You entered the Account name incorrectly, remember you login with an email as username at Aion NAQuote:
The account maneger says luncher patch not found, what should i do?
i did it :confused:Quote:
You entered the Account name incorrectly, remember you login with an email as username at Aion NA
you need the same credentials that you usually enter here
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Strange, anyways I can help you with [Only registered and activated users can see links. Click Here To Register...] if you wantQuote:
i did it :confused:
I have problem if I do the manual bypass?Quote:
Strange, anyways I can help you with [Only registered and activated users can see links. Click Here To Register...] if you want
The external bypass conflicts with other games that use XignCodeQuote:
I have problem if I do the manual bypass?
I updated the EXP boost grinder script againQuote:
DPI scaling is at 100%? Yes
Did he enter the PIN incorrectly or not at all? sorry it will enter the pin correctly if the pin window moves to the top
The PIN window got moved to the top left edge? only 1 or 2 times it will.when it dont move it looks like it is trying to type in the pin but thats what it looks like
so far so good Paraly. been running 1 hr with out any problems..but i made a huge mistake and just found out the xp scrolls only stack in 100 and lost 100 xp scrolls..Quote:
The external bypass conflicts with other games that use XignCode
If you use some other bypass not from me, it should be fine as well
I updated the EXP boost grinder script again
Will check thatQuote:
is there away to arrange the warehouse once there around 90 xp scrolls from the EXP boost grinder script. this way i can around 400 to 500 for the lvl script
There must be an antivir / windows defender blocking the 5.03Quote:
5.03 version is not launching for me. but 5.01 still works fine
The below commands are those that deposit the amulet for XP in the account warehouse.Quote:
is there away to arrange the warehouse once there around 90 xp scrolls from the EXP boost grinder script. this way i can around 400 to 500 for the lvl script
Command=/select Warehouse Manager; Delay=200; Command=/attack; Delay=2250; #ENDIF Delay=500; _UNTILMemRead=%AddrFreeMem5,BYTE,=1; DialogClick=; Delay=1250; FrameAction=243,State,175; Delay=1000; Mouse=253,445; sort Delay=1250 MouseDrag=164,369,Left,225,290; <-- move xp booster to last slot Delay=1250;
_SetVar10=0;
Mouse=253,445; sort Delay=1250 MouseDrag=164,369,Left,225,290; <-- move xp booster to last slot Delay=1250;
... Delay=1000; Mouse=253,445; sort Delay=1250 _Calc10=%Var10+3; <-- Var10=Var10+3, it means we added 3 amulets MemWrite=%AddrFreeMem10,%Var10,BYTE; <--load Var10 to Mem10 _IFMemRead=%AddrFreeMem10,BYTE,<91; <-- if Var10 < 91 (thus 0~90) MouseDrag=164,369,Left,XXX,YYY; <-- FIX THESE XXX,YYY with the first slots you want to deposit #ENDIF _IFMemRead=%AddrFreeMem10,BYTE,>90; <--if Var10 > 90 _IFMemRead=%AddrFreeMem10,BYTE,<181; <--and Var10 < 181 (thus 91~180) MouseDrag=164,369,Left,XXX,YYY; <-- FIX these coordinates with the second slot #ENDIF _IFMemRead=%AddrFreeMem10,BYTE,>180; <--if Var10 > 180 _IFMemRead=%AddrFreeMem10,BYTE,<271; <--and Var10 < 271 (thus 181~270) MouseDrag=164,369,Left,XXX,YYY; <-- FIX these coordinates with the third slot #ENDIF ...add more _IFMemRead commands here for more slots with their XX,YYY coordinates of course Delay=1250 ...
That's exactly how I would have done it, it will work just fine :)Quote:
The below commands are those that deposit the amulet for XP in the account warehouse.
