[Release] AK.to Speedhack pointers

02/26/2018 00:10 netHoxInc#76
Nice to see interested peoples arround x)

Well to clearify things I'll get the correct offset from the Current HP to the float of Spd.

About the 'researching' Issue, it should usually only need to be researched if you change channels, usual map2map Loadscreens doesnt affect it. (or they changes something which i rly dont think, im not playing since years btw)

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Edit:

The Offset from the Current HP as base, is: C
Example: 2BB5A608 + C
Example in GIF:
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For the Memory Viewing thing, sadly CE cut's all numbers for me, no Idea why, but you can find it quickly since it blinks red if you jump ingame (yes, jumping makes your char get more speed).

[Dont forget to freeze the Value :P]
02/26/2018 01:55 NeriorFX#77
For those who are not getting that x.9999999 values, keep in mind, if you have equipement that alterates your mov speed % it should change in floating value, for EX: my floating value for mov speed is 10.75 and with mount changes to 16.89, (Try to don't change the value over 21 or you will get desync to the server.
02/26/2018 08:16 netHoxInc#78
Quote:
Originally Posted by NeriorFX View Post
For those who are not getting that x.9999999 values, keep in mind, if you have equipement that alterates your mov speed % it should change in floating value, for EX: my floating value for mov speed is 10.75 and with mount changes to 16.89, (Try to don't change the value over 21 or you will get desync to the server.
Handling of Synchronizations on AK:

Responsable Values:
- Move Speed float Value in the Character Structure (as you know as the Move Speed Hack)
- Desync Limiter float Value in the AK Packet System Management Structure

These both Adresses are holding the same Value.
Mean infact you can search it once you found your Move SPeed Hack Value, copy the value and search for it, you'll End up finding 2 Values once you filtered the bad ones out.

Just change both Values (Make sure you'll use the same Value.) and it will Synchronize way better (Its not fully synchron but i could go up to 70 Movespd float, with like 0,5-1 second of delay only.)

Hope this helps you ;)
02/27/2018 17:08 Nico517#79
Quote:
Originally Posted by shadow14493 View Post
Handling of Synchronizations on AK:

Responsable Values:
- Move Speed float Value in the Character Structure (as you know as the Move Speed Hack)
- Desync Limiter float Value in the AK Packet System Management Structure

These both Adresses are holding the same Value.
[...]

Just change both Values and it will Synchronize way better (Its not fully synchron but i could go up to 70 Movespd float, with like 0,5-1 second of delay only.)
I noticed that the Desync Limiter gets the same value of Move automatically and even if I freeze these values I need 15-23 sec to get synchronized with server :confused:
02/28/2018 02:01 netHoxInc#80
Quote:
Originally Posted by Nico517 View Post
I noticed that the Desync Limiter gets the same value of Move automatically and even if I freeze these values I need 15-23 sec to get synchronized with server :confused:
First off nice contribution, havent tested it but appericiate the effort still.

For the Desync Limiter, yes it changes to your movespd directly.

Freezing both values should make it work.

Similar to the Zoomhack, (Max Zoomed out: float - 21,25)
Easy to find, it's also 2 Values:
Max Zoomout Validater
Current Zoomout

on this you can pretty much have a good example on what I mean,
just find them and freeze just the one, you'll see weird cam behavior.

Another thing could be that it got patched out, which as I am not playing the game, havent tested. But i highly doubt they did.

Lemme know if you succeed ;)
02/28/2018 08:15 Nico517#81
When I come back to home i'll search zoomhack values and find a working pattern.
The channel id address of your script is not valid anymore (I think) because it changes after teleporting in other maps. The ids are 1,2,3,4?
02/28/2018 09:17 netHoxInc#82
The Channel ID thing was just a guess, might be something else.
On Officials they're 1010/3010, 1020/3020, 1030/3030 and so on~
while the 1k's are DE/FR and the 3k's US
02/28/2018 10:50 dextero#83
How to use _currhpbase_ i don't know about this function
02/28/2018 12:05 netHoxInc#84
Quote:
Originally Posted by dextero View Post
How to use _currhpbase_ i don't know about this function
It's just a label/variable.

You need to find a for you working pattern and basicly enter in into the AAS (AutoAssembleScript)
02/28/2018 16:11 Nightrey#85
Quote:
Originally Posted by shadow14493 View Post
It's just a label/variable.

You need to find a for you working pattern and basicly enter in into the AAS (AutoAssembleScript)
hey shadow damage hack (cheatengine) is not server side?
02/28/2018 16:36 Nico517#86
Quote:
Originally Posted by Nightrey View Post
hey shadow damage hack (cheatengine) is not server side?
That I know damage is a server calculated value and stats are server sided too
02/28/2018 16:42 Nightrey#87
Quote:
Originally Posted by Nico517 View Post
That I know damage is a server calculated value and stats are too
damn.. I can't change anything to make dung faster?
02/28/2018 16:59 Nico517#88
Quote:
Originally Posted by Nightrey View Post
damn.. I can't change anything to make dung faster?
Exist a value that allow you to teleport where you want but we have to find it ;)
03/01/2018 09:04 netHoxInc#89
Quote:
Originally Posted by Nightrey View Post
hey shadow damage hack (cheatengine) is not server side?
Damage itself is serversided. There's still ways to increase DPS on Shinobi Class tho but thats been fixed on Official and on .TO. Still works on Asia tho.

Quote:
Originally Posted by Nico517 View Post
That I know damage is a server calculated value and stats are too
Yup correctly.

Quote:
Originally Posted by Nightrey View Post
damn.. I can't change anything to make dung faster?
Speedhack can help a little.

Quote:
Originally Posted by Nico517 View Post
Exist a value that allow you to teleport where you want but we have to find it ;)
Ofc it Exist, But it doesn Sync instant. Its more of a fakeport since if you view that char from another pc, it'll run normally.
03/01/2018 12:07 Nightrey#90
Quote:
Originally Posted by shadow14493 View Post
Damage itself is serversided. There's still ways to increase DPS on Shinobi Class tho but thats been fixed on Official and on .TO. Still works on Asia tho.
do you think it is possible to hack damage in twin saga? or is that server side just like ak.to?