Goodluck went back to old files, no support here.
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Just download ERoad client and extract data from there and files work fine.
use =) and extract intall zip and extract gatewayserver v3 and v4, and vsromax_v5, for zip =) mi ingles is badQuote:
hi
when i tired extract gatewayserver v3 and v4, and vsromax_v5, i got error. error in compressed file.
anybody can help me?
Very Good When will be online to downloadQuote:
A new update might come out soon and it might be the latest for this project if nothing comes up later:
V6:-
-Fixed the Guild Introduction NPC SQLI in game, also general.
-Fixed instance Dungeon invalid layer return in gameserver.
-Fixed the monsters AI positions cause them to stuck in walls sometimes.
-Fixed bug with forgotten world abusing it without authority.
-Fixed and improved the Dagger attack formula calculation (same as csro-r released files).
-Added VSROMAX Protector for AgentServer attacks - it will show logs as "VSROMAX Exploits Protector User (%s)"
-Added "ResolveNextPosWithOpt() TempCur.pCell == NULL : %d(%d, %d), (%0.2f, %0.2f, %0.2f)" in "%04d-%02d-%02d_RegionFatalLog.txt"
it will actually tells you what is wrong with regions if it have invalid layers or ids or navmesh, etc.
-Fixed bug in the forgotten world system which might happen with exiting the world or party.
-Added "Exception has been occurred during dispatching msg (MsgID:0x%02X)" - it will actually gives you a real reason and real opcode of which packet got a problem.
-Upgraded the navmesh code it will actually now load the latest ISRO navmesh folder without any errors, this will gives you the opportunity to get all the fixes that joymax is releasing for maps.
-Fixed the Unknown Timedjob id or Failed to create TimedJob.
-Fixed bug with blues, if you fused 2 stones same power, the server will calculate the 1st stone only, nothing more.
-Fixed SYNC bug with the DB session and thread id cause the ShardManager to lose what it was doing.
-Fixed one of the stages in QNO_CA_THIEF_2 quest.
-Fixed bug with "ITEM_QSP_ALL_POTION_1_02" being do not get counted if you picked it up in quest "QSP_ALL_POTION"
-Fixed bug in storage system cause gameserver to not being able to find the itemid64.
-Fixed bug in the trade system which cause gameserver to not being able to find the itemdid64.
Greetings MeGaMaX.
nice nice when will be the release? and btw what client should i use?Quote:
A new update might come out soon and it might be the latest for this project if nothing comes up later:
V6:-
-Fixed the Guild Introduction NPC SQLI in game, also general.
-Fixed instance Dungeon invalid layer return in gameserver.
-Fixed the monsters AI positions cause them to stuck in walls sometimes.
-Fixed bug with forgotten world abusing it without authority.
-Fixed and improved the Dagger attack formula calculation (same as csro-r released files).
-Added VSROMAX Protector for AgentServer attacks - it will show logs as "VSROMAX Exploits Protector User (%s)"
-Added "ResolveNextPosWithOpt() TempCur.pCell == NULL : %d(%d, %d), (%0.2f, %0.2f, %0.2f)" in "%04d-%02d-%02d_RegionFatalLog.txt"
it will actually tells you what is wrong with regions if it have invalid layers or ids or navmesh, etc.
-Fixed bug in the forgotten world system which might happen with exiting the world or party.
-Added "Exception has been occurred during dispatching msg (MsgID:0x%02X)" - it will actually gives you a real reason and real opcode of which packet got a problem.
-Upgraded the navmesh code it will actually now load the latest ISRO navmesh folder without any errors, this will gives you the opportunity to get all the fixes that joymax is releasing for maps.
-Fixed the Unknown Timedjob id or Failed to create TimedJob.
-Fixed bug with blues, if you fused 2 stones same power, the server will calculate the 1st stone only, nothing more.
-Fixed SYNC bug with the DB session and thread id cause the ShardManager to lose what it was doing.
-Fixed one of the stages in QNO_CA_THIEF_2 quest.
-Fixed bug with "ITEM_QSP_ALL_POTION_1_02" being do not get counted if you picked it up in quest "QSP_ALL_POTION"
-Fixed bug in storage system cause gameserver to not being able to find the itemid64.
-Fixed bug in the trade system which cause gameserver to not being able to find the itemdid64.
Greetings MeGaMaX.