[Release] ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

06/24/2016 18:40 Sedrika#76
Quote:
Originally Posted by _Amigo View Post
Hallo ich habe da mal eine Frage bei mir tauchen bunte Punkte beim Worldeditor auf diese kann ich zwar mit dem Reiter Farbe wieder entfernen aber ich will ja nicht diese Punkte überall auf der Map suchen hat da wer eine Lösung für oder vielleicht eine Erklärung warum diese Punkte auftauchen.

Hier ein Bild von meinem Problem.

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Musst du wohl oder übel suchen und entfernen. Da hat wohl jemand beim bearbeiten der Map etwas vermasselt.
06/24/2016 18:49 Avalion#77
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Randomly happens for me on each load, generally in the same spot.
06/24/2016 19:57 _Amigo#78
Quote:
Originally Posted by Sedrika View Post
Musst du wohl oder übel suchen und entfernen. Da hat wohl jemand beim bearbeiten der Map etwas vermasselt.

Das passiert meistens wenn ich Bodentexturen ausprobiere. Einige Punkte kann ich dann auch nicht löschen. An der Map kann es definitiv nicht liegen, ich habe es sogar in einer komplett neuen Map versucht da kamen diese Punkte auch.
06/24/2016 20:01 Sedrika#79
Quote:
Originally Posted by _Amigo View Post
Das passiert meistens wenn ich Bodentexturen ausprobiere. Einige Punkte kann ich dann auch nicht löschen. An der Map kann es definitiv nicht liegen, ich habe es sogar in einer komplett neuen Map versucht da kamen diese Punkte auch.
Kann auch ein Programmierfehler sein. Dann wohl den Quellcode herunterladen und ausbessern :rolleyes:
06/25/2016 19:47 vpN1#80
Quote:
Originally Posted by xTwiLightx View Post
I don't get your problem.

I use windows 10, downloaded the newest release (1.2) and opened WdKebaras:


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Everything working fine here, same goes with WdMadrigal.


And btw, you should try to google - it took me less than a minute to find the cause of your error.


Make sure that the file 'qwindows.dll' lies in your 'Plugins\platforms' folder.
I've been gloogling for many days already sadly i dont speak german. My qwindows.dll is in the right folder and i've downloaded many things that people on another forum was telling me to do but nothing seems to work im about to kill myself seriously i cant finish my project because of this error and the dev seems to be dead. :mad:

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line 0

This application failed to start because it could not find or load the Qt platform plugin "windows".

Reinstalling the application may fix this problem.
06/25/2016 22:37 xTwiLightx#81
Quote:
Originally Posted by vpN1 View Post
I've been gloogling for many days already sadly i dont speak german. My qwindows.dll is in the right folder and i've downloaded many things that people on another forum was telling me to do but nothing seems to work im about to kill myself seriously i cant finish my project because of this error and the dev seems to be dead. :mad:

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line 0

This application failed to start because it could not find or load the Qt platform plugin "windows".

Reinstalling the application may fix this problem.
Are all of these in your parent ATools folder?


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These DLL files + the "plugins\platforms\qwindows.dll" seem to be loaded on windows environment, according to those links:


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06/28/2016 21:44 vpN1#82
Quote:
Originally Posted by xTwiLightx View Post
Are all of these in your parent ATools folder?


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These DLL files + the "plugins\platforms\qwindows.dll" seem to be loaded on windows environment, according to those links:


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libEGL.dll & libGLESv2.dll is missing actualy.

Quote:
Originally Posted by xTwiLightx View Post
Are all of these in your parent ATools folder?


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These DLL files + the "plugins\platforms\qwindows.dll" seem to be loaded on windows environment, according to those links:


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Could you upload me your entire Atoolsv2 folder please? now that i added the two missing dll i have some more error message like, ..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'propMover.txt'
06/29/2016 08:05 xTwiLightx#83
Quote:
Originally Posted by vpN1 View Post
libEGL.dll & libGLESv2.dll is missing actualy.

Could you upload me your entire Atoolsv2 folder please? now that i added the two missing dll i have some more error message like, ..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'propMover.txt'
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I see that the original release misses those files - seems that I have a merged folder of v1.0 - 1.2.
06/29/2016 09:08 vpN1#84
Quote:
Originally Posted by xTwiLightx View Post
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I see that the original release misses those files - seems that I have a merged folder of v1.0 - 1.2.
Thanks man i think that i am close of being able to run that map editor!! :D

But i still got an error message that say:


29/06/2016 03:02:40
..\Common\Object3D.cpp line 58
bool __cdecl CObject3D::InitStaticDeviceObjects(struct IDirect3DDevice9 *)
Can't load Model/Texture/etc_reflect.tga

The ' etc_reflect.tga ' file isnt in the atools folder so i tryed to download one and add it into the folder but it doesnt work i guess because i got the same error.
06/29/2016 09:36 xTwiLightx#85
Quote:
Originally Posted by vpN1 View Post
Thanks man i think that i am close of being able to run that map editor!! :D

But i still got an error message that say:


29/06/2016 03:02:40
..\Common\Object3D.cpp line 58
bool __cdecl CObject3D::InitStaticDeviceObjects(struct IDirect3DDevice9 *)
Can't load Model/Texture/etc_reflect.tga

The ' etc_reflect.tga ' file isnt in the atools folder so i tryed to download one and add it into the folder but it doesnt work i guess because i got the same error.
Are you sure it is in your Model/Texture folder?
08/01/2016 02:26 sephyyre#86
Hello i downloaded this model viewer today and i'm wondering if can anyone here can help me , i have 2 problems with the world editor an GUIE editor please help me :(
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10/23/2016 12:49 killer21killer#87
Quote:
Originally Posted by xTwiLightx View Post
Are you sure it is in your Model/Texture folder?
can you reupload the missing dll?? ..
10/25/2016 06:38 killer21killer#88
Bump!
10/26/2016 13:10 killer21killer#89
BUMP!
10/26/2016 14:13 ziBBer™#90
Ich will nach langer Zeit wieder etwas mappen.
Bekomme aber beim Öffnen der Welten beim World Editor diese Fehlermeldung und darauf folgend paar hunderte:

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Kann mir da einer weiter helfen?
im Atool-Folder sind semtliche extrahierte .res und Model/Texture/Weather sachen vom v19 client