Quote:
Originally posted by 30man+Apr 5 2007, 22:01--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (30man @ Apr 5 2007, 22:01)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--XtremeX-CO@Apr 6 2007, 04:03
Mod please remove this know. Were looking who is responsible for this leak of a certain packet.
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Hi XtremeX-CO:
I do respect you as the pioneer of this forum, but if teleport packet is the ONLY way you are aware to dodge aimbot, please do not assume we do not know other ways.
We have figured at least two ways to dodge aimbot in addition to teleport packet. The one we released is most effective (and less obvious) as compared with teleport. And figuring out the structure of teleport packet is not difficult as all, just try to capture all the packets from CO2 client, and try to reproduce from the proxy to test effect, you can figure out most of functions of packets easily.
Besides, there is already "hint" from QoProxy code that how teleport packet used to work. The only think changed is what's the subfunction it used. You simply try from 0x00 to 0xff from proxy to client and check client/server response, it is not difficult to get it work again.
After the source code being review by DM, he will understand that no teleport packet is used and how we fool the server (we are smart ;-p)
Regards,
30man [/b][/quote]
hey bud..you had a good idea, but dont work to good, to other ppl it looks like your speed hacking when you turn anti aimbot on, and what did you do to cyclone :S it dissconnects if you just to fast