No, that's just possible at the EU client since you still log into your account at EU with the aion client itself and not with the launcher like you do at NA.Quote:
Code:#IF=%FirstTime,; UseSpeed=1; #ENDIF _IFInventoryContains=186000481,1; Poppy's Letter _GetInventoryItemHandle=186000481; _MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[32],1; <-- saves the playername in %Var1 LogWrite=%VANILLATOOL\Logs\PoppyLetter.txt, %Var1 - %VarItemAmount,+; #ENDIF
any way to know what account the char belongs to?
EU-Code:
Code:
_MemPtrReadVar=0x13E4C30,0x184,WCHAR[32],AccountName; WaitForResponse=Account: %Var[AccountName];
The only way for you to do it is write a function for parsing character names to account names
example:
Code:
#EXECUTE=ParseCharacters; LogWrite=%VANILLATOOL\Logs\PoppyLetter.txt, %Var[ParsedAccount] - %Var1 - %VarItemAmount,+; start_ParseCharacters; _IFMemPtrRead=%PlayerBase,%OffsetName,WCHAR[32],=Mizutsune; _SetVar=ParsedAccount,[Only registered and activated users can see links. Click Here To Register...]; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetName,WCHAR[32],=Magala; _SetVar=ParsedAccount,[Only registered and activated users can see links. Click Here To Register...]; #ENDIF _IFMemPtrRead=%PlayerBase,%OffsetName,WCHAR[32],=Fatalis; _SetVar=ParsedAccount,[Only registered and activated users can see links. Click Here To Register...]; #ENDIF end_ParseCharacters;