[Help]How to change damage 5165

01/13/2010 23:41 necuja#76
Quote:
Originally Posted by intel_ro View Post
Damage = (uint)((Damage * (((double)(308 - C.EqStats.Dodge)) / 300)) / 8);

your your dmg is 44K

C.EqStats.Dodge in your case is the boots that is 300
so
44000 * 16 / 300 / 8 = 293.3333

Damage = (uint)((Damage * (((double)(306 - C.EqStats.Dodge)) / 300)) / 8);

44000 * 12 / 300 / 8 = 220

That is the calculation .. u need more thing to explain .. this type of calculation helps to not user percentage somting like 60% that is harder to work with it :D

and if u wana u ca tru to add bless to in calculation :D but tell what is your max bless :D and i will tell u the formula
boots + gamnet + cup + armor + wepons + ring +neky +head towers

Hey i did the same thing these are what i have

Quote:
Skill.cs
Damage = (uint)((Damage * (((double)(306 - C.EqStats.Dodge)) / 300)) / 8);
Character.cs
Damage = (uint)((double)Damage * (((double)(306 - EqStats.Dodge) / 300)));
And archer's hit 7k with my 149 boot's and 3k with my 129 boot's wtf?lol
Can u help me with this please thank's

My 149 boot's give

Dodge+176
There +15 and +15 gives +100 Dodge

My archer has full+15 and his attack is 42854-45616

Thanks for you're help!:handsdown::handsdown::handsdown:
01/14/2010 04:43 pro4never#77
Could be a couple things causing that

#1: Custom items suck and don't work properly with the source (srsly... why do people feel the need to create 130+ items and +15 stuff when you can already 1 hit anyone you like with basic gear? :S)

#2: Dodge in the source could be even MORE fucked up not handling dodge values over 100 properly.

with 129 +12 boots NO archer should be able to do any real damage. The only damage they can do is caused by tower/fan as that ignores boots all together (or should, I doubt it is in this source)

Adding extra dodge above 100 percent could be fooling the source into raising damage taken instead of reducing it... seems kinda unlikely but I wouldn't be surprised given how sloppy alot of the damage calc is in this.
01/14/2010 04:58 necuja#78
Quote:
Originally Posted by pro4never View Post
Could be a couple things causing that

#1: Custom items suck and don't work properly with the source (srsly... why do people feel the need to create 130+ items and +15 stuff when you can already 1 hit anyone you like with basic gear? :S)

#2: Dodge in the source could be even MORE fucked up not handling dodge values over 100 properly.

with 129 +12 boots NO archer should be able to do any real damage. The only damage they can do is caused by tower/fan as that ignores boots all together (or should, I doubt it is in this source)

Adding extra dodge above 100 percent could be fooling the source into raising damage taken instead of reducing it... seems kinda unlikely but I wouldn't be surprised given how sloppy alot of the damage calc is in this.
#1 Is true no point just for fun

#2 Is there a way i can fix it ;/

If there is can u help me i appreciate it

Thanks!
01/14/2010 10:21 intel_ro#79
Quote:
Originally Posted by necuja View Post
#1 Is true no point just for fun

#2 Is there a way i can fix it ;/

If there is can u help me i appreciate it

Thanks!
show me a pic with your attak atributes and your boots and mybe i can fing your calculations

as i shou uper i explain how dmg works :D
it should be easy for everyone to make him work :D
01/14/2010 22:03 NoFatChicks#80
#SOLVED
01/15/2010 11:34 necuja#81
Quote:
Originally Posted by intel_ro View Post
show me a pic with your attak atributes and your boots and mybe i can fing your calculations

as i shou uper i explain how dmg works :D
it should be easy for everyone to make him work :D
You should make a guide on how to find out the calculation's

It would help a lot A LOT of people including me =)

Thanks!:handsdown::handsdown::handsdown:
01/15/2010 12:43 ramix#82
why fire hit une in archers??? -.-


can you hlp me??
01/15/2010 19:14 Creola#83
Quote:
Originally Posted by ramix View Post
why fire hit une in archers??? -.-


can you hlp me??
Shou me pic with your archer gear full gear and pic with fire gear .. i think items are mesed up :D

The archer as i know have highest magic defence
01/15/2010 19:15 Creola#84
Quote:
Originally Posted by NoFatChicks View Post
Sup guys, i changed those lines to reduce the dmg cuz to fix it seems best clear all and make everething line by line (what i sitll cant do).

So i changed the "100" numbers (Character.cs and Skill.cs) for 160 or 180 but.. still the same: any class(archers no) still can 1 hit each other.
All i have to do is the same thing i did with a higher number? Or..?


Thanks for everything.
If u look back on topic u will see were to change value i explain all but read full topic!
01/15/2010 19:33 NoFatChicks#85
Quote:
Originally Posted by Creola View Post
If u look back on topic u will see were to change value i explain all but read full topic!

Yea and if u read what i said i know where to change the values and i did it. The deal is after i change it still overpower.

Thanks anyway.




#SOLVED
01/16/2010 00:05 intel_ro#86
Quote:
Originally Posted by NoFatChicks View Post
Yea and if u read what i said i know where to change the values and i did it. The deal is after i change it still overpower.

Thanks anyway.
U use modified items in clinet side and server side like more that -7 items .. -7 gamrnet and thinkgs like this ?
01/16/2010 00:39 NoFatChicks#87
Quote:
Originally Posted by intel_ro View Post
U use modified items in clinet side and server side like more that -7 items .. -7 gamrnet and thinkgs like this ?
No, dude.. i dont use modified items, only the originals(items max +12 -7 and no skt -7 garments or gourds).



#SOLVED
01/16/2010 22:00 ramix#88
bro i need your hlp :S
01/17/2010 01:22 Arcо#89
Quote:
Originally Posted by ramix View Post
bro i need your hlp :S
With what?
01/18/2010 19:49 intel_ro#90
Quote:
Originally Posted by ramix View Post
bro i need your hlp :S
What is wrong .. how can i help u ?