Request
AsmVehicleUnlAmmo
AsmVehicleNoOverheat
AsmVehicleUnlAmmo
AsmVehicleNoOverheat
struct CPlayerInfo
{
BYTE _00[0x2D8];//0x00
CHAR Name[16];//0x2D8
BYTE _01[0x3F0];//0x2E8
CHAR IPAddress[16];//0x6D8
BYTE _02[0x54];//0x6E8
INT Port;//0x73C
BYTE _03[0x1454];//0x740
INT Health;//0x1B94
INT MaxHealth;//0x1B98
BYTE _04[0x94];//0x1B9C
INT Ready;//0x1C30
BYTE _05[0xAC];//0x1C34
BYTE Team;//0x1CE0
};
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struct CLocalAim
{
BYTE _00[0x20];//0x00
FLOAT ViewPositionX;//0x20
FLOAT ViewPositionY;//0x24
FLOAT ViewPositionZ;//0x28
BYTE _01[0x24];//0x2C
FLOAT Pitch;//0x50
FLOAT Yaw;//0x54
};
/////////////////////////////////SkillZz Private AddyLogger//////////////////////////
//////////////////////////////////Warrock InterNational////////////////////////////////
//////////////////////////Thanks To Cyno And RunDll For Some Suggestions//////////////////////
/////////////////////////////Made For #removed///////////////////////////
//--------------------------------------------------------------------------------------------//
//==================================]-{ Pointers Started!! ]-{==========================================//
#define ADR_PlayerPointer 0xA362B8
#define ADR_ServerPointer 0xA36248
#define ADR_DevicePointer 0x88DE54
#define ADR_VehiclePointer 0x0
#define ADR_WeaponPointer 0x8F77A8
#define ADR_HealthPointer 0x31FB8
#define ADR_UserPointer 0xA36248
#define ADR_AngelsPointer 0xA35DF0
#define ADR_GlobalPointer 0x1D00
#define ADR_LocalPointer 0x0
#define ADR_StatePointer 0xA362E0
#define ADR_RoomPointer 0xA36CA8
#define ADR_CBasePointer 0xB5A698
//==================================]-{ Pointers End!! ]-{==========================================//
//=============================]-{ Total Pointers Logged = 12 ]-{==========================================//
//====================================]-{ Adresses Started!! }-{======================================//
#define ADR_SilentWalk 0x8500B69C
#define ADR_BreakLimit 0x890D90
#define ADR_ColorShot 0xA36F34
#define ADR_Bullets 0x4F2E65
#define ADR_SuperExplosion 0x891838
#define ADR_RollSpeed 0x890FD0
#define ADR_ChangeRoll 0x0
#define ADR_Stamina1 0x85E3D4
#define ADR_StaminaRefill 0x9BE4F8
#define ADR_NoBounds1 0xB69C70
#define ADR_NoBounds2 0xB69C74
#define ADR_NoBounds3 0xB69C78
#define ADR_ImmExplosion 0x890F80
#define ADR_BreakLimit 0x890D90
#define ADR_CrossHair 0xA3AC98
#define OPK_X 0x10258
#define ADR_WeaponShot1 0xA36308
#define ADR_WeaponShot2 0xA36328
#define ADR_HighMode 0x891270
#define ADR_HideWeapon 0x8EF794
#define ADR_AntiRadar 0xA3D4BC
#define ADR_FastLadder 0x891168
#define ADR_CameraView 0x890E3C
#define ADR_CQCProne 0xB6282C
#define ADR_DeadSpinner 0x8F408C
#define ADR_NoReload 0x10405
#define ADR_QuickDefuse 0x0
#define ADR_QuickPlant 0xA35E14
#define ADR_BoneShot 0x891DE8
#define ADR_NoSpawn1 0x0
#define ADR_NoSpawn2 0xB78B88
#define ADR_NoReload 0x10405
#define ADR_NoFallDamage 0x102E0
#define ADR_CrazyNade 0x150
#define ADR_ZeroDelay 0x10408
#define ADR_NoSpawnWait 0x0
#define ADR_FastLockOn 0x9CC8F4
#define ADR_SuperNoSpread 0x890E70
#define ADR_DefuseAnyWhere 0x8F7894
#define ADR_PlantAnyWhere 0xA35E32
