Constantinople Fortress

07/19/2012 16:56 ColdIsTheVoid#76
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Finally succeed adding the NPCs
What is left for me:
-Fortress Dungeon Crash
-Add reg NPC to const
-Set register to that NPC
-Fix gate pulleys >.<

Thanks for hints to Synx :)
07/19/2012 17:08 AlmightyLgD#77
Quote:
Originally Posted by Synx7 View Post
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Does anyone knows if it is normal that the guard scroll spawns only 1 guard? Or it should spawn a group of guards? I never owned a fortress so I dont know >_<
As i can see in the picture you're holding hammer in your hands , does that mean that super-kral-f*ckmazing-ultra-mega-power hammers are back :awesome: ?
07/19/2012 17:29 Nyks*#78
Again crashed..when i add anything to the siege files in media.pk2, client is getting crashed.

is there anythng missing?


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i dont take any problem when i dont change media pk2's siege

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07/19/2012 19:47 mcelen#79
Quote:
Originally Posted by Nyks* View Post
Again crashed..when i add anything to the siege files in media.pk2, client is getting crashed.

is there anythng missing?


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i dont take any problem when i dont change media pk2's siege

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as synx said before,you should add manual.Dont import directly
07/19/2012 20:28 Nyks*#80
Quote:
Originally Posted by mcelen View Post
as synx said before,you should add manual.Dont import directly
I'm already doing like u said. I didn't directly copied files fro Sro-R. I imported the files which i edited manually. I'm asking you if there is any other txt needs to edit?...
07/19/2012 20:30 mcelen#81
Quote:
Originally Posted by Nyks* View Post
I'm already doing like u said. I didn't directly copied files fro Sro-R. I imported the files which i edited manually. I'm asking you if there is any other txt needs to edit?...
Well maybe you forgot something in that txt's

Anyway I start work,will post some pictures later :bandit:
07/19/2012 22:26 Alessandroo#82
what .txt i need change to make it work?
and in db what tables?
thx!
07/19/2012 22:57 ZiCo*#83
BlazeSRO is going to add this fortress soon xPP
07/19/2012 23:42 Disco Teka#84
As I can see there are hammers.
I wanted to know if these weapons are enchantable with weapon elixirs.
Once my friend made a +3 hammer on EliteSRO 2.
I assume this was a bug. Of course it wasn't shining and didn't affect the damage.
But I am just curious ;)
07/19/2012 23:53 Alessandroo#85
Quote:
Originally Posted by glialka View Post
Anyone got the fortresswar teleports working?
It doesnt appear for me, I have added a teleport from jangan to the fortess and its working....
same here
07/20/2012 00:32 Nocturne33#86
i added fortress war administrator to its spawnpoint, but when i try to open npc it shows me nothing (no chatbox/window)
07/20/2012 05:15 qoaway#87
just pulleys left i cant click them :facepalm:
07/20/2012 05:24 Kape7#88
Quote:
Originally Posted by glialka View Post
Anyone got the fortresswar teleports working?
It doesnt appear for me, I have added a teleport from jangan to the fortess and its working....
You only have to add the pulleys and the teleports to the characterdata and teleportbuilding files, the rest is already on the database. Enable the disabled structures and add them on the client. Make sure also that the telelink is fine.

Quote:
Originally Posted by Disco Teka View Post
As I can see there are hammers.
I wanted to know if these weapons are enchantable with weapon elixirs.
Once my friend made a +3 hammer on EliteSRO 2.
I assume this was a bug. Of course it wasn't shining and didn't affect the damage.
But I am just curious ;)
Hammers were always on all the fortress, they just got disabled, XD

Yea, they dont glow, you can plus them, but the effect is the same.

Quote:
Originally Posted by qoaway View Post
just pulleys left i cant click them :facepalm:

That's without any doubt the hardest part of this shit. Good luck with it, it took me ages to find a "solution", which is still very limited but works. I gave some hints on old posts.
07/20/2012 05:42 qoaway#89
Quote:
Originally Posted by Synx7 View Post
You only have to add the pulleys and the teleports to the characterdata and teleportbuilding files, the rest is already on the database. Enable the disabled structures and add them on the client. Make sure also that the telelink is fine.



Hammers were always on all the fortress, they just got disabled, XD

Yea, they dont glow, you can plus them, but the effect is the same.




That's without any doubt the hardest part of this shit. Good luck with it, it took me ages to find a "solution", which is still very limited but works. I gave some hints on old posts.
you mean, you patched gameserver ?

edit: solved with gameserver patch
07/20/2012 11:48 ColdIsTheVoid#90
Quote:
Originally Posted by qoaway View Post
you mean, you patched gameserver ?

edit: solved with gameserver patch
you mean, you added the CT Pulleys, so all of them working, or just edited it to other fortress's pulley?