[5206] SirHooks v0.01 (eventually will also contain all the features of melee.dll)

01/12/2010 19:51 chunkyluver64#826
Hey Warlax I just thought I'd help you brainstorm on ideas to fix the FS dc'ing :) ok well I used jProxy (i do mean used....) and it was nothing short of amazing for lvling ninja's since the FS didn't dc. I remember testing the different settings on J and realized that if I put the "chain distance" (the max distance the character jumps to hit a "nearby" mob) to oh lets say... 50, it would dc since it jumped too far. So how can you fix the problem of FS trying to attack monsters off-screen? Very simply put, just implement a max distance for the character to jump for mobs. If their are no mobs in that specified distance, then Clint's mob-density function will kick in and jump to a nearby mob. This should fix the problem for off-screen FS hits. I loved J since it gave you options of how fast it spammed monsters with FS along with how far it'd go at most to reach a monster and how it used an option called "superXP" to do client-side non-dc speedhacking during the xp skill (aka FS). I don't expect for this bot to work like jProxy, I'm just trying to see if any of my knowledge can help you fix the FS dc bug :D I'd help you and Clint code as well but I only know Java and just a smidge of C++ so I'm not any help to ya. If you need any more info about jProxy and how it fixed their FS dc problems, drop me a PM dude :)
01/12/2010 19:52 madnessguy67#827
excuse me sir but you said this will have all melee.dll stuffs so this will have the weapon looter? like the quality item finder?
01/12/2010 20:11 chunkyluver64#828
@madnessguy67

They're working on the looting function as we speak. Please read posts before making similar ones as it spams poor Clinton :p They had a problem with fighting mobs being a higher priority than looting so just give them time to fix it kay?
01/12/2010 20:30 unikjue#829
Quote:
Originally Posted by Warlax View Post
thats great news, glad its all working properly for u! v0.07 mite be a bit delayed, as we've got quite a few bug fixes and features added (non dc and non crash when trying to find next jump when ur mid jump over a tree/rock, auto hunt ref/uni/etc, no pause when path finding, non dc fatal strike(!!), vp/exp display, etc etc), but we're re-workign the gui, lol i say we, actually ive lumbered clint with the job, but lol he loves it :) but either way all new releases will probably be on hold till thats done, coz lol we've got more options than we've got space to put them in atm

and in relation to the non dc fatal strike (literally my favourite new feature), its been running ALL DAY, and its not dc'ed once - edit: tested at bi and at minimacques all day
It would be sick if u would make fatal strike NON-DC. If u make it then idk.. :handsdown::handsdown::handsdown:

Btw: Test grotto :)
01/12/2010 21:10 maramizo#830
Clinton, you're the best!
Thanks alot for this and the other hacks you've posted on this site...
Thanked.
01/12/2010 21:32 inkasatorius#831
how about xp skill SM with ciklone like in mele
it will be best with that
01/12/2010 21:47 macavladu#832
ty very much man..maybe you can fix to pick all items...ty again
01/12/2010 22:00 luckie1213#833
It's only jumping downwards when looking for new monsters... It there a way to change that?

Edit: Sometimes in FG it stucks, can I also do something about that? Or do I just have to take an other spawn?
01/12/2010 22:25 effJosh#834
Quote:
Originally Posted by Warlax View Post
and yea lol we're half done. got the dura readign function, just both been playing around with different stuff we want/want to improve and just not got around to it. shouldnt take us too long once we get onto it tho. also wanna stick in an auto revive tick box to stop ppl from pking u. . . anotehr prob is we're just about to completely re-do the gui (well add tabs neway), coz theres so much we need to fit in, and its gunna be full screen with options pretty soon unless we add tabs :P we do now have a vp display, and an xp thing etc, intend to make it like co2m8 with an estimated time to next level etc too eventually. lol so many things to add, so little time to do it in!



not sure if i've got a ninja that can go in grotto yet, ill check later tho. think grotto would only have same problem as bi, ie the trees. will check with minimacques later today tho



testing it in labby as we speak. since we've put in path find mobs it seems to work MUCH better. just remember to clear ur density map if u change spawns or levels

Edit: will work better with a wall jump modified client too, altho we're working on making it auto patch the client to allow this . . . .
Sounds awesome man. You guys are doing a great job. :mofo:
01/12/2010 22:46 leisure123#835
Hey Clinton, warlax, and all others who work on this bot, Thank you very much for this bot. It works like a charm.
I was wondering if you guys could add disconnect on white/red/black/GM names in the next version. Thanks again.
01/12/2010 23:36 juareza789#836
need to make bot to move random when no mobs i keep getting stuck.
01/12/2010 23:56 whoaloser#837
I tested the bot in Wine zone. ( smaller spawns) and It ran pretty good. Alot of random jumping back and forth until a monster would spawn. I also found if i minimized the window my client wouldn't crash/ But with that i cant watch anything. and my character would be far away from where i started :P but it works great.
01/13/2010 05:56 pitic99#838
so when u will relase the 0.7
01/13/2010 07:46 dhabei#839
meele dll was better
01/13/2010 08:23 thekiller99#840
Hello
I have some problem about the sp skill for ninji
the bot works great, but when it uses fatalstrike sometimes(most of the time)
it disconnects
the most kill i got from not disconnecting was 400-500 kills from gotto