Quote:
Originally Posted by xdoddestroyer
hast du auch wps und auch eingestellt in der confi was der machen soll zb eld mephie usw?
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jopp eben das war ja das Problem, habe nun alle Gegner aktiviert indem ich die // entfertn habe und nun bleibt er im Game
aber:
NTA_Killboss(failed)
habe ne Trapse
das steht dann in meiner conig drinne:
[QUOTE]
//----------------------------------------------------------------------------------------------------------\\
// "Assassin Attack Configuration" \\
//----------------------------------------------------------------------------------------------------------\\
// A list of spell ID's can be found in Scripts\libs\config\Skill_IDs.txt \\
//----------------------------------------------------------------------------------------------------------\\
// |Traps|: 271:Lightning Sentry, 276:Death Sentry, 256:Shock Field, 258:Quickness \\
//--------------------------------------------------------------------------------------------------------- \\
// |Shadows Disciplines|: 273:Mind Blast, 253:Psychic Hammer, 278:Venom \\
//--------------------------------------------------------------------------------------------------------- \\
// |Martial Arts|: 275:Dragon Flight, 270:Dragon Tail, 274:Blades of Ice \\
//----------------------------------------------------------------------------------------------------------\\
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't.
NTConfig_AttackSkill[1] = 271; // Cast your primary spell to bosses.
NTConfig_AttackSkill[2] = 271; // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 0; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't.
NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't.
NTConfig_AttackSkill[5] = 0; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't.
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)
NTConfig_CastShadowMaster = false; // Set to true to cast "Shadow Master".
NTConfig_CastShadowWarrior = true; // Set to true to cast "Shadow Warrior".
NTConfig_CastBrustOfSpeed = false; // Set to true to cast "Brust Of Speed".
NTConfig_CastFade = true; // Set to true to cast "Fade".
NTConfig_CastBladeShield = false; // Set to true to cast "Blade Shield".
NTConfig_CastCloakOfShadows = false; // Set to true to cast "Cloak Of Shadows".[quote]
Ich denke liegt nur irgendwie an der richtigen Skilleinstellung, aber die Frage is wo ligts genau, das Problem :-)) ??