Code:
#IF=%FirstTime,;
#UseLoop
UseSpeed=350;
Command=;
#ENDIF
#DO=300000;
Delay=1000;
#UNTIL=%FlightTime,=%MaxFlightTime; <-- er reggt flugzeit hier
#DO=10000;
UseID=50007;
Delay=2000;
_UNTILMemPtrRead=%PlayerBase,0x330/0xA08,BYTE,=5; <-- er startet flugmodus hier
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
Command=/select Magical Aether;<-- Ätherkristall name muss sehr wahrscheinlich abgeändert werden
Delay=150;
#IF=%TargetDistance,<8;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
#ENDIF
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
Command=/select Magical Aether;
Delay=150;
#IF=%TargetDistance,<8;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
#ENDIF
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
Command=/select Magical Aether;
Delay=150;
#IF=%TargetDistance,<8;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
#ENDIF
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x;
MoveSmooth=x,x,x; <-- sollte wieder bei startposition enden zum flugzeit regen
#DO=10000;
UseID=50007;
Delay=2000;
_UNTILMemPtrRead=%PlayerBase,0x330/0xA08,BYTE,=0;<-- er beendet flugmodus hier