How to apply gate????
Use googleQuote:
rider735
I'm Ersin A.
You are right, I used a lot of things which belongs other developers. I always write that developing not creating. All of the images belongs to darkorbit, source codes belogs to Danila Klinov, some resources belongs other developers. I'm just editting game with writing my own codes.
If you help me how can I make res files, I will happy.
I used but there is a lot of subjects for making resources but I don't understand which one is right for making game maker resources. Can you tell me which program used for making game maker resources? If you know any video about this please write link.Quote:
Use google
You are right about cloak, If I have any time for it I will try.Quote:
I love how you basically stole my map background.res files, and didn't even give credits.
A tip on reducing the frequency of the invisible backgrounds;
Don't use a different sprite for cloaking, instead use GML to change transparency of the sprite.
Also; Don't use different mobs for boss/uber/normals, instead just edit their damage/hp/shield/name in the population_ctrl.
global.streuner_spr=sprite_add_sprite(working_dire ctory + "\data\" + "\streuner.res")Quote:
I used but there is a lot of subjects for making resources but I don't understand which one is right for making game maker resources. Can you tell me which program used for making game maker resources? If you know any video about this please write link.
Thanks.
You are right about cloak, If I have any time for it I will try.
in the population_ctrl there is no way to edit mobs damage/hp/shield/name you can just add object to here. I think, if you dont have any object boss/uber you can not add.
what about exp/honor/uri/text etc?Quote:
For editing name/hp/shield/damage from population control:
if instance_number(streuner)<10 then
while instance_number(streuner)<20
{a=instance_create(random_range(20,room_width-20),random_range(20,room_height-20),streuner);
with (a)
{name='-=[ Streuners suck! ]=-'; damage=15000000;health_def=99999999; shield_def=99999999;
while place_meeting(x,y,base) {x=random_range(20,room_width-20); y=random_range(20,room_height-20);}}}
info script does not include mobsQuote:
info script
with this code, is there just one streuner suck named mob created and when it destoryed new one created? I don't think so.Quote:
For editing name/hp/shield/damage from population control:
if instance_number(streuner)<10 then
while instance_number(streuner)<20
{a=instance_create(random_range(20,room_width-20),random_range(20,room_height-20),streuner);
with (a)
{name='-=[ Streuners suck! ]=-'; damage=15000000;health_def=99999999; shield_def=99999999;
while place_meeting(x,y,base) {x=random_range(20,room_width-20); y=random_range(20,room_height-20);}}}
Here is the source:Quote:
Hey Ersin, what will you add in next versions? You wrote that you will try to make it multiplayer? You already had success?