This command specifically (from above script)...Code:Command=/select Warehouse Manager; Delay=200; Command=/attack; Delay=2250; #ENDIF Delay=500; _UNTILMemRead=%AddrFreeMem5,BYTE,=1; DialogClick=; Delay=1250; FrameAction=243,State,175; Delay=1000; Mouse=253,445; sort Delay=1250 MouseDrag=164,369,Left,225,290; <-- move xp booster to last slot Delay=1250;
MouseDrag=164,369,Left,225,290; <-- move xp booster to last slot
is the one that deposits the amulet to the last slot, you understand that 164,369 is the location of your inventory where the amulets are, and the mouse left clicks and holds to drag the amulets to the inventory, and 225,290 is the location of the slot that it deposits the amulets via drag and drop.
If you want it to put the amulets in another slot you could change this last slot mouse coordinations and it will deposit in a new slot.
Of course you want this to be done only when the the script did about 90 amulets as you said.
~~
I suggest you to do these:
1) Make sure you account wh has nothing, since you want to make plenty of amulets, keep it clean for as long as you run the script.
2) You need to use an unused Variable, in this script I see Var: 1, 2, 3, 4 and 8 being used. So lets use Var10 here
3) when Var10 is less than 91 it should deposit in the 1st slot, when it is above 90 but below 181, it should deposit to the second slot, if it is above 180 but below 271 it should deposit to the third slot etc...
Initially when the script starts you need this command to initialize it as Var10=0:
Then find these commands:Code:_SetVar10=0;
then delete the command that deposits (the MouseDrag command) and you have to include the Var10 increase and all the IF commands to deposit in the corresponding slots,Code:Mouse=253,445; sort Delay=1250 MouseDrag=164,369,Left,225,290; <-- move xp booster to last slot Delay=1250;
ATTENTION: the XXX,YYY should be fixed to the slots, I am not in game right now so you gotta find where the x,y coordinates of the slots are and put the numbers there.
Add more IF commands to fill in the amount you want to make, it is easy, just alter the _IFMemRead commands with the numbers you want to add and of course you gotta add a new slot coordinates for the new amount.Code:... Delay=1000; Mouse=253,445; sort Delay=1250 _Calc10=%Var10+3; <-- Var10=Var10+3, it means we added 3 amulets MemWrite=%AddrFreeMem10,%Var10,BYTE; <--load Var10 to Mem10 _IFMemRead=%AddrFreeMem10,BYTE,<91; <-- if Var10 < 91 (thus 0~90) MouseDrag=164,369,Left,XXX,YYY; <-- FIX THESE XXX,YYY with the first slots you want to deposit #ENDIF _IFMemRead=%AddrFreeMem10,BYTE,>90; <--if Var10 > 90 _IFMemRead=%AddrFreeMem10,BYTE,<181; <--and Var10 < 181 (thus 91~180) MouseDrag=164,369,Left,XXX,YYY; <-- FIX these coordinates with the second slot #ENDIF _IFMemRead=%AddrFreeMem10,BYTE,>180; <--if Var10 > 180 _IFMemRead=%AddrFreeMem10,BYTE,<271; <--and Var10 < 271 (thus 181~270) MouseDrag=164,369,Left,XXX,YYY; <-- FIX these coordinates with the third slot #ENDIF Delay=1250 ...
BUT since I only wrote this as an algorithm I ask Paraly to step in and lets us know if this would work with the two _IFMemRead one after the other (it should). And of course we have to find the slot X,Y coordinated to make the script a working one.
I didn't know that it can count the amount of amulets that are in the account wh, so in this case it could work better.Quote:
That's exactly how I would have done it, it will work just fine :)
Although I might just have readed trough the memory how much items are currently in the warehouse slots, but manually counting them surely works as well
I love this guy, ty ty paralyQuote:
@[Only registered and activated users can see links. Click Here To Register...] @[Only registered and activated users can see links. Click Here To Register...] I updated the Boost grinder script again
it will automatically detect which slot to use and also it detects when a slot is full so it switches to a different one that's empty