#define ADR_WTH 0x8562B4
#define ADR_WUW 0xA3D48C
#define ADR_STW 0x8585E4
#define ADR_WTW 0x85DB20
#define ADR_Scope 0x8F7880
#define ADR_ScopeSize 0x0
#define ADR_Speed 0x8911A8
#define ADR_WeaponGravity 0x890DE8
#define ADR_UnlimitedAmmo 0xA36224
//====================================]-{ Adresses END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 42 ]-{================================//
//===================================}-{ Memorys Started ]-{==================================//
=================================================
=============== Credits: BuRn3R =================
============== Succesfully Logged ===============
=============== #removed ===============
=================================================
=================================================
============== BuRn3R Struct Logger =============
== Structs: CPlayer, CServer, CBase & CVehicle ==
=================================================
struct CPlayer
{
char BuRn3R1[7424];//0x00
int GlobalIndex;//0x1D00
char BuRn3R2[42808];//0x1D04
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char BuRn3R3[72];//0xC448
BYTE Index;//0xC490
char BuRn3R4[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char BuRn3R5[24];//0xC4B0
int WeaponState;//0xC4C8
char BuRn3R6[15416];//0xC4CC
float PlayerSpeed;//0x10104
float NoSpread;//0x10108
float FastNadeBlast;//0x1010C
char BuRn3R7[136];//0x10110
int PlayerView3D;//0x10198
char BuRn3R8[4];//0x1019C
float Pitch;//0x101A0
char BuRn3R9[24];//0x101A4
float Yaw;//0x101BC
char BuRn3R10[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D0
float ViewZ;//0x101D4
char BuRn3R11[12];//0x101D8
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char BuRn3R12[90];//0x101EA
BYTE PlayerState;//0x10244
char BuRn3R13[155];//0x10245
float NoFallDamage;//0x102E0
char BuRn3R14[20];//0x102E4
float PosX;//0x102F8
char BuRn3R15[4];//0x102FC
float PosY;//0x102F0
char BuRn3R16[4];//0x102F4
float PosZ;//0x10300
char BuRn3R17[100];//0x10304
DWORD AutoPlant;//0x10368
DWORD AutoDefuse;//0x1036C
char BuRn3R18[14];//0x10370
DWORD AutoShot;//0x1037E
char BuRn3R19[106];//0x10382
float NoM134Idle;//0x103EC
char BuRn3R20[23828];//0x103F0
int LocalIndex;//0x16104
};
struct CServer
{
char BuRn3R1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char BuRn3R2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char BuRn3R3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char BuRn3R4[793292];//0x594
int SuperMaster;//0xC2060
char BuRn3R5[20565];//0xC2064
BYTE Slot1;//0xC70B9
BYTE Slot2;//0xC70B5
BYTE Slot3;//0xC70B6
BYTE Slot4;//0xC70B7
BYTE Slot5;//0xC70BC
BYTE Slot6;//0xC70B9
BYTE Slot7;//0xC70BA
BYTE Slot8;//0xC70BB
char BuRn3R6[98524];//0xC70BC
long Level;//0xDF198
char BuRn3R7[396];//0xDF19C
long Dinar;//0xDF328
char BuRn3R8[16];//0xDF32C
long Invisible;//0xDF33C
char BuRn3R9[5440];//0xDF340
int RoomMaster//0xE0880
};
struct CVehicle
{
char BuRn3R1[10706516];//0x00
float Pitch;//0xA35E54
float Yaw;//0xA35E58
};
struct CBase
{
CPlayer* pLocal;//0xA362B8
char* BuRn3R1[1197020];//0xA362BC
CPlayer** pGlobal;//0xB5A698
};
=================================================
=============== Credits: BuRn3R =================
============== Succesfully Logged ===============
=============== #removed ===============
=================================================
#define ADR_NoBounds 0x00B7A390 #define ADR_NoSpawnWait1 0x00B6A360 #define ADR_NoSpawnWait2 0x00B78B88
Quote:
--------- Pointers ---------
unsigned long ADR_Playerpointer = 0x00A362B8
unsigned long ADR_Serverpointer = 0x00A36248
unsigned long ADR_Basepointer = 0x00A8D158
--------- Memory ---------
unsigned long ADR_SuperNoSpread = 0x00890E70
unsigned long ADR_Speed = 0x008911A8
unsigned long ADR_NoSpawnWait = 0x00B78B88
unsigned long ADR_NoBounds1 = 0x00B69C70
unsigned long ADR_NoBounds2 = 0x00B69C74
unsigned long ADR_NoBounds3 = 0x00B69C78
unsigned long ADR_Stamina1 = 0x00**
unsigned long ADR_Stamina2 = 0x00**
unsigned long ADR_Stamina3 = 0x00**
unsigned long ADR_Stamina4 = 0x00**
unsigned long ADR_Stamina5 = 0x00**
unsigned long ADR_FastLockON = 0x00A35E60
unsigned long ADR_Scope = 0x008F7880
unsigned long ADR_MemoryWtW = 0x00**
unsigned long ADR_MemorySTW = 0x00**
unsigned long ADR_MemoryBoneshot = 0x00891DE8
unsigned long ADR_MemoryQuickPlant & Defuse = 0x00A35E14
unsigned long ADR_MemoryUnlAmmo = 0x00A36224
unsigned long ADR_FastAmmo = 0x00A3AC74
unsigned long ADR_FastMedic = 0x00A3AC7C
--------- D3D Stuff ---------
unsigned long ADR_D3DUsername = 0x00A8DB1C
unsigned long ADR_D3DIP = 0x00A8D830
unsigned long ADR_D3DHealth = 0x00A8ECEC
unsigned long ADR_D3DTeam = 0x00A8EE38
--------- Struct Content ---------
unsigned long OFS_D3DName = 0x009C4
unsigned long OFS_D3DIP = 0x006D8
unsigned long OFS_D3DHealth = 0x001B94
unsigned long OFS_Team = 0x001CE0
unsigned long OFS_PlayerIndex = 0x00C490
unsigned long OFS_ViewX = 0x00101CC
unsigned long OFS_ViewZ = 0x00101D0
unsigned long OFS_ViewY = 0x00101D4
--------- Offset's ---------
unsigned long OFS_Y = 0x00102F8
unsigned long OFS_Z = 0x0010300
unsigned long OFS_X = 0x0010308
unsigned long OFS_NoFallDamage = 0x00102E0
unsigned long OFS_NoRecoil1 = 0x00C43C
unsigned long OFS_NoRecoil2 = 0x00C440
unsigned long OFS_NoRecoil3 = 0x00C444
unsigned long OFS_GameMode = 0x00C17D8
unsigned long OFS_ZeroDelay = 0x0010408
unsigned long OFS_5thSlot = 0x00C70BC
unsigned long OFS_Playersize = 0x001D00
--------- End Log ---------
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|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|Adrenalina v3.0 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0xA362B8 #define ADR_ServerPointer 0xA36248 #define ADR_RemotePointer 0xB5A698 #define ADR_WeaponPointer 0x8F77A8 #define ADR_DevicePointer 0x88DE54 #define ADR_HealthPointer 0x31FB8 #define ADR_BasePointer 0xA8D158 #define ADR_ViewAngels 0xA35DF0 #define ADR_UserBase 0xA37088 #define ADR_PlayerSize 0x1D00 #define ADR_StructSize 0x1D00 #define ADR_RoomClass 0xA3707C |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0xA361B4 #define ADR_CqCProne 0xB6282C #define ADR_NoSpawnWaitCqC 0xA36084 #define ADR_VirtualJump 0x890E3C #define ADR_NearFog 0xA3D49C #define ADR_FarFog 0xA3D4A4 #define ADR_NoWater1 0xA3D488 #define ADR_NoWater2 0xA3D484 #define ADR_AntiAfk 0xB69C48 #define ADR_Scope 0x8F7880 #define ADR_Speed 0x8911A8 #define ADR_SpeedRoll 0x890FD0 #define ADR_GlassWall 0x85E3D4 #define ADR_NoBounds1 0xB69C70 #define ADR_NoBounds2 0xB69C74 #define ADR_NoBounds3 0xB69C78 #define ADR_FullBright1 0xA36F34 #define ADR_FullBright2 0xA36F38 #define ADR_FullBright3 0xA36F38 #define ADR_ColorShot1 0xA36F34 #define ADR_ColorShot2 0xA36F38 #define ADR_ColorShot3 0xA36F3C #define ADR_Crosshair 0xA3AC98 #define ADR_NoSpread 0xA3AD14 #define ADR_DeathCam 0xB71B88 #define ADR_ImmExplosion 0x890F80 #define ADR_SuperExplosion 0x891838 #define ADR_HighMode 0x891270 #define ADR_CameraView 0x890E3C #define ADR_NoWeaponGravity 0x890DE8 #define ADR_BreakLimit 0x890D90 #define ADR_FastLockOn 0xA35E60 #define ADR_LadderQuickly 0x891168 #define ADR_DeadSpinner 0x8F408C #define ADR_HideWeapon 0x8EF794 #define ADR_WeaponShot1 0xA36308 #define ADR_WeaponShot2 0xA36328 #define ADR_ChangeRoll 0x890E88 #define ADR_SilentWalk 0x8500B69C #define ADR_PlayerProne 0xA37070 #define ADR_CameraPosition1 0xA2FCBC #define ADR_CameraPosition2 0xA2FCC0 #define ADR_QuickPlant 0xA35E14 #define ADR_AntiRadar 0xA3D4BC #define ADR_StaminaRefill 0x9BE4F8 |#|*************|#|= Offsets =|#|*************|#| #define OFS_1thSlot 0xC70B8 #define OFS_2thSlot 0xC70B9 #define OFS_3thSlot 0xC70BA #define OFS_4thSlot 0xC70BB #define OFS_5thSlot 0xC70BC #define OFS_6thSlot 0xC70BD #define OFS_7thSlot 0xC70BE #define OFS_8thSlot 0xC70BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102E0 #define OFS_X 0x102F8 #define OFS_Y 0x10308 #define OFS_Z 0x10300 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_OPK_X 0x10258 #define OFS_Dinar 0xC4C4 #define OFS_Level 0xC4B4 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Master 0xC2060 #define OFS_RoomMaster 0xE0880 #define OFS_NoM134Idle 0x103F0 #define OFS_NoSpread 0x10114 #define OFS_NoReload 0x10405 #define OFS_NoDelay 0x10408 |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x891DE8 #define MEM_WTW 0x85DB20 #define MEM_STW 0x8585E4 #define MEM_WUW 0xA3D48C #define MEM_WTH 0x8562B4 #define MEM_UnlimitedAmmo 0xA36224 #define MEM_Invisible 0xDF33C #define MEM_PlantAnyWhere 0xA35F7E #define MEM_Stamina1 0x85E3D4 #define MEM_Stamina2 0x85E3D8 #define MEM_Stamina3 0x85E3DC #define MEM_Stamina4 0x85E3E0 #define MEM_Stamina5 0x85E3E4 |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0xA35E4E #define PX_SniperAmmo 0xA35E4C #define PX_Bandage 0xA35E50 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0xA3AC7C #define ADR_FastAmmo 0xA3AC74 #define ADR_FastFlag 0xA3AC84 #define ADR_FastRepair 0xA3710C |#|*************|#|= Vehicle =|#|*************|#| #define ADR_BigCarName 0x890FF0 #define ADR_CrazyCar 0x890CC0 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0xA8DB1C |#|*************|#|= Weapon Binder =|#|*************|#| #define ADR_ServerBase 0xA36248 #define ADR_ClassBase 0xA8ECF8 #define ADR_WeaponBase 0xA540DC #define ADR_SlotBase 0xC5F18 |#|*************|#|= Assembler =|#|*************|#| #define ASM_AlwaysCrosshair 0x54F45E #define ASM_NoReload 0x5A9A3C #define ASM_Bullets 0x4F2E65 #define ASM_OPK 0x407DFD #define ASM_WTW 0x73D3D2 #define ASM_STW 0x604910 #define ASM_QuickPlant 0x4F1B89 #define ASM_QuickDefuse 0x4365EA #define ASM_Artillery1 0x4086B1 #define ASM_EngineText 0x401073 #define ASM_MessageBox 0x4AF6B4 #define ASM_SwitchTime 0x4F952E #define ASM_CRCPatch 0x417D27 #define ASM_AutoStart 0x52DBA9 #define ASM_BackToLobby 0x4C7DFB #define ASM_BackToLobby 0x4C74C4 #define ASM_SuperCarSound 0x42237A ~ Stopped... |#|******************************************************************************|#|
.Quote:
//--------------------------------------------------------------------------------------------//
//==================================]-{ Pointers Started!! ]-{==========================================//
#define ADR_PlayerPointer 0xA362B8
#define ADR_ServerPointer 0xA36248
#define ADR_DevicePointer 0x88DE54
#define ADR_VehiclePointer 0x0
#define ADR_WeaponPointer 0x8F77A8
#define ADR_HealthPointer 0x31FB8
#define ADR_UserPointer 0xA36248
#define ADR_AngelsPointer 0xA35DF0
#define ADR_GlobalPointer 0x1D00
#define ADR_LocalPointer 0x0
#define ADR_StatePointer 0xA362E0
#define ADR_RoomPointer 0xA36CA8
#define ADR_CBasePointer 0xB5A698
//==================================]-{ Pointers End!! ]-{==========================================//
//=============================]-{ Total Pointers Logged = 12 ]-{==========================================//
//====================================]-{ Adresses Started!! }-{======================================//
#define ADR_SilentWalk 0x8500B69C
#define ADR_BreakLimit 0x890D90
#define ADR_ColorShot 0xA36F34
#define ADR_Bullets 0x4F2E65
#define ADR_SuperExplosion 0x891838
#define ADR_RollSpeed 0x890FD0
#define ADR_ChangeRoll 0x0
#define ADR_Stamina1 0x85E3D4
#define ADR_StaminaRefill 0x9BE4F8
#define ADR_NoBounds1 0xB69C70
#define ADR_NoBounds2 0xB69C74
#define ADR_NoBounds3 0xB69C78
#define ADR_ImmExplosion 0x890F80
#define ADR_BreakLimit 0x890D90
#define ADR_CrossHair 0xA3AC98
#define OPK_X 0x10258
#define ADR_WeaponShot1 0xA36308
#define ADR_WeaponShot2 0xA36328
#define ADR_HighMode 0x891270
#define ADR_HideWeapon 0x8EF794
#define ADR_AntiRadar 0xA3D4BC
#define ADR_FastLadder 0x891168
#define ADR_CameraView 0x890E3C
#define ADR_CQCProne 0xB6282C
#define ADR_DeadSpinner 0x8F408C
#define ADR_NoReload 0x10405
#define ADR_QuickDefuse 0x0
#define ADR_QuickPlant 0xA35E14
#define ADR_BoneShot 0x891DE8
#define ADR_NoSpawn1 0x0
#define ADR_NoSpawn2 0xB78B88
#define ADR_NoReload 0x10405
#define ADR_NoFallDamage 0x102E0
#define ADR_CrazyNade 0x150
#define ADR_ZeroDelay 0x10408
#define ADR_NoSpawnWait 0x0
#define ADR_FastLockOn 0x9CC8F4
#define ADR_SuperNoSpread 0x890E70
#define ADR_DefuseAnyWhere 0x8F7894
#define ADR_PlantAnyWhere 0xA35E32
#define ADR_WTH 0x8562B4
#define ADR_WUW 0xA3D48C
#define ADR_STW 0x8585E4
#define ADR_WTW 0x85DB20
#define ADR_Scope 0x8F7880
#define ADR_ScopeSize 0x0
#define ADR_Speed 0x8911A8
#define ADR_WeaponGravity 0x890DE8
#define ADR_UnlimitedAmmo 0xA36224
//====================================]-{ Adresses END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 42 ]-{================================//
//===================================}-{ Memorys Started ]-{==================================//
#define MEM_Stamina 0x0
#define MEM_Stamina1 0x0
#define MEM_AccuracyAs 0x0
#define MEM_UNL.AMOO 0x0
#define MEM_WTW 0x85DB20
#define MEM_STW 0x8585E4
#define MEM_SuperNoSpread 0x0
#define MEM_BoneShot 0x891DE8
#define MEM_NoDelay 0x10408
#define MEM_NoReload 0x10405
//==================================]-[ Memorys End!!! ]-{==================================//
//==============================]-{ Total Memorys Logged = 10 ]-{===========================//
//===================================}-{ OffSets Started!! ]-{========================================//
#define OFS_Yaw 0x101BC
#define OFS_Pitch 0x101A0
#define OFS_PlayerView 0x10198
#define OFS_NoSpread 0x10108
#define OFS_FastNadeBlast 0x1010C
#define OFS_NoServerKick 0x361
#define OFS_OPKX 0x101D0
#define OFS_OPKY 0x101D4
#define OFS_OPKZ 0x101CC
#define OFS_NFD 0x102E0
#define OFS_Weapon1 0x101E4
#define OFS_Weapon2 0x101E6
#define OFS_Weapon3 0x101E8
#define OFS_ReadyRoomSize 0x0
#define OFS_StartRoomSize 0xA8
#define OFS_LocalSize 0xA404
#define OFS_SuperMaster 0x0
#define OFS_Invisible 0xDF33C
#define OFS_Map 0x0
#define OFS_WeaponState 0x0
#define OFS_PlayerState 0xC4C4
#define OFS_Slot1 0xC70B8
#define OFS_Slot2 0xC70B9
#define OFS_Slot3 0xC70BA
#define OFS_Slot4 0xC70BB
#define OFS_Slot5 0xC70BC
#define OFS_Slot6 0xC70BD
#define OFS_Slot7 0xC70BE
#define OFS_Slot8 0xC70BF
#define OFS_Premium 0x58C
#define OFS_NoRecoil3 0xC444
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil1 0xC43C
#define OFS_NoSwitch 0x10405
#define OFS_NoReload 0x10405
#define OFS_ZeroDelay 0x0
#define OFS_Level 0xDF318
#define OFS_Dinar 0xDF328
#define OFS_X 0x0
#define OFS_Y 0x10
#define OFS_Z 0x8
//====================================]-{ OffSets END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 40 ]-{================================//
//===================================]-{ User Infos Started!!}-[============================================//
#define ADR_HealUser 0x1B94
#define ADR_NameUSer 0x9C4
#define ADR_TeamUser 0x1CDC
#define ADR_PointsUser 0x1018
#define ADR_PingUser 0x6BC
//====================================]-{ User Info END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 5 ]-{================================//
//====================================]-{ WeaponBinder Started!! ]-{==============================//
#define ADR_WeaponBase 0xA540DC
#define ADR_ServerBase 0xA36248
#define ADR_ClassBase 0xA8ECF8
#define ADR_SlotBase 0xC5F18
//===================================]-{ WeaponBinder End!! ]-{=================================//
//==========================]-{ Total Weaponbinder Adress Logged = 4 ]-{======================//
=================================]-{ FastStuff Addys Started }-[===========================//
#define ADR_FastMedic 0xA3AC7C
#define ADR_FastAmmo 0XA3AC74
#define ADR_FastRepair 0xA3710C
#define ADR_FastFlag 0xA3D48C
//=================================]-{ FastStuff Addys End!! ]-{============================//
//===========================]-{ Total FastStuff Logged = 4 ]-{==============================//
//=================================]-{ D3D Related Addys Started!! }-[=================================//
#define ADR_NoWater1 0xA3D484
#define ADR_NoWater2 0xA3D488
#define ADR_FullBright1 0xA36F34
#define ADR_FullBright2 0xA36F38
#define ADR_FullBright3 0xA36F38
#define ADR_GlassWalls 0x85E3D4
#define ADR_Crosshair 0xA3AC98