Hey Warlax I just thought I'd help you brainstorm on ideas to fix the FS dc'ing :) ok well I used jProxy (i do mean used....) and it was nothing short of amazing for lvling ninja's since the FS didn't dc. I remember testing the different settings on J and realized that if I put the "chain distance" (the max distance the character jumps to hit a "nearby" mob) to oh lets say... 50, it would dc since it jumped too far. So how can you fix the problem of FS trying to attack monsters off-screen? Very simply put, just implement a max distance for the character to jump for mobs. If their are no mobs in that specified distance, then Clint's mob-density function will kick in and jump to a nearby mob. This should fix the problem for off-screen FS hits. I loved J since it gave you options of how fast it spammed monsters with FS along with how far it'd go at most to reach a monster and how it used an option called "superXP" to do client-side non-dc speedhacking during the xp skill (aka FS). I don't expect for this bot to work like jProxy, I'm just trying to see if any of my knowledge can help you fix the FS dc bug :D I'd help you and Clint code as well but I only know Java and just a smidge of C++ so I'm not any help to ya. If you need any more info about jProxy and how it fixed their FS dc problems, drop me a PM dude :)