Para's VanillaTool [Rework]

03/22/2018 20:28 Paraly#7606
Quote:
Originally Posted by lalpu View Post
No problem :)
Your ID is activated now :)
03/22/2018 23:38 lucimon#7607
How do I know if the xigncode bypass is working properly or not?
The simple fact of the para tool begin successfully injected into the game means it is working?

I'm asking that because sometimes the bypass appear on my taskbar and sometimes not, ever when I reopen the .exe
03/22/2018 23:40 Paraly#7608
Quote:
Originally Posted by lucimon View Post
How do I know if the xigncode bypass is working properly or not?
The simple fact of the para tool begin successfully injected into the game means it is working?

I'm asking that because sometimes the bypass appear on my taskbar and sometimes not, ever when I reopen the .exe
If you can inject it is working properly, you also get a notification when ever you start aion that the hackshield got bypassed after few seconds

If XignCode would be running you would see a small icon of it at your tray menu (bottom right side of your windowbar)
03/23/2018 02:07 lalpu#7609
Where can i get scripts for instances?
03/23/2018 04:16 thekiller258#7610
After reading forums about the apocalypse tia eye event turned out I wondered if there's a way to open the NPCs Reshi (Asmodian) and Aseus (Elyos) event store window.

I mean, I've noticed they keep old event stuff running in the game but invisible or something. If you manage to find a way to force the store and everybody could trade their coins it will be pure madness, sales, sales everywhere, lol.
03/23/2018 10:33 Paraly#7611
Quote:
Originally Posted by lalpu View Post
Where can i get scripts for instances?
At the [Only registered and activated users can see links. Click Here To Register...]
Quote:
Originally Posted by thekiller258 View Post
After reading forums about the apocalypse tia eye event turned out I wondered if there's a way to open the NPCs Reshi (Asmodian) and Aseus (Elyos) event store window.

I mean, I've noticed they keep old event stuff running in the game but invisible or something. If you manage to find a way to force the store and everybody could trade their coins it will be pure madness, sales, sales everywhere, lol.
we need the NPC to be there to force their NPC function
03/23/2018 22:37 lucimon#7612
Hi, there is any script to farm minion contracts instead of exp in Fissure of Oblivion?
03/24/2018 01:25 Diavolakos#7613
Quote:
Originally Posted by lucimon View Post
Hi, there is any script to farm minion contracts instead of exp in Fissure of Oblivion?
That requires your to get points and get some good rank (I am not sure which rank you need to get the 10 useless minnion contracts).

Which is kinda hard to implement because the mobs in there are rather tough even for the transformations.

I am a lvl 75 char with amazing gray wolf accessories tempered, with extra pve dmg and there are times I die there.

~~~~

Now the melee mobs could be done by being in mid air, but if the mobs are ranged you will get dmg and die.

Also fissure script is bannable in NA since many people took notice of that.

Paraly real quick question about the IF ELSE command.

Are these codes correct (just the if sentences)

Code:
#IF (commands here)

     ...do something

     #ELSE

          ...do something

          #IF more commands (engulfed in the above else)

               ...do other things

          #ELSE

               ...more commands

               #IF (commands, engulfed again in the above else)

                    ...commands

#ENDIF
My question is can I use it like this, I intentionally placed the spaces so you understand what I mean, every command under the #ELSE is engulfed in it.

Because there is no #ELSEIF command so I need to use them like this?

And the #ENDIF will end the whole IF engulf? Or do I need to put more #ENDIF to finish every #IF there is?

~~~~

I am asking because I am used to C++ style like this and it is kinda "easy to know" how many brackets you need etc. I just want to know how engulfed the IF sentences work in your coding and how many ENDIF I need after a whole bunch of them.

Code:
if(checks)
{   commands

     if(more checks)
     {    commands;
          commands;
          commands;
     }
}
else
{   commands

     if(checks)
     {    commands;
          commands;
     }
     else
     {   commands;
     }
}
~~~~

And lastly does the command below support an #ELSE inside it? (I think it does, just to be 100% sure)
Code:
_IFInventoryContains=[item ID],1;
     <code>
#ELSE
     <code>
#ENDIF
03/24/2018 23:34 nickjaspion#7614
Hiii

can you put the option to use 100% xp card in the script combat routine?
Ty <3
03/25/2018 00:19 Exem strike#7615
Hello
* Can you tell why after the first round the evergale script does not find the tab option? it is in the first option of the window and does not go in the option that finds the quick entry I have to be doing manually always after the first round.
03/25/2018 10:43 Paraly#7616
Quote:
Originally Posted by Diavolakos View Post
That requires your to get points and get some good rank (I am not sure which rank you need to get the 10 useless minnion contracts).

Which is kinda hard to implement because the mobs in there are rather tough even for the transformations.

I am a lvl 75 char with amazing gray wolf accessories tempered, with extra pve dmg and there are times I die there.

~~~~

Now the melee mobs could be done by being in mid air, but if the mobs are ranged you will get dmg and die.

Also fissure script is bannable in NA since many people took notice of that.

Paraly real quick question about the IF ELSE command.

Are these codes correct (just the if sentences)

Code:
#IF (commands here)

     ...do something

     #ELSE

          ...do something

          #IF more commands (engulfed in the above else)

               ...do other things

          #ELSE

               ...more commands

               #IF (commands, engulfed again in the above else)

                    ...commands

#ENDIF
My question is can I use it like this, I intentionally placed the spaces so you understand what I mean, every command under the #ELSE is engulfed in it.

