Quote:
Originally Posted by bog18dy
Consistency is also an important problem, that's where privates failed.
Take a look at RF, they don't have HIGH and LOW periods, they have regular updates. They are consistent. That's the main benefit of having larger teams.
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Well i guess thats all down to pre planned patches over a given period of time.
I.E Intel in Silicon Valley had their pre scheduled releases .I3,I5.I7.I9. If we were a bigger team we would be able to preplan such patches, and not even notify the public, until we saw fit it was needed.
You are correct.RF have updates, but they only have the rights to publish. They are not the developers.RF do not have the zerodin engine plugin to 3dx max. It was the koreans, who asked for the interface pluggin, for their graphics engine.Hence all terrains, x3d models and texture links were put together as a package througth not just 1 plugin, there were about 15 integrated plugins, integrated from terrains,character,environment,mobs. So RF are just a pawn piece on a chess board.They are easily manipulated from the koreans. To push their product forward