Private Server Info and Support Thread

08/10/2014 16:02 olitis1#931
Quote:
Originally Posted by quinster08 View Post
Handler.Send("0|n|d|" + Id + "|3/2-26-46-26,3/4-26-26-26-26,3/2-26-36-26"); Why am i not seeing a apis and a zeus? I only see 8 drones, 1 iris havoc, 1 iris hercules.
Try with this:
Handler.Send("0|n|d|" + Id + "|3/3-26-46-26,3/4-26-26-26-26,3/3-26-36-26");

Do you want apis and zeus without desings?
08/10/2014 16:15 quinster08#932
Quote:
Originally Posted by olitis1 View Post
Try with this:
Handler.Send("0|n|d|" + Id + "|3/3-26-46-26,3/4-26-26-26-26,3/3-26-36-26");

Do you want apis and zeus without desings?
YEs
08/10/2014 17:46 olitis1#933
Quote:
Originally Posted by quinster08 View Post
YEs
Change game.xml section of drones to this:
Code:
<!--
 Drones ............................................................................................................................. 
-->
<drones groupRadius="75" >
<!-- 	Flax Standard Design	 -->
			<drone id="1" design="standard" level="1" resKey="drone_flax_0" droneRadius="15"/>
			<drone id="1" design="standard" level="2" resKey="drone_flax_1" droneRadius="15"/>
			<drone id="1" design="standard" level="3" resKey="drone_flax_2" droneRadius="15"/>
			<drone id="1" design="standard" level="4" resKey="drone_flax_3" droneRadius="15"/>
			<drone id="1" design="standard" level="5" resKey="drone_flax_4" droneRadius="15"/>
			<drone id="1" design="standard" level="6" resKey="drone_flax_5" droneRadius="15"/>
<!-- 	Flax Havok Design -->
			<drone id="1" design="havok" level="1" resKey="drone_flax_design_havok_0" droneRadius="15"/>
			<drone id="1" design="havok" level="2" resKey="drone_flax_design_havok_1" droneRadius="15"/>
			<drone id="1" design="havok" level="3" resKey="drone_flax_design_havok_2" droneRadius="15"/>
			<drone id="1" design="havok" level="4" resKey="drone_flax_design_havok_3" droneRadius="15"/>
			<drone id="1" design="havok" level="5" resKey="drone_flax_design_havok_4" droneRadius="15"/>
			<drone id="1" design="havok" level="6" resKey="drone_flax_design_havok_5" droneRadius="15"/>
<!-- 	Flax Hercules Design -->
			<drone id="1" design="hercules" level="1" resKey="drone_flax_design_hercules_0" droneRadius="15"/>
			<drone id="1" design="hercules" level="2" resKey="drone_flax_design_hercules_1" droneRadius="15"/>
			<drone id="1" design="hercules" level="3" resKey="drone_flax_design_hercules_2" droneRadius="15"/>
			<drone id="1" design="hercules" level="4" resKey="drone_flax_design_hercules_3" droneRadius="15"/>
			<drone id="1" design="hercules" level="5" resKey="drone_flax_design_hercules_4" droneRadius="15"/>
			<drone id="1" design="hercules" level="6" resKey="drone_flax_design_hercules_5" droneRadius="15"/>
<!-- 	Iris Standard Design -->
			<drone id="2" design="standard" level="1" resKey="drone_iris_0" droneRadius="15"/>
			<drone id="2" design="standard" level="2" resKey="drone_iris_1" droneRadius="15"/>
			<drone id="2" design="standard" level="3" resKey="drone_iris_2" droneRadius="15"/>
			<drone id="2" design="standard" level="4" resKey="drone_iris_3" droneRadius="15"/>
			<drone id="2" design="standard" level="5" resKey="drone_iris_4" droneRadius="15"/>
			<drone id="2" design="standard" level="6" resKey="drone_iris_5" droneRadius="15"/>
<!-- 	Iris Havok Design -->
			<drone id="8" design="havok" level="1" resKey="drone_iris_design_havok_0" droneRadius="15"/>
			<drone id="8" design="havok" level="2" resKey="drone_iris_design_havok_1" droneRadius="15"/>
			<drone id="8" design="havok" level="3" resKey="drone_iris_design_havok_2" droneRadius="15"/>
			<drone id="8" design="havok" level="4" resKey="drone_iris_design_havok_3" droneRadius="15"/>
			<drone id="8" design="havok" level="5" resKey="drone_iris_design_havok_4" droneRadius="15"/>
			<drone id="8" design="havok" level="6" resKey="drone_iris_design_havok_5" droneRadius="15"/>
<!-- 	Iris Hercules Design -->
			<drone id="9" design="hercules" level="1" resKey="drone_iris_design_hercules_0" droneRadius="15"/>
			<drone id="9" design="hercules" level="2" resKey="drone_iris_design_hercules_1" droneRadius="15"/>
