Quote:
int Speed = 0;
#define ADR_PLAYERBASE 0x00D45310
#define ADR_SERVERBASE 0x00C41938
#define OFS_Y 0x000102DC
#define OFS_Z 0x000102D8
#define OFS_X 0x000102D4
if (Speed==0)
{
DWORD dwPlayerPointer = *(DWORD*)dwDecypt(ADR_PLAYERBASE);
DWORD dwServerPointer = *(DWORD*)dwDecypt(ADR_SERVERBASE);
if(dwPlayerPointer != 0&&dwServerPointer!=0)
{
if(GetAsyncKeyState('W')){*(float*)(dwPlayerPointe r+OFS_Y) = (*(float*)(dwPlayerPointer+OFS_Y) +0.05);}
if(GetAsyncKeyState('S')){*(float*)(dwPlayerPointe r+OFS_Y) = (*(float*)(dwPlayerPointer+OFS_Y) -0.05);}
if(GetAsyncKeyState('D')){*(float*)(dwPlayerPointe r+OFS_X) = (*(float*)(dwPlayerPointer+OFS_X) +0.05);}
if(GetAsyncKeyState('A')){*(float*)(dwPlayerPointe r+OFS_X) = (*(float*)(dwPlayerPointer+OFS_X) -0.05);}
}
}
if (Speed==1)
{
DWORD dwPlayerPointer = *(DWORD*)dwDecypt(ADR_PLAYERBASE);
DWORD dwServerPointer = *(DWORD*)dwDecypt(ADR_SERVERBASE);
if(dwPlayerPointer != 0&&dwServerPointer!=0)
{
if(GetAsyncKeyState('W')){*(float*)(dwPlayerPointe r+OFS_Y) = (*(float*)(dwPlayerPointer+OFS_Y) +0.10);}
if(GetAsyncKeyState('S')){*(float*)(dwPlayerPointe r+OFS_Y) = (*(float*)(dwPlayerPointer+OFS_Y) -0.10);}
if(GetAsyncKeyState('D')){*(float*)(dwPlayerPointe r+OFS_X) = (*(float*)(dwPlayerPointer+OFS_X) +0.10);}
if(GetAsyncKeyState('A')){*(float*)(dwPlayerPointe r+OFS_X) = (*(float*)(dwPlayerPointer+OFS_X) -0.10);}
}
}
// 0.05 = Standart Speed
// 0.10 = 1x
// 0.15 = 2x
usw
by CyberRazzer
Nice, falls die Speedaddy mal nichtmehr geht!
€: 3333 Thanks :awesome: