Can this code be used with the program, AionSysEditor, to edit the system.ctg?Quote:
The best solution would be capping the FPS, a console command would be
And the Script Editor version looks like thisCode:\g_maxfps 24
Code:MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE; MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT;
Besides that I wrote a LowSpec function for the Script Editor a while ago, it could make aion unplayable though it was just thought for bots, anyways if it's unplayable for you remove some lines to find which one is causing problems.
(you can always reset your settings by deleting "system.cfg" and "SystemOptionGraphics.cfg" in your Aion folder)
Code:Console=\ca_ambient_light_range 0; Console=\ca_NoAnim 1; Console=\ca_NoDeform 1; Console=\ca_NoDraw 1; Console=\ca_NoDrawBound 1; Console=\ca_NoDrawShadowVolumes 1; Console=\ca_NoMatPlus 1; Console=\ca_NoMatPlus2 1; Console=\ca_NoMorph 1; Console=\ca_NoMtlSorting 1.000000; Console=\ca_NoPhys 1; Console=\ca_NormalizeBases 1; Console=\ca_NoTransScale 1; Console=\ca_UseLowestLOD 1; Console=\e_detail_objects 0; Console=\e_detail_texture 0; Console=\e_detail_texture_min_fov 0.100000; Console=\e_detail_texture_quality 0; Console=\e_disable_fx_preprocess 1; Console=\e_disable_fx_process 1; Console=\e_disable_watercubemap 1; Console=\e_dynamic_light 0; Console=\e_effect_quality 0; Console=\e_ent_view_dist_ratio 0.1; Console=\e_envLighting 0; Console=\e_envLighting_ratio 0.1; Console=\e_fog 0; Console=\e_light_maps 0; Console=\e_light_maps_quality 0; Console=\e_materials 0; Console=\e_max_entity_lights 0; Console=\e_max_shadow_map_size 1; Console=\e_maxdistance_ratio_entities 0.1; Console=\e_maxdistance_terrain 1; Console=\e_minimalLoad 1; Console=\e_nodraw_terrain_shadow 1; Console=\e_obj_load_dist_ratio 0.1; Console=\e_obj_lod_ratio 0.1; Console=\e_obj_min_view_dist 1; Console=\e_obj_view_dist_ratio 1; Console=\e_objects 0; Console=\e_objects_draw_range 0.000000; Console=\e_particles 0; Console=\e_particles_fullfx 0; Console=\e_shadow_maps 0; Console=\e_shadow_maps_size_ratio 1; Console=\e_shadow_maps_view_dist_ratio 0.1; Console=\e_sun 0; Console=\e_sun_env_animation 0.000000; Console=\e_sun_env_cloud_ratio 0.1; Console=\e_sun_env_ratio 0.1; Console=\e_sun_env_weather_ratio 0.1; Console=\e_terrain_bump 0; Console=\e_terrain_bump_dist 0.1; Console=\e_vegetation 0; Console=\es_LightMaps 0; Console=\g_max_shadow 1; Console=\r_aionshadow_tex_height 1; Console=\r_aionshadow_tex_width 1; Console=\r_motion_blur 0.1; Console=\r_NoBumpmap 1; Console=\r_NoDrawNear 1; Console=\r_NoDrawShaders 1; Console=\r_NoLightCalc 1; Console=\r_NoLoadTextures 1; Console=\r_NoParticles 1; Console=\r_NoPreprocess 1; Console=\r_TexMaxSize 0.2; Console=\r_TexMinSize 0.1;
they improve the game?
I use just a few like
e_hw_occlusion_culling_water = "0"
g_showFPS = "1"
r_MultiThreaded = "1"
r_MultiGPU = "2"
sys_physics_CPU = "0"
ca_UseFacialAnimation = "0"
ca_UsePhysics = "0"
g_chatlog = "1"
g_save_preset = "1"
g_maxfps = "0"
gpu_particle_physics = "1"
r_TextureStreaming = "0"
e_vegetation_wind = "0"
e_stencil_shadows = "0"
edit right by this program AionSysEditor, edited and saved as read, your server to do the same thing
does he get better?