			<drone id="9" design="hercules" level="3" resKey="drone_iris_design_hercules_2" droneRadius="15"/>
			<drone id="9" design="hercules" level="4" resKey="drone_iris_design_hercules_3" droneRadius="15"/>
			<drone id="9" design="hercules" level="5" resKey="drone_iris_design_hercules_4" droneRadius="15"/>
			<drone id="9" design="hercules" level="6" resKey="drone_iris_design_hercules_5" droneRadius="15"/>
<!--	Apis Standard Design -->
			<drone id="7" design="standard" level="1" resKey="drone_apis_0" droneRadius="15"/>
			<drone id="7" design="standard" level="2" resKey="drone_apis_1" droneRadius="15"/>
			<drone id="7" design="standard" level="3" resKey="drone_apis_2" droneRadius="15"/>
			<drone id="7" design="standard" level="4" resKey="drone_apis_3" droneRadius="15"/>
			<drone id="7" design="standard" level="5" resKey="drone_apis_4" droneRadius="15"/>
			<drone id="7" design="standard" level="6" resKey="drone_apis_5" droneRadius="15"/>
<!-- 	Apis Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Apis looks different to the Iris. Yup.) -->
			<drone id="3" design="havok" level="1" resKey="drone_apis_design_havok_0" droneRadius="15"/>
			<drone id="3" design="havok" level="2" resKey="drone_apis_design_havok_1" droneRadius="15"/>
			<drone id="3" design="havok" level="3" resKey="drone_apis_design_havok_2" droneRadius="15"/>
			<drone id="3" design="havok" level="4" resKey="drone_apis_design_havok_3" droneRadius="15"/>
			<drone id="3" design="havok" level="5" resKey="drone_apis_design_havok_4" droneRadius="15"/>
			<drone id="3" design="havok" level="6" resKey="drone_apis_design_havok_5" droneRadius="15"/>
<!-- Apis Hercules Design  -->
			<drone id="3" design="hercules" level="1" resKey="drone_apis_design_hercules_0" droneRadius="15"/>
			<drone id="3" design="hercules" level="2" resKey="drone_apis_design_hercules_1" droneRadius="15"/>
			<drone id="3" design="hercules" level="3" resKey="drone_apis_design_hercules_2" droneRadius="15"/>
			<drone id="3" design="hercules" level="4" resKey="drone_apis_design_hercules_3" droneRadius="15"/>
			<drone id="3" design="hercules" level="5" resKey="drone_apis_design_hercules_4" droneRadius="15"/>
			<drone id="3" design="hercules" level="6" resKey="drone_apis_design_hercules_5" droneRadius="15"/>
<!--	Zeus Standard Design -->
			<drone id="5" design="standard" level="1" resKey="drone_zeus_0" droneRadius="15"/>
			<drone id="5" design="standard" level="2" resKey="drone_zeus_1" droneRadius="15"/>
			<drone id="5" design="standard" level="3" resKey="drone_zeus_2" droneRadius="15"/>
			<drone id="5" design="standard" level="4" resKey="drone_zeus_3" droneRadius="15"/>
			<drone id="5" design="standard" level="5" resKey="drone_zeus_4" droneRadius="15"/>
			<drone id="5" design="standard" level="6" resKey="drone_zeus_5" droneRadius="15"/>
<!-- 	Zeus Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Zeus looks different to the Iris. Yup.) -->
			<drone id="4" design="havok" level="1" resKey="drone_zeus_design_havok_0" droneRadius="15"/>
			<drone id="4" design="havok" level="2" resKey="drone_zeus_design_havok_1" droneRadius="15"/>
			<drone id="4" design="havok" level="3" resKey="drone_zeus_design_havok_2" droneRadius="15"/>
			<drone id="4" design="havok" level="4" resKey="drone_zeus_design_havok_3" droneRadius="15"/>
			<drone id="4" design="havok" level="5" resKey="drone_zeus_design_havok_4" droneRadius="15"/>
			<drone id="4" design="havok" level="6" resKey="drone_zeus_design_havok_5" droneRadius="15"/>
<!-- 	Zeus Hercules Design -->
			<drone id="6" design="hercules" level="1" resKey="drone_zeus_design_hercules_0" droneRadius="15"/>
			<drone id="6" design="hercules" level="2" resKey="drone_zeus_design_hercules_1" droneRadius="15"/>
			<drone id="6" design="hercules" level="3" resKey="drone_zeus_design_hercules_2" droneRadius="15"/>
			<drone id="6" design="hercules" level="4" resKey="drone_zeus_design_hercules_3" droneRadius="15"/>
			<drone id="6" design="hercules" level="5" resKey="drone_zeus_design_hercules_4" droneRadius="15"/>
			<drone id="6" design="hercules" level="6" resKey="drone_zeus_design_hercules_5" droneRadius="15"/>
			
