NFSW private server project

05/12/2016 13:12 Desynchronised#76
If you want news about project go on the github link OP has provided.
05/13/2016 13:07 jenose#77
thank you this project, now i trying start C# project

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05/13/2016 20:34 berkay2578#78
Quote:
Originally Posted by jenose View Post
thank you this project, now i trying start C# project

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Converting an OS-independent Java server to a .NetFramework+WindowsOS dependent C# server seems a bit... useless, if you ask me. Just try to help the server development by sending pull requests to nilzao's develop branch instead. However, if you REALLY want to use C# for whatever reason, help this server instead: [Only registered and activated users can see links. Click Here To Register...]

Just my two cents.
05/22/2016 14:14 Nilzao#79
Quote:
Originally Posted by fabx24 View Post
Nilzao, what is the development status?
Private server working almost the same features of the offline version.

Working
- multi-users with multi-profiles
- user autentication by email/password to enter the server.
- powerups
- chat broadcast to all players (just like spam)
- chat broadcast when finish race with your time
- buy cars, aftermarket, paint, performance parts, skills
- udp races with 2 players, but have sync bug, sometimes works, sometimes not.

All missing features inside ROADMAP.md
05/22/2016 16:10 fabx24#80
i want to thanks all the stuff for this work ;) thanks for all are working with this project. Maybe in this summer we can play nfsw online again. but it's all thanks to all stuff. (sorry for my english i'm italian)
05/22/2016 16:27 11Gamestar#81
I saw alot crosstalking in the NFS community about your project with NFS World Offline,so im here to wish you fellas Good Luck!
Need For Speed:World was one really awesome MMO Racing game it had its flaws,mostly around Cars are only buyable with real money but overall pretty good.
I hope you Guys get good along with building the Private Server, I wish i could help you guys but im not that kinda good programming,so best thing i can do wish you fellas the best of luck and doing advertising ,of course...

Thank you and Berkay for this project!
05/22/2016 17:05 Gustingorriz#82
This deserves video with all the news!

Thank you for keeping us updated! I feel the private races very close...

Keep it up!
05/22/2016 18:23 Hypercycle#83
> Chat broadcast
It's alike messages from EA in official server or other thing?
> UDP races
are u kidding me
AR U KIDDIN ME
AR U!!!
!!!
!!
!
05/22/2016 18:34 Bck2Biscuits#84
I downloaded the offline server of berkay's but it wants me to choose nfsw.exe but I don't have the game. Where to download the local files of the game I could not find anywhere ??
05/22/2016 18:42 Hypercycle#85
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Not that hard to find
05/22/2016 18:45 Nilzao#86
Quote:
Originally Posted by Hypercycle View Post
> Chat broadcast
It's alike messages from EA in official server or other thing?
> UDP races
are u kidding me
AR U KIDDIN ME
AR U!!!
!!!
!!
!
It's real.
Yes, chat broadcast just like EA official.

But udp races needs to fix sync packages before start the race.
05/22/2016 19:15 fabx24#87
Nilzao i have a question for you: how i can help you in this project? what missing in this project? maybe i can help the stuff
05/22/2016 20:47 Nilzao#88
Quote:
Originally Posted by fabx24 View Post
Nilzao i have a question for you: how i can help you in this project? what missing in this project? maybe i can help the stuff
Any programmer can help, just implement what is missing and pull request.
05/23/2016 00:21 damra#89
Quote:
Originally Posted by Nilzao View Post
It's real.
Yes, chat broadcast just like EA official.

But udp races needs to fix sync packages before start the race.
Holy cow, I can't believe that we will be able to race online again.
I can't explain with words how much I miss this game.

thank you for your hard work.
05/23/2016 03:26 naikjoy#90
Thank you.
I seen people using the offline version for hot lapping- time trial events. But this sure will spice things up a bit. This will do good until we get the update too see other peoples cars in races. Btw.. Is that possible to implement too?