype = 0x01;
//MWConfig_Script.push(["NTTravincal.ntj", 10]);
//MWConfig_Script.push(["NTMephisto.ntj", 10]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
//MWConfig_Script.push(["NTEldritch.ntj", 10]); NTConfig_ShenkExtension = true;
// ************************************************** ***
//------------------------------------------------------------------------------
das was in diesem abschnitt steht wird gemacht.. willst du nen andren boss machen ausser die, die da drinn stehn, musst du sie von unten hoch kopieren.
also izu z.B ....hoch damit.
es nützt nix wenn du es in den abschnitten Act1 oder Act2.... aktivierst.
edit: bitte :D
btw. irgendwie geh ich immer ohne push thanks ins bett :D
03/19/2011 23:44 MrDoener#935
ahh danke , -.- ich glaub ich were nie drauf gekommen. Da hab ich noch ne kleine frage was is mit pindl , aber über wp welches bot script is das ?
03/19/2011 23:46 jannimanni#936
Sou, dann jetzt hier :)

Ich hab an meinen einstellungen nichts verändert, trotzdem läuft mein bot schlechter als je zuvor :(
ACCESS_VIOLATION (c0000005) ist die fehlermeldung, hat da jemand schonmal sowas gehabt?

Mfg
03/19/2011 23:55 kal_el#937
Quote:
Originally Posted by jannimanni View Post
Sou, dann jetzt hier :)

Ich hab an meinen einstellungen nichts verändert, trotzdem läuft mein bot schlechter als je zuvor :(
ACCESS_VIOLATION (c0000005) ist die fehlermeldung, hat da jemand schonmal sowas gehabt?

Mfg
das hat jeder schon gehabt.. es kommt und geht.
wenns ned geht... hilft meist nur ne neu dia install.


MrDoener...pindle..lesen... probieren..is hier anscheinend nur als erweiterung mit nilah vorhanden....?
03/20/2011 00:08 ldevil#938
Quote:
Originally Posted by MrDoener View Post
ahh danke , -.- ich glaub ich were nie drauf gekommen. Da hab ich noch ne kleine frage was is mit pindl , aber über wp welches bot script is das ?
Es gibt ein Script dazu, ist aber soviel ich weiss nicht in der Config drin, weil's nicht den Ansprüchen von Muddy genügt ;)

Code:
MWConfig_Script.push(["NTPindleskin.ntj", 10]); NTConfig_NihlathakExtension = true; NTConfig_SkipOnTombVipers = false;
Falls es doch nicht vorhanden sein sollte (weil ich hab mein Script genommen), dann hier der Code davon:

03/20/2011 00:20 Muddy Waters#939
Quote:
Originally Posted by MrDoener View Post
ahh danke , -.- ich glaub ich were nie drauf gekommen. Da hab ich noch ne kleine frage was is mit pindl , aber über wp welches bot script is das ?
Auch wieder jemand, der nicht auf meine netten Ratschläge hört. ;)

In dem Teil zur Char Config steht eigentlich, dass man zum Einstellen nach Möglichkeit einen Editor mit Syntaxhighlighting verwendet.

Hättest du das getan, hättest du gesehen, dass diese Scripte schlicht auskommentiert sind.

Aber was nicht ist kann ja noch werden, [Only registered and activated users can see links. Click Here To Register...] findest du eine Anleitung. :)

Quote:
Originally Posted by jannimanni View Post
Sou, dann jetzt hier :)

Ich hab an meinen einstellungen nichts verändert, trotzdem läuft mein bot schlechter als je zuvor :(
ACCESS_VIOLATION (c0000005) ist die fehlermeldung, hat da jemand schonmal sowas gehabt?

Mfg
Das ist eigentlich DIE Fehlermeldung bei einem Restart.

Nur dummerweise nicht sonderlich aussagekräftig. :(

Vielleicht haben deine Jungs und Mädels auch einfach nur einen schlechten Tag, das ist bei mir tatsächlich manchmal so. :D

Quote:
Originally Posted by kal_el View Post
das hat jeder schon gehabt.. es kommt und geht.
wenns ned geht... hilft meist nur ne neu dia install.