<!-- 			<drone id="1" level="0" resKey="droneb0" droneRadius="15"/> -->
<!-- 			<drone id="1" level="1" resKey="droneb1" droneRadius="15"/> -->
<!-- 			<drone id="1" level="2" resKey="droneb2" droneRadius="15"/> -->
<!-- 			<drone id="1" level="3" resKey="droneb3" droneRadius="15"/> -->
<!-- 			<drone id="1" level="4" resKey="droneb4" droneRadius="15"/> -->
<!-- 			<drone id="1" level="5" resKey="droneb5" droneRadius="15"/> -->

<!-- 			<drone id="2" level="0" resKey="dronea0" droneRadius="15"/> -->
<!-- 			<drone id="2" level="1" resKey="dronea1" droneRadius="15"/> -->
<!-- 			<drone id="2" level="2" resKey="dronea2" droneRadius="15"/> -->
<!-- 			<drone id="2" level="3" resKey="dronea3" droneRadius="15"/> -->
<!-- 			<drone id="2" level="4" resKey="dronea4" droneRadius="15"/> -->
<!-- 			<drone id="2" level="5" resKey="dronea5" droneRadius="15"/> -->
			
<!-- 			<drone id="3" level="0" resKey="dronec0" droneRadius="15"/> -->
<!-- 			<drone id="3" level="1" resKey="dronec1" droneRadius="15"/> -->
<!-- 			<drone id="3" level="2" resKey="dronec2" droneRadius="15"/> -->
<!-- 			<drone id="3" level="3" resKey="dronec3" droneRadius="15"/> -->
<!-- 			<drone id="3" level="4" resKey="dronec4" droneRadius="15"/> -->
<!-- 			<drone id="3" level="5" resKey="dronec5" droneRadius="15"/> -->
		</drones>
And use this code:
Handler.Send("0|n|dId + "|3/3-26-76-26,3/4-26-26-26-26,3/3-26-56-26");
08/12/2014 22:15 Luffa#934
Quote:
[Only registered and activated users can see links. Click Here To Register...]
All offline/inactive servers has been purge from the list.
If your server has been accidentally removed, will you always be able to add your server here: [Only registered and activated users can see links. Click Here To Register...]

Best Regards Bau
08/21/2014 23:15 olitis1#935
When I click on save button on settings, the client doesn't send PLAY_MUSIC and PLAY_SFX stats and I can't save it into the emulator, can anyone help me?
08/22/2014 12:34 Luffa#936
Lets make some possibility calculation on when and if DP is going to be public today.

Possibility can give you a true or it can give you false.
It's depending on the point of view and who you ask.

But from the objective point of view is possibility either, until you take a look at it/makes the calculation.

Their is a possibility that the server might goes public tonight(Friday), if we are both home and not drunk (party it is Friday!) that would be a factor in this calculation.

We could do some math:
(100/2)/18*π = 8,722222

100 is the server opens without further question.
2 is the amount of owners.
18 the averaged age of developers.
π is "pi" or 3.14.

So the possibility is either 8,72% true or 8,72% false.
This number is now a fact, that you can look at and speculate over.
What do you believe is not our job to teach you.

Dark Planets is online once it shows it on [Only registered and activated users can see links. Click Here To Register...]

Did you figure out what the possibility could be in this situation?

Best Regards Bau


[Only registered and activated users can see links. Click Here To Register...]
08/23/2014 02:58 manulaiko3.0#937
Quote:
Originally Posted by Βau View Post
Lets make some possibility calculation on when and if DP is going to be public today.

