Quote:
Originally Posted by davarcı
Some times my friend geting D3DERR_INVALIDCALL this error, do you know any solution?
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It's a know fault. Occurs when the D3D Renderer gets reset. It's definitely an issue with ImGui. When you disable ImGui, the error disappears.
The issue is also "documented" on Gitlab.
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I don't have a solution other than "disable ImGui". The issue is that SRO has multiple locations where d3d reset is performed an I only hooked one of it, I guess.