[Release] Skandia bot

10/06/2015 17:43 namedrisk#916
Quote:
Originally Posted by ganoy5 View Post
hello sir im wondering why skandiabot.com website doesnt load for me it always say
This webpage is not available

ERR_CONNECTION_REFUSED using chrome
im from philippines btw, thanks in advance :c
It should work for you. I would suggest you check if your firewall or provider is not blocking the connection to the site.

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You can read about this week patch here:

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Also don't forget to register at our forums because great news are coming soon, don't miss it.
10/08/2015 01:49 seanpatrickestillomo#917
Hehe,,,the bot isnt compatible again
10/08/2015 03:16 foxdomal#918
My of a mistake and says it is not compatible with the Client.
Someone help me?
10/08/2015 05:48 GuildLabs#919
Quote:
Originally Posted by foxdomal View Post
My of a mistake and says it is not compatible with the Client.
Someone help me?
Need to wait for update. Game was patched.
10/08/2015 23:57 AlainProvist#920
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You probably already knew it, but the main feature of this new release is the new plugin system. We worked on it with namedrisk for more than 2 months now to make the API support both C++ and C# programmation languages. More about this new plugin feature and how to code your own plugins will come next week on [Only registered and activated users can see links. Click Here To Register...].

What’s new :
  • Fix a bug introduced by the previous game update that was causing various issues with seller module (some items ignored).
  • Add a configurable fishing delay.
  • Fix archaeology tool equiping bug for laggy players.
  • Fix profile file naming with forbidden characters in the name.
  • Add a new button to defeat the gameguard system on the us client (EXPERIMENTAL).
  • Fasten the initialization process.
  • Add a new plugin system coming with a C++ and a C# API for developers.


Some precisions about the new button to defeat the GameGuard:

The GameGuard system is something that is currently only present on the US client. This GameGuard prevent the user from injecting/ejecting dlls while in game, but also prevent to attach a debugger or use breakpoints. It's also self checking its code in the ram regularly for an unknown purpose.
The button to defeat this, when enabled before entering in game, will purely and simply prevent it from running, removing all the previous issues. But it is still experimental because we don't know if this code was sending information to the server. If it does, this would be a way to detect the user is using a third party software, and could cause you to be banned.

Since the majority of people here won't care about injecting dlls while in game, I strongly advise you to not use this option because it won't bring you anything. This is only here for future plugins developers that will need to eject their plugins while running the game to be able to modify it.


In any case you are warned ;).
10/09/2015 16:31 dangermetal#921
sorry for my questions am just newbie for AuraKingdom game play
does this work on aeria games ( aura kingdom ) ?
what the bann risk ?
can i got ur skype i u have
10/10/2015 13:10 namedrisk#922
Quote:
Originally Posted by dangermetal View Post
sorry for my questions am just newbie for AuraKingdom game play
does this work on aeria games ( aura kingdom ) ?
what the bann risk ?
Yes, it works on US, DE and FR official clients of Aeria Games.

There is always a risk to get banned but the ban rate of people currently using Skandia is very slim. Unless you use the bot in a abusive way u won't have any issues but regardless all that there is no such a thing as 100% secure when using tools that aren't allowed by the game.
10/11/2015 19:18 pootek#923
something is wrong in archaeology, or its just me, since nobody else is reporting it


if i dont press w/a/s/d, it wont stop jumping
10/11/2015 21:44 AlainProvist#924
Thanks for the info, it might be related to a structure change I didn't notice that affects the ground/air/swim etc state detection of the character. This is probably the same reason why the fly hack is no more working. I'll fix it asap :D



Edit :

Hotfix 1 for skandia 1.6 available !

What's new :
  • Fix an infinite loop at launch with player name containing special characters.
  • Fix the in air detection that was broken since last patch (was causing various issues including broken fly hack and broken unstuck jump code for archaeology).

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10/14/2015 01:16 namedrisk#925
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10/14/2015 08:17 borhit#926
why does the game crash when the injector is on while doing centurion?
10/14/2015 20:33 namedrisk#927
Quote:
Originally Posted by borhit View Post
why does the game crash when the injector is on while doing centurion?
Bot was not made for PVP, it will randomly crash during pvp or not crash at all.
10/21/2015 00:32 xhaine21#928
Hi! I have a question about archeology. Is it possible to kill to mobs around your character because my character can't continue digging and when i enable fight, it just jumps on the monster's face. thank you
10/21/2015 09:00 AlainProvist#929
The enable fight option assume you set the farm module correctly to let it now what skills to use. Please read the wiki on skandia website for more info.
10/22/2015 09:34 namedrisk#930
Hello everyone,

I just wanted to let you know, if you are having issues installing Skandia API to run plugins, we've made a simple video to help you:

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]