Possibility can give you a true or it can give you false.
It's depending on the point of view and who you ask.

But from the objective point of view is possibility either, until you take a look at it/makes the calculation.

Their is a possibility that the server might goes public tonight(Friday), if we are both home and not drunk (party it is Friday!) that would be a factor in this calculation.

We could do some math:
(100/2)/18*π = 8,722222

100 is the server opens without further question.
2 is the amount of owners.
18 the averaged age of developers.
π is "pi" or 3.14.

So the possibility is either 8,72% true or 8,72% false.
This number is now a fact, that you can look at and speculate over.
What do you believe is not our job to teach you.

Dark Planets is online once it shows it on [Only registered and activated users can see links. Click Here To Register...]

Did you figure out what the possibility could be in this situation?

Best Regards Bau


[Only registered and activated users can see links. Click Here To Register...]
And I guess that the rest (91,28%) is... Schrodinger's cat is alive?
08/23/2014 13:56 Luffa#938
Try break this encrypted password ? ;)

[Only registered and activated users can see links. Click Here To Register...]

I give 1 month of premium on Dark Planets once we are online to the first that figure out what the password is.

Quote:
/a8uqaUzE6mMFJtOXT2GuoupT+X1A9gr/AWf5UBRJdg=
Screenshot of decryption is required.

Best Regards Bau
08/23/2014 18:14 'Heaven.#939
Impossible, I give u 2000 bucks if u break öfägäöfdvdlfnfödödbdöd7:83?3@::&:!;&;'dlf

:facepalm:
08/24/2014 04:46 cornelius21#940
hi all. i need help with packet to send aliens. i have this one
f|C|alien.id|alien.type|1||alien.name|" + alien.x + "|"+ alien.x +"||-1|0|0|1|0"

someone know the packet format.
08/24/2014 05:47 Requi#941
Quote:
Originally Posted by cornelius21 View Post
hi all. i need help with packet to send aliens. i have this one
f|C|alien.id|alien.type|1||alien.name|" + alien.x + "|"+ alien.x +"||-1|0|0|1|0"

someone know the packet format.
First Packet Header is 0 :rtfm: Azure pl0x.
0|C|USERID|SHIPID|EXPANSION|CLANTAG|USERNAME|X|Y|F IRMA|CLANID|RANK|WARNICON|CLANDIPLOMACY|GALAXYGATE S|NPC|CLOACK

Example:
0|C|1337|10|1|ADM|RequiTheBest|50000|50000|2|1|21| 1|0|7|0|0
08/24/2014 07:16 cornelius21#942
Quote:
Originally Posted by Requi View Post
First Packet Header is 0 :rtfm: Azure pl0x.
0|C|USERID|SHIPID|EXPANSION|CLANTAG|USERNAME|X|Y|F IRMA|CLANID|RANK|WARNICON|CLANDIPLOMACY|GALAXYGATE S|NPC|CLOACK

Example:
0|C|1337|10|1|ADM|RequiTheBest|50000|50000|2|1|21| 1|0|7|0|0
thanks for answer :) with this format ncp now spawn good con in-orbit emu.

and if you know or someone more help me. for a packet or what i have to do to remove from mini map the aliens point out of range.

cause during i move, new ncp point show, but after move ncp points on map still show.

if can be remove by a packet. what is the format. if not forgetit :) i will try to solvedit by myself

anyway thanks :):)
08/24/2014 07:50 Requi#943
Quote:
Originally Posted by cornelius21 View Post
thanks for answer :) with this format ncp now spawn good con in-orbit emu.

and if you know or someone more help me. for a packet or what i have to do to remove from mini map the aliens point out of range.

cause during i move, new ncp point show, but after move ncp points on map still show.

if can be remove by a packet. what is the format. if not forgetit :) i will try to solvedit by myself

anyway thanks :):)
check in the movement if any alien is in range. if yes, spawn it with packet above.
if not, remove all npc's you've spawned with "0|R|ID"
08/24/2014 20:08 cornelius21#944
Quote:
Originally Posted by Requi View Post
check in the movement if any alien is in range. if yes, spawn it with packet above.
if not, remove all npc's you've spawned with "0|R|ID"
thank again, finaly while a move and go out from npc this disapper, and if i return they apper again :D well now to code a small IA. but i´m new and no too good with c#.
08/25/2014 21:06 fire.rox#945
Why is Exterminio Total not anymore on the list ;p?

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