pDevice->SetTexture(0, White);
-------------------------------------------------------------------------------------
pDevice->SetRenderState(D3DRS_ZENABLE, false);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE, true);
Als kleiner Tipp, die oben gezeigten Sources füren zum crash!
Deswegen crashen die CHAMS hacks so ofrt