MrDoener...pindle..lesen... probieren..is hier anscheinend nur als erweiterung mit nilah vorhanden....?
Nee, ich habe nur vergessen, es mit in die Config zu übernehmen. :rolleyes:

Quote:
Originally Posted by ldevil View Post
Es gibt ein Script dazu, ist aber soviel ich weiss nicht in der Config drin, weil's nicht den Ansprüchen von Muddy genügt ;)

Code:
MWConfig_Script.push(["NTPindleskin.ntj", 10]); NTConfig_NihlathakExtension = true; NTConfig_SkipOnTombVipers = false;
Falls es doch nicht vorhanden sein sollte (weil ich hab mein Script genommen), dann hier der Code davon:

Ach komm, als ob ich Ansprüche hätte. :p

Ausserdem entferne ich keine standard Scripte, es sei denn ich habe andere Bot Scripte entwickelt, die erstere obsolet machen.

Es sollte da sein, wird aber einfach nicht in der Config erwähnt. :o

Lg
Muddy
03/20/2011 09:23 jannimanni#940
Quote:
Originally Posted by Muddy_Waters

Das ist eigentlich DIE Fehlermeldung bei einem Restart.

Nur dummerweise nicht sonderlich aussagekräftig. :(

Vielleicht haben deine Jungs und Mädels auch einfach nur einen schlechten Tag, das ist bei mir tatsächlich manchmal so. :D
der schlechte tag scheint nicht abzureissen :( 100runs / 30restarts

funktioniert das mit der neuinstallation denn dann wirklich? :(
03/20/2011 11:19 kal_el#941
haben viele schon gemacht und es wurde besser.
geht ja auch schnell.
mach am besten ne komplett installation.
03/20/2011 15:03 jannimanni#942
sou, hab jetzt komplett neuinstalliert.

nach dem 2. run direkt wieder ein restart :(

das kann doch nich sein, ich hab doch nichts verändert! :(
03/20/2011 22:16 DeathFromHeaven#943
meine Beobachtungen haben ergeben, dass ich wirklich nur während des Pit-skriptes, Mauso-Skriptes, und in den Ancienttunnels Restarst bekomme...
könnte es eventuell doch an der Lack of Mana Geschichte liegen?
edit: MWSuperchests hakt auch manchmal :(

ansonsten könnte es auch sein, dass es manchmal zu Fehlberechnungen mit den Räumen kommt und so ein Restart entsteht???
wenn ich all diese skripte rausnehme läufts schon fast zu perfekt :D
:handsdown::handsdown::handsdown:

achja, könnte man die keepdistance von der sorc auch für den summoner nehmen? der steht nämlich des öfteren mal mitten in ner gruppe mobs, und dass macht sich net so gut :P

Ne Java is nicht implementiert, oder? sonst würde ich auch die gerne mal testen ;)
ja bin gerade in teststimmung welcher char mir mehr zusagt
botten wie selbstspielen :p

so erstmal wieder genug von mir!
03/21/2011 10:08 deep_thought#944
Hallo Leute :)

Dachte, ich schau auch mal wieder bisschen hier rein.

Die Changelog im Startpost gab leider nicht die erhofften Informationen, also, erlaube ich es mir hier in nem post zu fragen. Und zwar, hat's in den letzten 6 Monaten spezielle neue Verbesserungen für D2NT gegeben? Mich würde vorallem das Partybotting interessieren, ob sich da noch was gemacht hat, leechbot, war auch noch bisschen Baustelle...

Ahja, und gab ja irgendwie diese Möglichkeit D2NT mit Punkten .... zum crashen zu bringen. Aber jetzt auf indiablo schon lange nichts mehr gelesen. Bedeutet das es wurde gefixed?

edit:

Sorry, mein Fehler ;) Steht ja alles schön unter Punkt 2 "Features"^^. Hab halt direkt eine Changelog aller Versionen gesucht. Nice nice, viele neue features. Wobei, jetzt nichts speziell zum leechbot stand? Vielleicht kann mir da auch noch jemand Informationen nachreichen.

Was mich am meisten erfreut hat: Telekinese möglich^^
03/21/2011 12:51 kal_el#945
muddy hat keinen leech eingebaut.
da musst sternenlooper nehmen.
eigentlich bist ja hier falsch :D mit deinen fragen.
das mit den punkten..... dazu ist was in den quicklinks wenn ich mich nicht irre.