Because there is no #ELSEIF command so I need to use them like this?

And the #ENDIF will end the whole IF engulf? Or do I need to put more #ENDIF to finish every #IF there is?

~~~~

I am asking because I am used to C++ style like this and it is kinda "easy to know" how many brackets you need etc. I just want to know how engulfed the IF sentences work in your coding and how many ENDIF I need after a whole bunch of them.

Code:
if(checks)
{   commands

     if(more checks)
     {    commands;
          commands;
          commands;
     }
}
else
{   commands

     if(checks)
     {    commands;
          commands;
     }
     else
     {   commands;
     }
}
~~~~

And lastly does the command below support an #ELSE inside it? (I think it does, just to be 100% sure)
Code:
_IFInventoryContains=[item ID],1;
     <code>
#ELSE
     <code>
#ENDIF
All your IF questions were correctly the only thing you can't do

Code:
#IF
inside the first IF
	#IF
	inside the second IF
<-- there's no way to return to the first if
#ENDIF
You can always just use 1 #ENDIF which ends every #IF question, and in case a #IF is false it always jumps to the next #ENDIF, if you want to do a case like I wrote above you need to do the second IF in a sub function
Code:
#IF
inside the first IF
#EXECUTE=subif;
<-- this will be executed fine even when the subif is false
#ENDIF


start_subif;

#IF
	inside the second IF
#ENDIF

end_subif;
Quote:
Originally Posted by nickjaspion View Post
Hiii

can you put the option to use 100% xp card in the script combat routine?
Ty <3
Open the Combat Routine in some text editor

Scroll to the very end

Post these lines above the "end_Potion;"

Code:
#IF=%Timer=99999,3600000;
_IFInventoryContains=169620117; 100% from starters
SmartSkill=169620117,3600000,1000,False,False;
Delay=150;
UseID=169620117;
CreateTimer=99999;
#ENDIF

#IF=%Timer=99999,3600000;
_IFInventoryContains=169620201; 100%
SmartSkill=169620201,3600000,1000,False,False;
Delay=150;
UseID=169620201;
CreateTimer=99999;
#ENDIF

#IF=%Timer=99999,3600000;
_IFInventoryContains=169620200; 50%
SmartSkill=169620200,3600000,1000,False,False;
Delay=150;
UseID=169620200;
CreateTimer=99999;
#ENDIF
Quote:
Originally Posted by Exem strike View Post
Hello
* Can you tell why after the first round the evergale script does not find the tab option? it is in the first option of the window and does not go in the option that finds the quick entry I have to be doing manually always after the first round.
Open the Script in some text editor

Scroll to these lines

Code:
FrameAction=457,State,SHOW; <-- GM window
FrameAction=457,XPos,0;
FrameAction=457,YPos,0;
Delay=2250;
Mouse=233,29; GM correct tab
Delay=750;
Change the Delay=2250; to Delay=9000;

If it does still not work you might need to check the mouse coord below
03/25/2018 18:51 nickjaspion#7617
Sad but dont work, no <Berdin's 100% XP Amulet IV> buffed ;/

Open the Combat Routine in some text editor

Scroll to the very end

Post these lines above the "end_Potion;"

Code:

#IF=%Timer=99999,3600000;
_IFInventoryContains=169620117; 100% from starters
SmartSkill=169620117,3600000,1000,False,False;
Delay=150;
UseID=169620117;
CreateTimer=99999;
#ENDIF

#IF=%Timer=99999,3600000;
_IFInventoryContains=169620201; 100%
SmartSkill=169620201,3600000,1000,False,False;
Delay=150;
UseID=169620201;
CreateTimer=99999;
#ENDIF

#IF=%Timer=99999,3600000;
_IFInventoryContains=169620200; 50%
SmartSkill=169620200,3600000,1000,False,False;
Delay=150;
UseID=169620200;
CreateTimer=99999;
#ENDIF
03/25/2018 19:38 Paraly#7618
Quote:
Originally Posted by nickjaspion View Post
Sad but dont work, no <Berdin's 100% XP Amulet IV> buffed ;/

Open the Combat Routine in some text editor

Scroll to the very end

Post these lines above the "end_Potion;"

Code:

#IF=%Timer=99999,3600000;
_IFInventoryContains=169620117; 100% from starters
SmartSkill=169620117,3600000,1000,False,False;
Delay=150;
UseID=169620117;
CreateTimer=99999;
#ENDIF

#IF=%Timer=99999,3600000;
_IFInventoryContains=169620201; 100%
SmartSkill=169620201,3600000,1000,False,False;
Delay=150;
UseID=169620201;
CreateTimer=99999;
#ENDIF

#IF=%Timer=99999,3600000;
_IFInventoryContains=169620200; 50%
SmartSkill=169620200,3600000,1000,False,False;
Delay=150;
UseID=169620200;
CreateTimer=99999;
#ENDIF
.
03/26/2018 15:37 HealingSquid#7619
Keep up the good work!
03/27/2018 06:47 lalpu#7620
Para somehow Hack is not working, NA - Inject success, insert - no annimation (ON) yet it's not working.

Pls look into it once.

If it make any difference, I changed my desktop CPU fan yesturday.

other functions seems to work like Target info and others but not the no annimation