If you can inject it is working properly, you also get a notification when ever you start aion that the hackshield got bypassed after few secondsQuote:
How do I know if the xigncode bypass is working properly or not?
The simple fact of the para tool begin successfully injected into the game means it is working?
I'm asking that because sometimes the bypass appear on my taskbar and sometimes not, ever when I reopen the .exe
At the [Only registered and activated users can see links. Click Here To Register...]Quote:
Where can i get scripts for instances?
we need the NPC to be there to force their NPC functionQuote:
After reading forums about the apocalypse tia eye event turned out I wondered if there's a way to open the NPCs Reshi (Asmodian) and Aseus (Elyos) event store window.
I mean, I've noticed they keep old event stuff running in the game but invisible or something. If you manage to find a way to force the store and everybody could trade their coins it will be pure madness, sales, sales everywhere, lol.
That requires your to get points and get some good rank (I am not sure which rank you need to get the 10 useless minnion contracts).Quote:
Hi, there is any script to farm minion contracts instead of exp in Fissure of Oblivion?
#IF (commands here)
...do something
#ELSE
...do something
#IF more commands (engulfed in the above else)
...do other things
#ELSE
...more commands
#IF (commands, engulfed again in the above else)
...commands
#ENDIF
if(checks)
{ commands
if(more checks)
{ commands;
commands;
commands;
}
}
else
{ commands
if(checks)
{ commands;
commands;
}
else
{ commands;
}
}
_IFInventoryContains=[item ID],1;
<code>
#ELSE
<code>
#ENDIF
All your IF questions were correctly the only thing you can't doQuote:
That requires your to get points and get some good rank (I am not sure which rank you need to get the 10 useless minnion contracts).
Which is kinda hard to implement because the mobs in there are rather tough even for the transformations.
I am a lvl 75 char with amazing gray wolf accessories tempered, with extra pve dmg and there are times I die there.
~~~~
Now the melee mobs could be done by being in mid air, but if the mobs are ranged you will get dmg and die.
Also fissure script is bannable in NA since many people took notice of that.
Paraly real quick question about the IF ELSE command.
Are these codes correct (just the if sentences)
My question is can I use it like this, I intentionally placed the spaces so you understand what I mean, every command under the #ELSE is engulfed in it.Code:#IF (commands here) ...do something #ELSE ...do something #IF more commands (engulfed in the above else) ...do other things #ELSE ...more commands #IF (commands, engulfed again in the above else) ...commands #ENDIF
Because there is no #ELSEIF command so I need to use them like this?
And the #ENDIF will end the whole IF engulf? Or do I need to put more #ENDIF to finish every #IF there is?
~~~~
I am asking because I am used to C++ style like this and it is kinda "easy to know" how many brackets you need etc. I just want to know how engulfed the IF sentences work in your coding and how many ENDIF I need after a whole bunch of them.
~~~~Code:if(checks) { commands if(more checks) { commands; commands; commands; } } else { commands if(checks) { commands; commands; } else { commands; } }
And lastly does the command below support an #ELSE inside it? (I think it does, just to be 100% sure)
Code:_IFInventoryContains=[item ID],1; <code> #ELSE <code> #ENDIF
#IF inside the first IF #IF inside the second IF <-- there's no way to return to the first if #ENDIF
#IF inside the first IF #EXECUTE=subif; <-- this will be executed fine even when the subif is false #ENDIF start_subif; #IF inside the second IF #ENDIF end_subif;
Open the Combat Routine in some text editorQuote:
Hiii
can you put the option to use 100% xp card in the script combat routine?
Ty <3
#IF=%Timer=99999,3600000; _IFInventoryContains=169620117; 100% from starters SmartSkill=169620117,3600000,1000,False,False; Delay=150; UseID=169620117; CreateTimer=99999; #ENDIF #IF=%Timer=99999,3600000; _IFInventoryContains=169620201; 100% SmartSkill=169620201,3600000,1000,False,False; Delay=150; UseID=169620201; CreateTimer=99999; #ENDIF #IF=%Timer=99999,3600000; _IFInventoryContains=169620200; 50% SmartSkill=169620200,3600000,1000,False,False; Delay=150; UseID=169620200; CreateTimer=99999; #ENDIF
Open the Script in some text editorQuote:
Hello
* Can you tell why after the first round the evergale script does not find the tab option? it is in the first option of the window and does not go in the option that finds the quick entry I have to be doing manually always after the first round.
FrameAction=457,State,SHOW; <-- GM window FrameAction=457,XPos,0; FrameAction=457,YPos,0; Delay=2250; Mouse=233,29; GM correct tab Delay=750;
.Quote:
Sad but dont work, no <Berdin's 100% XP Amulet IV> buffed ;/
Open the Combat Routine in some text editor
Scroll to the very end
Post these lines above the "end_Potion;"
Code:
#IF=%Timer=99999,3600000;
_IFInventoryContains=169620117; 100% from starters
SmartSkill=169620117,3600000,1000,False,False;
Delay=150;
UseID=169620117;
CreateTimer=99999;
#ENDIF
#IF=%Timer=99999,3600000;
_IFInventoryContains=169620201; 100%
SmartSkill=169620201,3600000,1000,False,False;
Delay=150;
UseID=169620201;
CreateTimer=99999;
#ENDIF
#IF=%Timer=99999,3600000;
_IFInventoryContains=169620200; 50%
SmartSkill=169620200,3600000,1000,False,False;
Delay=150;
UseID=169620200;
CreateTimer=99999;
#ENDIF