Quote:
Originally Posted by Paraly
@ [Only registered and activated users can see links. Click Here To Register...] @ [Only registered and activated users can see links. Click Here To Register...] I updated the Boost grinder script again
it will automatically detect which slot to use at the account warehouse and also it detects when a slot is full so it switches to a different one that's empty
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Well this is the best version, nothing to worry about whether the account wh slots are empty or not and nothing to count on the script side. This way you did it it is error proof.
Now now there, since the client get all the data we see, wouldn't it be possible to see "things" on the map too?
Like where is the Tower of Eternity entrance, the map clearly shows it so it should be somehow some data somewhere that tells the client were to draw that little thing.
I mean I am not asking for this to be changed. It is just if there was a way to see where it is then the characters wouldn't have to be told were to go from user entry, and also if the time changes and the port gets elsewhere the character wouldn't round robin all entrances till it finds the one it spawned.
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I have thought about this long time now, this way I could have left my whole account to do all the characters in it, do it 4x times on one char, then log screen, select the next and repeat until everyone does it.
Of course memory reading is something that needs digging I assume.